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Rotate to Target - with a tiny bit of GLSL 

smooth_isfast
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Description:
Welcome to another TouchDesigner tutorial!
In this video, we dive into creating a "Rotate to Target" effect using a combination of traditional TouchDesigner techniques and a touch of GLSL magic.
📁 Project Files:
Download the project files here:
drive.google.c...
Cheers

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29 сен 2024

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Комментарии : 9   
@unveil7762
@unveil7762 3 месяца назад
Very cool tutorial!! You can do an arrow with line mat as well :-) i try with rotate to parameter of the instacies but this works better
@infernall_blessfree_waghun8377
@infernall_blessfree_waghun8377 3 месяца назад
You think you could do a tutorial where instead of arrows ypu have eyeballs following the mouse :D similar like they teased here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fDOIzL2NwNg.htmlsi=wWYBtqnf7MuVtinf Thank you very much for your efforts doing your great tutorials ❤ Kind regards
@smoothisfast_design
@smoothisfast_design 3 месяца назад
Yes vey cool idea indeed! I think you have all the tools to create that effect already. You could use the lenght function in glsl to calculate when to open the eyes. I hope to the result !
@hockey66pat
@hockey66pat 3 месяца назад
this was great; I really enjoy how you also explain what you do and teach a bit as well, better than just mindlessly coding along. One question I have or would like to see is now how to use this tool to give particle directions; sometimes, I struggle with finding ways to use these tutorials in real-world applications.
@smoothisfast_design
@smoothisfast_design 3 месяца назад
Many thanks, I'm happy to read that this was useful to you! I've done a simple particle system here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-MFlbe-tapYo.html More will come soon on this precise topic. Cheers
@aboxinthesea
@aboxinthesea 3 месяца назад
Thank you! You are one of the very few presenters who actually take the time to teach why you are using a certain operator or piece of code. It’s a huge breath of fresh air. I’m just getting into GLSL so I’m very much looking forward to part 2. I’d also love to see even more GLSL and hear when to use it as opposed to operators. It’s absolutely fascinating to see the 2 methods working together. Bravo!
@smoothisfast_design
@smoothisfast_design 3 месяца назад
Many thanks! Your comment goes a long way! Cheers
@michelanglais3282
@michelanglais3282 3 месяца назад
Lovely! Looking forward to the 3D version 🎉
@chinguaga
@chinguaga 3 месяца назад
Very cool thx
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