Akaix 987 I've litteraly made a setting in 5e, that has Star Wars, Gate, and Trek, Pokemon, Skyrim, Halo, Horizon Zero Dawn and much more. There so much Homebrew stuff that with a little tweking to make things logical everything can be extremely fun.
Honestly up to this point I've never heard of Icons before, used just the marvel superheroes classic rpg for the longest time, but I think I'm going to look into this now.
@@dingoes8mababy595 This is one of the worst takes I've ever read. This isn't the first quarantine this decade even. There have been several major quarantines since 2000. Someone trying to get likes off a global catastrophe by saying some basic meme shit is the most wet blanket thing.
Player: We were supposed to bring them back alive if able? Well, we killed them so we don't have to worry about that alive bit anymore. Mission accomplished!
"they're dead, so clearly we weren't able to bring them back alive" "did you *try* to bring them back alive?" "of course not, and as you can see it would've been fruitless" "what?" "cause we didn't bring them back alive. clearly we aren't able" "but-" at some point, the quest giver gives up. probably.
I mean technically an alchemist needs to know the intricacies of an object to assemble it so if he knew nothing of typewriters than even with proper materials he couldn’t assemble it
Daniel Neer I haven't watched/read FMA in a long time, so I don't remember if that's how it worked, but that sounds logical. That would also suggest that Spider-Man wouldn't have been able to fix the typewriter anyway because he didn't know about typewriters either, at least not easily.
promontoryID Peter Parker was a supergenius inventer with solid engineering skills(webshooters), so it wouldn't be hard for him to figure out how to fix a typewriter.
... the barkeeper asks: "What do you wanna drink?" And Luke replies "Whisky for me, a Spider Man (cocktail) for my long friend and a shot for my short one." "WHO DO YOU CALL SHORT!?" XD
I was thinking that too. Would have been nice to see a still of the camp they destroyed with the hostages they were supposed to rescue, or the train that was 20 feet above the ground and the spiders, and some of the things the players were doing like turning the walls of the train into giant spikes :D
I'm pretty sure they just starved to death there (not that I know anything except for what's in the video on it), but if I'm wrong I'd also be interested.
Ah yes, Spiderman the guy in bright red and blue, the most stealthy of heros, seriously he sneaks into everywhere and doesn't get noticed till he starts fighting
Depends on the players though, one of the few Call games I've run nobody died because, well, nobody did anything exceedingly stupid. Everyone was at least three types of insane by the end of it of course, and one ended up in an asylum, but nobody actually died.
Okay, yeah. This is good. Animations probably help short punchy joke stories, this huge podcast style tale of legends is what players sit down and listen in for.
FMA makes zero sense. It is internally inconsistent with itself. Alchemists are sometimes able to do something and sometimes aren't depending on the needs of the plot.
@@GeorgeMonet if you say something along these lines, it whuld be good to add spacific situacions, cuz then you look like some dummy who hates something cuz someone else thay know hates it. Say specific inconcistancies pls. And if you do, thx for being one of the more smarter personale on youtube.
@@GeorgeMonet list specific instances wherein any of the alchemists are not internally consistent within the plots power system, whether it be a pre-existing precedent being ignored or it has been explained to be one way but it ends up working in another way without explanation later.
As a GM and a Player, the "swamping " of other un followed plots is not hard to fallow and I love hearing those things. Great story and some really freaking cool ideas!!!
Really like these videos. Personally, I'd love to hear some full Call of Cthulhu stories, those can end... well(?). Apart from that, seems that the Alchemist costed the party _an arm and a leg._
Frankly, even if they're not animated, I'd love some more and longer stuff like this; also props to you on a couple of counts, #1) GMs who run games besides D&D are always awesome, GMs who run other systems more often than they run D&D are gold-dust and as somebody who takes every opportunity to play less commonly played systems, I love anybody who runs them. #2) I believe that the old adage, "If something needs to happen, don't lock it behind rolls; if something needs to not happen, take every reasonable path to prevent it." Is good advice but anybody who can adapt despite that and keep the story going is similarly amazing, so good job!
Can't say how much I appreciate that you actually allowed the players to go completely off the rails from your intended story path. That's the thing about tabletop games that different from everything else: the GM and the players are creating the story together. A good GM has to be aware that the players may not act in the way he's hoping they will, and that that's ok, and he's got to adjust. You let the whole initial plot hook get bypassed by your players and managed to adjust and run with it. And the story was just as interesting, and everyone had fun. Being railroaded through a predetermined story makes players disengaged. In one of the two campaigns I'm currently playing in (which is a completely homebrew campaign), all of us just accepted that we have no choice in where we go and who we fight, because our DM was so keen to keep us following the story, meeting the NPCs, and fighting the bosses that he'd put all this work into. And our characters eventually mostly just started saying, "Okay, we don't have a choice but to go forward and see what happens next, so we might as well just get on with it." Even if it made little sense to them. Currently, we've all pretty much locked up on feeling no compelling reason to proceed forward in the direction our DM has clearly planned for us. To his credit, he's starting to offer some alternate paths, but we still know where we're eventually going to end up. You let the players play their characters how they felt they should, even if it mucked up your plans. And you cleverly adjusted the main plot in a believable way and even created side stories and encounters to keep your players interested and enrich the overall setting. And, most importantly, you just let it go when they went in a different direction instead of shoving it down their throats. That's top-class GMing, and you should be proud.
I would absolutely love to hear about some of your Legend of the Five Rings games/experiences if you ever get the chance, I've always loved that setting.
Oh, and regarding the resistance: have you heard the story of a japanese WWII soldier named Onoda Hirō that kept fighting until 1974, long after the war was over? He hid in the forest after most of his company was wiped out and couldn't believe that they lost the war. He and his other comrads started attacking villages, burning rice fields and such, always retreating back to their hideout in the woods, all guerilla style. He just couldn't believe the war was over and thought it was all propaganda, until the government found his old captain (who had become a bookseller), brought him to Onada and he told Onada "it's over, go home". Then he finally started believing. After spending almost 30 years in the forest.
Not having animations is fine with me. I listened to you tell your story about this game you hosted as I went to sleep. I don't think you need visuals as you are a good story teller, and I think you know that. I encourage you to make similar videos to this. Very good listening here.
I'm a new sub. I'm fine with this video. My first vid I saw from you was I believe the suicidal DnD character, and its now inspired one of my skyrim playthroughs.
the fact that their accidents made the story change in such a way just proves how adaptable as a DM you are for not being like "oh it's just scratched up but the typewriter is fine" and playing it for reals instead.
This has inspired me to run in basically this setting. Obviously I'll be making it my own. But I'm very excited now. I've got 3 friends with character concepts thought up. I can not wait to run this.
Please do more of these. This style of story telling is interesting and the way you tell it is also interesting, almost makes me want to go and start up my own game using that system in a similar setting.
Whether animated or not , having a "minimize me" notice is why people should be subscribing and appreciating your thought process. Hats off, gentlemen.
Omnius from Dune was an almost insane AI that was distributed among many planets. It sent out updates to each splinter of itself to keep all its splinters more or less aligned.
"Joe Strongbody, who's really strong!" sounds sweet to play, actually. Especially if that's his catchphrase which he yells out when appropriate AND inappropriate
These long stories are great, I love putting them on in the background and it is always funny and relaxing. Much appreciated I hope you do more in the future.
God damn it. Why have I waited till now to give these videos a try? This is perfect content to listen to while working. It's long, entertaining, and mentally engaging.
I hope to see much more of this. Animating a video around a script is probably much harder than just writing a script. The more Puffin Forest the better!
I have no Idea why, but I could just listen to his stories all day, maybe it's his voice the way they are told or all of it. keep it up puffin forrest. gets me through my workload :)
I actually prefer these longer things. I can put them on in the background and just listen to your RPG stories while I draw. I actually wish more channels would just share long detailed stories about their games.
Awesome Campaign dude, I hope you manage to get that one back together, it sounds absolutely epic, the Players seem to be your average "wreck everything" type, which sounds bad, but is actually the best type, because they're not the "regular" thinkers, they don't have a "standard" approach, it's really good for your creativity. Additionally, you can use just random encounters peppered with Lore, RNG the stuff if you need to, as long as things simply keep moving, you are going to be capable of for the most part just letting the story play it's self :) the Players seem to be interested in the Data Disk, and it sounds like they're heading for the Cage Plot first, they're touching base on a bunch of stuff, which is good, since it's providing them something to do once they're done with Iron Fist
omg! why didn't they finish the story? take down the boss?This open world could have gone on for another 20 sessions of just exploring theses side quests.This is like Skyrim but you give up after you find the Elder scroll!
Awesome story... what everyone would like to have is a one hour or more of a story about a adventuring that would go from the start of the adventure to its final conclusion or ending to finish. The reason is easy. 1. you are a good story teller. 2. hearing about a random adventure and the way it turns out is very entertaining. 3. No one else is doing this. So you would have every ones ears.
Dan Houser - Illustrator (and writer for ICONS RPG) - AMAZING video!!!! :D Thank you so much for talking about ICONS. I had NO IDEA folks were talking about it on RU-vid.
I really want more of these videos, dude! They're really interesting-- especially as someone who doesn't get the chance to play often, since you describe everything so well that I can put myself in your worlds. It's fun!
the the new longer animated videos, I still keep coming back to this one and the CoC one you did on T the Writer's channel. Also thanks for introducing me to T's channel. I'm enjoying his new season a lot.
This needs to get animated. I get that it's not easy, and we, as fans, have no right to ask it, but it's just so much fun....I can't help it. I still liked the video though.
This and the first version of the Deadlands video are some of my favourite Puffin Forest Videos. Leaving the animation behind and focusing on the story and music he’s able to really convey the story and world. That said I very much enjoy Ben’s usual videos as they’re extremely easy to just watch when I feel like. They are also a very easy way to get new viewers as even people who don’t play TTRPGs might just watch and enjoy if they see his videos in recommended.
'As you fumble your words out, before your sentence has fully finished flowing from your lips you hear a deafining crack. The ground opens up and swallows you whole, as you awaken and brush the soot from your eye you realise you have been teleported into the middle of a youtube comment section flame war... roll for innitiative
Rolls 20... Haha! The fun has been doubled! Summons Luna from the land of Equestria. "Did I hear someone steal my line?" TranquilClaws has left the game.
@@bobjim245 "You look up at the sky and see a dark shadow spilling from a crack in time and space. Red, flaming eyes the size of a passenger liner looks at you in a menacing and very evilly way. As it lunges toward you,you.... and then you wake up. " *roll for insanity check*
I really like both sides, the animated videos are great to watch with people who don't typically play tabletops. But this long one was great to hear how things progressed and your solutions to random character chooses. Super helpful for DMs! Keep up the awesome work, favorite dnd story teller!
TBH one of these every once in awhile would be a great way to keep regular uploads between animation videos. I personally love them they're like one man podcasts.
ohh god yes, please do more of these! i love your stories, thank you (: - and personally, i dont mind the lack of animations, but i'm probably not your normal viewier :P
I like stories, yours are not bad. I like your stories. Longer isn't better or worse, it's all perspective. NEW is what's hot, I've never heard this story so I want to hear it. I ran into a Chadwick Strongpants in a co-op FPS I was playing and I blame you; except it was so much fun and now we're friends. KEEP IT UP and holler if you need a cheerleader. You rock!
usernamedkjah and he could have just made it 100% clear that he was looking for like like actually saying "Where is the disk" or just telling the people that it's clear that he was looking for something as he just starts ripping the type writer apart.
I love the long story format... including all the twists, player perspective shifts, clarifications, and backfill to get the listener up to speed. Good stuff.