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RPG Thoughts: Dice and Probabilities 

Pyram King
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26 сен 2024

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Комментарии : 10   
@cdn71
@cdn71 4 года назад
It’s cool that advantage/disadvantage affects the rolls more towards mid-range than the extremes. A little more complicated than it may appear. I think advantage/disadvantage is one of the greatest innovations in modern rpgs. It gives a substantial advantage, but, you really don’t know how much of an advantage until you roll. Simple but interesting! Anyway, thanks for another great video’
@PyramKing
@PyramKing 4 года назад
Agreed. Thank you for watching.
@bradkriss5925
@bradkriss5925 4 года назад
Digging the videos you've been putting out, really helpful.
@PyramKing
@PyramKing 4 года назад
Thank you for watching.
@nomadicwolf6132
@nomadicwolf6132 2 года назад
Begins at 3:05 .
@lepusmalignis1628
@lepusmalignis1628 3 года назад
Oh, I totally screencapped those charts. I suuuuuuuck at math and dice probabilities just kick my a$$ on the regular.
@perkeyser2032
@perkeyser2032 8 месяцев назад
A buddy of mine had a d100. Looked a bit like a golf ball. Not as sexy as I'd hoped. :)
@AdlerMow
@AdlerMow Год назад
Rolling one specific number twice is the one thing (1/6×1/6=1/36 in 2D6), rolling doubles (1-1,2-2,3-3,4-4,5-5,6-6 in 2D6) is another (as each double has 1/36 chance, rolling any of the doubles have 6×1/36=1/6, the same chance as the number of sides the dice have). Chances of rolling doubles: 2D4 (1/4), 2D6 (1/6), 2D8 (1/8), etc. This is relevant in systems that rolling doubles trigger especial effects.
@PyramKing
@PyramKing Год назад
Thanks for sharing. Ironically I am including this mechanic in my side RPG project I have been working on.
@AdlerMow
@AdlerMow Год назад
@@PyramKing Please share it when its done, I would love to try it! I'm subscribed now!
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