I worked on Almalexia, did most of the exterior stuff you walked through. We're redoing it entirely later down the line, most likely as the last release. No idea when though.
I absolutely LOVE almalexia. It really feels like the city we never got in the DLC. It’s one of my favorite places to just walk around and enjoy. I know you guys will blow it out of the water.
Almalexia/Mounrhold has always been a finicky issue to deal with, because it how it is in the vanilla game and how TR is wanting to design it. You did an amazing job on the exterior work on Almalexia. How much different will the new development of it be, do you think?
Oh I wouldn't hold my breath for a few years. It started back in 2001 and the province is really only half way done. I do plan to get back into modding interiors at some point. Are you a modder?
I modded Fallout New Vegas and that’s it so far, but if you’re asking whether I’ve done any coding myself then the answer is no. I’m willing to wait however long it takes for this to be finished though.
If you wish to remove the stutter caused by navigation mesh loading, you can either pre-generate the navigation disk cache for the entire game via the launcher (tab is located under "Data Files"), or simply add this line under [Navigator] to your settings.cfg: [Navigator] wait until min distance to player = 0 Of course, traveling at that speed is still a lot of work for the object paging system to chew through, so if you needed to make it even smoother, you can increase the "Object paging min size" in the visuals tab (under Advanced) at the cost of scene detail.
Thanks! Are you talking about openmw.cfg file in C:\Program Files\OpenMW 0.48.0 folder? There's no Navigator section in the file. Other than that, I don't see a settings.cfg file in that folder directory either.
I recommend a mod called Anthology Solthseim. It will move that land mass to a more lore accurate location that the original devs didn't consider when they first placed it. It should not be that close to the land.
Tbh they didn't really expect players to try to get there manually. So "in lore" it's farther away, but physically closer in-game just for the sake of utility
getting a new pc around the same specs as yours one reason is to play tamriel rebuilt very modded and high view distance and maybe in the future help along with the project i love the preview build so much but they recently got rid of it in the latest version of the mod but i love the way mournhold or almalexia looks on the outside truly amazing work by modders
I like to set my view distance so that the Red Mountain is _just about_ visible from Vivec in good weather. That makes it visible from everywhere on Vvardenfell but makes it look like it's really far away.
ngl I would've prefered Mournhold to not be vertical and not cut through by canals or surrounded by rocks, but that's just me. playing Tribunal for the first time I always imagined the city standing in the middle of a flat grassy plain
@@blueshit199 oh no Rn it's like a 1/3rd or maybe a half if you include the water areas in PC, not sure about how big gold coast is since it wasn't released yet
@@blueshit199 rn Province Cyrodiil only released Stirk and the sea areas around it (plus some aylied ruins on an island in the sea) and Skyrim Home of the Nords has most of the Skyrim part of the reach. PC is really small area wise atm, and SHotN is bigger than Solstheim, but i don't remember by how much
I'm pretty sure they'll keep Mournhold as pure interior cells, to keep the game's performance from dropping and/or keep TR compatible with mods that might edit Tribunal
It's pretty incredible how you can look at the entire landmass of Morrowind + TR with OpenMW. Do you need to change or enable any settings, or does OpenMW do that on its own?
Start OpenMW Launcher, go to Advanced > Visuals and change Terrain viewing distance to 99.99 cells. Also enable Distant Land and Active Grid Object Paging.
i love how they turned tribunal mournhold into like a Burg from lordran abive thr rest of the city i knkw theyre gonna implement thr fity differently in thr finished version but do hope they jeeo that visual motif
In my experience, the best way to play the game is with the distant land loading around 15 to 20 cells, so you can see the main volcano and its surrounding mountain chains, up there in the distance swiming in the fog wich makes them very realistic on every moment of the day but specially in the sunsets. Plus you see that area from every spot of the main island, like a constant reference point. As for the full view of the mainlands getting low FPS, I think it has to do with the size of the objects on the screen, if you change the value from the default 10 to something around 30 in the visual tab at the OpenMW launcher, right bellow the "cell loading" thinguie, you will improve your framerate at a steady pace. For example I can do the same you did under an Intel HD graphics card from 2011 with a stable 50+ FPS, of course resolution, shadows and so on do matter, however as you said, it is pointless to play with all that area on screen because it makes everything look small, and, more importantly it is very unrealistic since the distances are so big that the mainland shouldnt be visible from the top of Red Mountain due to the curvature of the planet.
try to press on mornhold city door, i think they just make it interior with entrance from city door (insides here are what cities look like from global map in oblivion and skyrim)
Haven't watched but please add shotn and cyrodiil next. I have old dev files but i recommend joining as the requirements can be fulfilled in a weekend.
With 22.11 relese you have to get unfinished exterior cells in few separate archives directly from dev repository. Not bad choice as it probably simplyfies release without compiling claimed chunks into TR_preview.
You can buy an RTX 3080 but can't afford a good microphone. I am not poor shaming you I am just saying that if you can buy a RTX 3080 then a 50 or 100 dollar microphone should be nothing to you.
@@tes962 what do you think? Can't believe you're even asking that question. Yes, it's the loaning times and yes they are completely ridiculous. Can't believe you would even bother uploading this video. It's beyond atrocious
@@tes962 Oh my lord that Andiar guy was a rude idot. Thank you for the video dude. Remember there are always lots of silent appreciators for every idiot with a loud mouth.