Yeah its definitely up there for tank damage, just gotta make sure to time your defensives for the tank channel that always happens right after the add spawns as that's the highest damage intake since it overlaps with an inferno cast.
Idk if my group was bad or what but as a resto druid I got completely shit on during the second boss add phase. Someone said one of my teammates was baiting the ball in the wrong spot and they were also not interrupting the add but the damage just seemed absurd. Pretty much felt unhealable even at times where my teammates had used their defensives. The dot damage was 200k+ a tick and even with every single hot some of them were dying through their defensives. I'm so happy Blizzard decided to nerf my healing by 5% and also didn't adjust my mana issues still. Love Blizzard.
these "squishes" according to blizz, were to make keys more accessible?? WTF were they thinking? It is having the OPPOSITE effect, right off the bat....this has got to be the dumbest idea blizz has ever had
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