Media will have spoilers if you see content about it online after the date its released to the public. Movies, games, shows, etc. For every Canto release in Limbus, video thumbnails with spoilers have existed in at least a quarter to a half of popular limbus videos. This is unavoidable. If you wish to avoid spoilers, I would recommend not looking through your feed in any social media (youtube, reddit, twitter, etc.) until you finish whatever you wish to watch/play. People love sharing things, after all. There's no arbitrary date in which something becomes a "non-spoiler", as someone will always be new to the scene.
@Asffg123 even still most posts about it have hidden the enemy on the thumbnail You shouldn't be forced to not use social media until you have completed a dungeon in order to not be spoiled.
@@Asffg123 Sure.. But Limbus youtuber are collectively agree to put spoiler cover into their video thumbnail for like one or two month after first release. It's how they respect some who haven't read the story. But you don't.
@@thatrandomguyontheinternet2477 but you purposely search for limbus company canto 7???? What is wrong with you? Do you go into a vegan restaurant and complain there is no meat?
@@ViriYva Counterpoint, ESGOO uses the extremely frightening bear, Don's defeated duel sprite, and Camille as well in the Canto 7 Part 1: The Highlights video. This was released around a week after Canto 7 Part 1 was released. I don't believe it's really hard to avoid spoilers if you glace over the title and see "Canto 7", also the sprites are small enough where if you're on mobile/pc, unless you click the video, you really have to focus on them to figure out what's going on. That's also without the added context of who the sprites are. For someone who hasn't played Canto 7, the Barber ID release video and ID in game is as equally as spoilery as the Barber sprite, both of which have no context if you haven't played the canto.
@@RandomPerson-zi7cw As lame as it sounds, both of them have their own niches. As a stand alone character with no support (no rupture team, no blade lineage team), I personally would use Cinq Meursault. But to be honest, both have distinct sin affinities and attack types, which actually matters depending on the stage and team. Overall in terms of raw rolls and damage, Cinq meursault wins due to his easy to proc speed conditionals and his passive giving him free clash and coin power. But a well timed To Claim Their Bones will absolutely devastate a mob of enemies or a boss. TL:DR - whatever you find cooler, honestly. If you want to claim bones, then claim their bones 🫡
@@Goodbye25ap she provides green, and unlike gregor has good 0 sanity clashes, tankier, and her count positive skill is two hits instead of one The other seven units unfortunately only have green on their s3 Since the team is outnumbered on turns 1-2 I usually let her tank along with Don/Hong Lu As for AEDD, this team only has gloom on s3 so it’s usually not getting supported.
@@Goodbye25ap The issue with W Yi Sang is that his only gluttony skill is on skill 2. The only reason why I use Cinq Meursault despite that is because he has count neutral on every skill + his skill 2 at 7 speed starts rupture stacks even stronger. Realistically, Yi Sang is never getting to 10-15 charge unless you use his skill 2. And if you use his skill 2/3 before 10-15 charge, you are actively harming the rupture count. This means that you need at least 2+ skills 1s in a row (which all harm rupture count) in a row and then follow it up with 2 gluttony skills. However, this team requires gluttony resonance on turns 1-3 to start the rupture chain with Rodions/Meursault gluttony skill for 15 / 3 + stack. It is impossible to time Yi Sang into that and will absolutely ruin single target boss fights. W Yi Sang is better suited as a normal encounter unit, where you can chain battle and gain more and more slots, since he has good clash power and is better as a clashing/damage unit then a rupture one. The only other contender for Outis's spot is LCCB Ishmael, which is also a strong pick and arguably better if you get her s3 early, but her clashes are... bad. Edit: Only need 1 skill 1, but he still needs s2 -> s2 -> s3 follow up to be a count neutral rupture unit, unfortunately with less coins for activating rupture as well compared to meursault (1 v 2, 2 v 3, for s1 and s2 respectively).
@@Asffg123 so yi sang W is not for speedrunning right? but he will be good in like RR/Mdh/story stuff that theres one boss on the last wave so u can setup stuff in the first waves in RR ego gifts in Mdh many enemies/bosses to setup in story am i right?
@@Goodbye25ap Mirror dungeon is irrelevant for team building since ego gifts are broken. It's just whatever you find fun at that point. As for bosses on last wave, you can definitely use W Yi Sang for that, but if its a long grueling multi-wave battle you should probably NOT use rupture since rupture is really made for bursting. In that case, you're usually not going to have Rodion to set up stacks so if you are using rupture in long term battles you should probably use the other rupture teams that don't rely on gluttony but instead focus on gloom with AEDD. Although, funny enough, W Yi Sang actually loses to Ring Yi Sang in rupture count application if you look at the statistics. Assuming we have a long battle, we will have ego built up by the end. By that point Yi Sang should have 'Rambling Man' from his EGO for count neutral on all skills (up to 3 coins). In that case, Ring Yi Sang has 3 coins on his skill 1, 3 coins on skill 2 (with reuuse), and 4 coins on skill 3 to use ALL 3 coins on EGO passive every skill, unlike W Yi Sang who only has 1 coin for skill 1, and 2 coin for skill 2, missing out on a whole 3 coins in his kit for the passive. Statistically, Ring Yi Sang will get 3+ rupture count on his skill 2 50% of the time, and if you're lucky, you'll get 6-9 rupture count at 15% and 5% ish (not exact, but close) respectively.
Spot on. Also Fanghunt, for some reason, DOES NOT HAVE free rupture count that meursault and rodion does at 15 potency and 3 count. Like why? This is so sad.
@@lpmatthews7387 That’s actually the funniest part too. The idea of rupture is damage, which means coin power matters less and less the more rupture you have. The fact that you get coin power and lose rupture at higher rupture for that ID in general is… maybe not the best synergy, they did not cook. The only “support” for rupture was the skill 3 reuse, but even then, no count support. On a side note, Fanghunt Hong Lu has one of the best uptie stories I’ve read, it’s VERY brutal. His animations are also so fun to watch when you play with him. It’s just such a shame he has close to no good rupture support, his only count positive skill being count negative with rupture on the enemy. Uptie 5 will fix him, trust.
@@Asffg123 I mean, it helps "trade" count for clashing on a team semi-famous for clashing poorly, but it could have been so much better if the requirements for coin power was higher (like 5+ count) so it wouldn't just straight up kill count
@@lpmatthews7387 Actually, the current iteration of the rupture team doesn't clash badly. In fact, it clashes quite well. -- List of upper limits clashes -- Rodion: S1 : 11 - 15 S2 : 16 - 22 S3 : 17 - 23 Meursault (ignoring his passive, which can give up to 2 base power, 1 clash power, and 1 coin power): S1 : 11 - 15 S2 : 16 - 19 S3 : 17 - 26 Don: S1 : 12 S2 : 13 - 16 S3 : 16 - 19 Meanwhile Fanghunt Hong Lu (Ignoring his bloodfiend/bloodbag coin power): S1 : 11 - 15 S2 : 14 - 16 S3 : 13 - 19 All they really needed to do was copy the mechanics they put for Cinq Meursault and Deyvat Rodion, and he would have been super usable since his S1 is gluttony.