that might not be hard.. you just gotta insert an id for somethin, then sell it to the player showing the same price its actually worth on the board i never got to doing it but its probably easy to understand so yea
If theres anything I can suggest, for either you or whoever is going in to script, is to make the billboard GUI's always visible (so the buildings dont cut off the text at certain camera angles), as well as limiting the range you need to be to be able to see the text. Also, if its always visible and you dont like being able to see it from the back you could make some invisible anchored can collide off and can touch on parts that if the player is touching, it makes the billboard gui visible, allowing people to see it from only certain locations. Doing this also allows you to pick and choose where the player sees the billboard gui's from.
@@tayyabo tbh its not even really scripting though, all you need to do is turn on "Always On Top" and set the range to like 100 in the properties of the BillboardGui
Hey, I am a roblox game dev aswell! I think this map looks amazing and you are one of my idols ❤️ this video really helped with understanding some of the many things to making a map, and I am now inspired to make a tapping sim and I promise I won't copy yours! 😀 I am very very motivated to continue my journey as a roblox dev. Thank you for another great video!
@@builder9x10 Yes! But, what I meant was that I am a fan of more realistic maps. So I was impressed on how this map looked even though it was low poly!
Hi could you Make my Game map a bit better? We're making a piggy type game Named Cerealy*Still in testing and I would love to get some help from you!Thanks!
Hi robuilder can i have a question? Maybe... umm... can you pls make my game the name is clicker champion plss. Bcs i really want to have my first ever game. If you made it im gonna give you 5k money
I would love to make a game on roblox so if u could help me to make a game i would appreciatie it and if i make money with the gale u def get a part of the money
Can pets that "ifMountable" equals "true" then have "mountPosition0" and "mountAnimation0" attributes that tell where the player will sit and what animation they'll be in? If this system is implemented, it opens a door to even more sought after pets in the future. Some day, a pet with telekinesis abilities will have a mount position hovering around the pet. My account is Neximation0, ifyw to message me
Can pets not be anchored to a position relative to the player, rather, they prefer that position and pill pathfind to it or the nearest they can get to it? Pets can pathfind around or over objects by the method of "raycasting." It's sending "lazers" out (like bullets that only make it 10 feet) that if come into contact with an objects, tell the pet that their is an object within ten feet ahead of them. When the pet is given this information, it rotates away until the lazar pointing towards it wants to go is no longer detecting an object. Several lazers are used. The answer to if this can be added is... "Nah, too much work. People will still play the game if pets move through objects so we'll just keep it this way to save resources. Though, I really like the thought of that and i bet it'd feel rly cool when noticed." My account is Neximation0, ifyw to message me