When traversing the Zone, one must always be on their toes. This footage provides a few examples for why that advice should be heeded. All footage in this video was captured during in an ecologist play through in the Call of Chernobyl (v1.3.20) freeplay sandbox mod for S.T.A.L.K.E.R. - Call of Pripyat, with the Arsenal Overhaul addon (v3.4.4) installed.
Feel free to share any tips and knowledge on the game that I might have missed, as well as any S.T.A.L.K.E.R. mod suggestions :-)
Recorded using the Shadow mode of ShadowPlay and edited using Sony Movie Studio Platinum 13 . Videos edited and saved in 60 FPS and 24 Mbps.
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Released on 26 September 2015, Call of Chernobyl is a freeplay sandbox mod that pools together maps from all 3 games of the S.T.A.L.K.E.R. as well as adding in cut maps and a completely new map. A number of addons are available for the mod, including the Arsenal Overhaul addon that adds a number of new weapons with high quality models and animations as well as other welcome game play and visual enhancements.
In this playthrough, the following game options are used:
Crosshair disabled
Binocular NPC identification disabled
Radio music disabled
Helicopter patrols disabled
Thanks to Amazingmax for the awesome S.T.A.L.K.E.R. font, which you can find here: www.dafont.com/...
Additional game fonts are linked to here: fontmeme.com/ga...
Buy the base game here: store.steampowe...
Read about and download the base mod here: www.moddb.com/m...
Read about and download the Arsenal Overhaul addon for Call of Chernobyl here:
www.moddb.com/m...
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All mod graphical options set to max except:
Render type = Enhanced full dyn. lighting (DX10)
Resolution = 1920x1080
Vision distance = 1/2
Anti-aliasing = off
Grass detail density = 1/2
Grass shadow = off
Actor shadow = off
Lighting distance = just over 1/3
Shadow quality = 1/4
Steep parallax = off
Sun quality = Low
Sun rays = Low
SSAO mode = Off
SSAO quality = Off
Vertical sync = off
Frequency 60Hz = off (this allows me to play with FPS over 60 most of the time)
Field of view at 83 degrees.
Generally I encounter issues with DirectX 11 in S.T.A.L.K.E.R. in the past, including graphical glitches such as no god rays, and for that reason I default to DirectX 10.
No manual CPU or GPU overclocking used, system power plan set to high performance.
iBUYPOWER "Intel Extreme Paladin Special" system:
Case = Corsair Graphite Series 230T
PSU = 1000 Watt Corsair RM1000 80 Plus Gold
MOBO = Gigabyte GA-X79-UP4 (4x PCI-E 2.0 x16)
CPU = Intel Core i7 4820K (4x 3.70 GHz, 10 MB L3 Cache)
CPU Cooling = Standard 120mm Fan [Intel]
GPU = NVIDIA GeForce GTX 780 EVGA SuperClocked (3GB GDDR5)
RAM = DDR3 16GB (4GBx4) 1866MHz ADATA XPG V2
HDD = 2TB WD Black (64M Cache, 7200 RPM, 6.0 Gb/s)
Optical Drive = LG Blu-Ray Re-Writer, DVD R/RW Burner Combo Driver (14x)
OS = Windows 10 Pro 64-bit, R1
Monitor = ASUS VG248QE LED Full HD Monitor
26 сен 2024