@@cappyP704 it's more of a gradual tear, the threads slowly breaking as you feel a rush of cold flow from each hole you make until slightly melted ice cream spills from the sackboy's open corpse.
3:58 Fun fact, that logo was actually used way back in 2016 for the ratchet and clank movie, sound and all. The only difference was that back then it was called playstation originals, but here they just replaced that part with the playstation studios logo.
That's PlayStation Originals. I think this logo is being used for both games and movies, as we are getting a Uncharted film, which I am hyped about despite the poor acting choices, unlike the Mario and Garfield films that I am not hyped for because Chris Pratt will not replace well known voice actors for these two characters. Imagine him voicing a fat orange cat or a Italian plumber.
Woooo! I am so glad and proud of nitrorad having a lovely fiancée! Man I am so joyous when seeing nitrorad stuff, I adore his content, his manners, his optimism, his gentle way, his adorable and yet honest and truly open way he makes me care so much to him like a true human being and friend that I get so happy just knowing even more of him! It's so fantastic and I can't wait to watch this video as soon as I can't! I really hope I do not sound Wacky with this words to feel connected with a youtuber that I have legitimate care and appreciation for!
Media Molecule handed over the Littlebigplanet franchise to Sumo Digital back in the LittleBigPlanet 2 days, they took over the servers of LBP2 and made LBP3 and onwards
They aren't taking care of LBP 1 and 2's servers anymore, they shut those down months ago, same with the PS3 version of LittleBigPlanet 3, they shut down the servers for that as well.
Sad to hear you didn't play the other LBP games. I've noticed a bunch of references you should have mentioned. Here's a list of them: 1- The "throw" move was a reference to the Grabinator, from LBP2 onwards. They just attached the Grabinator's main use to Sackboy's base moveset. 2- The Grappling Hook is also a powerup originated from LBP2. 3- The Bounce Pads are very similar to the Bounce Pads also in LBP2. The main difference is that they blend in with the scenario now, not being as visually striking as before. 4- The boomerang's teleport move is very similar to the "Blink Ball" from LBP3. 5- Zom Zom, the shopkeeper, is a returning character from LBP3. That aside, I definitely hear you on the character designs. In my opinion, LBP designs picked with 2. You just can't compete with Larry DaVinci or Avalon Centrifuge. But yeah, Vex is a really cool villain. I dare say one of the best villains in the series. He's like a better Newton. Newton for me was just plain annoying. He's only tied with The Puppeteer for me, just because of how terrifying he is.
This deserves a like. We have ourselves a true Little Big Planet fan here ^ it seems like a love letter to fans as well as a great game in it's own right. Out of curiosity though dude, LBP did have a kart racer on PS3 right? I'm not making that up?
@@Akechi_The_Phantom_Detective Yes, Little Big Planet Karting. It was an alright game, but in my opinion, ModNation Racers: Road Trip for the PSVita did everything that game did, but better. Only reccomend if you're either a big Little Big Planet fan, that needs to consume everything LBP (like myself), or if you value singleplayer (since ModNation Racers has no story mode and is 100% dependant on community support). Also, thank you ^^
You had mentioned that LittleBigPlanet doesn’t usually focus on story, but the 2nd & 3rd games have a fairly big focus on story. You should check them out sometime!
Honestly, that "let go of jump button and press it again" is actually how I always activate the flutter move for Yoshi. I never considered just keeping it pressed.
This entire time I kept going yup, that’s a littlebigplanet thing, main character being a blank slate while other characters are cluttered in design eyes and all, licensed music, crafted aesthetic, yup its all there
@@inazuma1525 That is extremely unlikely. Something as huge as a create mode (as robust as LBP's, anyway) isn't the kind of thing that's just added later. This game clearly aims to be a focused, 3D platforming adventure in the vein of Mario and Crash, and not the creative outlet that previous LBP games were.
Funny enough, I have played LBP2 so much and enjoyed it. It’s just the first game I played that has new items and a new story (still haven’t played the first one) and I have played it too much when I was young but it was amazing
@@demonicdonte7892 the first game has lot more charm than 2 and has lot of superior cosmetics, but it's not that good compared to 2, mostly because of much less refined level design and physics yet having lot obstacles based on it's bad physics that mess you up...
LittleBigPlanet always made a surprising amount of use out of licensed music - Atlas by Battles playing in one of the city levels always stuck out to me, and Passion Pit showed up in the credits to LBP2.
@marty13612 That’s fair - a lot of the licensed stuff in LBP1 and 2 were on the more experimental end (the aforementioned Battles being a great example)
Notes: -Sackboy’s basic slapping attacks came from PlayStation All Stars. -Sackboy’s ability to grab, and lift other sackpeople is similar to how he uses the Grabinator powerup in Little Big Planet 2. -Sackboy also has a spin attack, similar to Crash Bandicoot’s. You use it with a specific set of actions.
When I played littlebigplanet I remember playing this one story level and you get to run around in some kind of hot dog mansion while mr sandman by the chordettes is played. best level in the game.
*GASP *AAAAOOOOHHHHH!!!* *My happiness knows NOO bounds...!* ...Mainly because I get an incredible hit of nostalgia from my time playing the Little Big Planet series, therefore making me squeel like a little fan-girl with even the sight of Sackboy...
Just wanted to say that LBP2 originally introduced cutscenes and the grappling hook power. You should totally play it. Gigantic step-up from the first and totally the best from the whole series.
This actually seems like a pretty charming game as a big fan of the first two LBP games (though I thought 3 was pretty alright as well) And I thought your video was great as usual, Just some notes if you're interested: - Both the grappling hook and the ability to pick up stuff has been core powerups of the series since Little Big Planet 2. - Sumo Digital also made LBP 3 - Many of the neat features were technically in the series before, but they seem interesting now that they have been reimagined for 3d
@@NAFEDUDE Yes it is mostly indies, but there is also musicians such as The Chordettes and Four Aces The Fiestas Devo Dick Dale Neil Richardson Walter Murphy
Not saying I predicted this game but I am saying that I predicted this game. Anyways fantastic review and I can definitely see this being a fun game on both PS5 and PS4 :D
"...girlfriend" And here I was thinking you were a true gamer. I'm sorry Mr. N Rad but if I don't see a bag of Doritos and a can of Monster energy drink in shot on your next video I'm gonna have to unsubscribe
I remember playing so much of LBP 1 and 2 when I was younger. Those games were so fun and the community was great. I wish Dreams had caught on like LBP did.
I keep getting good news today, on top of a new SomecallmeJohnny video AND a new Nitro Rad video! Idk how much better this day can get but I know this just made it even better
Considering sackboy nostalgic makes me feel like a grampa, I never cared for him much and the ps3 generation on console was really lackluster for me. To think there's some people who grew up with him makes me realize how much time has passed already
One of my best friends was one of the game designers on this at Sumo Sheffield and it was so lovely to see just how proud he was of it and how pleased he was with the feedback that it's had.
The game is fine, and it manages to be a little bit more than just a spinoff title, there are problems of course, tons in fact, but I think if viewed as its own thing, it manages to be a pretty neat platformer. Thing is, I thought they were going to keep in the creative mode, and make it so players could make their own slightly more simplified 3D levels and such, but surprisingly Sumo digital completely avoided it, they really want to stray away from the usual formula huh.
Great to know that the game is not just good but that it holds up well on the PS4; minor stuttering aside. You pointed out a lot of neat details in this review such as the 'purposely human error artworks' and your ideas (as well as the art shown off) for Sackboy's alternative attack methods at 8:44 were really good.
I think the Little Big Planet series is kinda like the Kirby series (or at least, the modern kirby) It's easy to just run through the game, but the real fun comes from doing a 100% run! Which also isn't SUPER challenging, but it's still a decent challenge nonetheless :3
3:50 PLEASE FOR THE LOVE OF GOD STOP WAVING YOUR DISC AROUND LIKE THAT, I GOT SO MICH ANXIETY FROM THAT, some guy I knew accidentally dropped my Copy of Sly 3 flat on the ground and it cracked, even tho that was a PS2 game I STILL GET REALLY ANXIOUS SEEING YOU HAVE AROUND THAT DISC, SO PLEASE FOR THE SWEET LOVE OF CHRIST BE CAREFUL WITH THAT DISC
There was a licensed song in the game called "fishing for fishies" did you like that song it's from one of my favorite bands called King Gizzard And The Lizard Wizard
Nitro to help you the playstation studios is soemthing that owns other developers sumo is owned by Sony aka playstation and sumo own the big little planet franchise mm studios dont own it anymore
So add Sackboy: A Big Adventure to the big long list of games you didn't think would be fully voiced, but here we are, got this big cast of semi-famous stars to read lines to us on screen with varying degrees of ham. At least Marc Swint isn't playing some annoying egomaniac the size of an average 5th-grader.
Funfact: In 2011, a game called Disney Universe and 2 years later, in 2013, 3D World was released. The gameplay is really similar, so yeah... Nintendo wasn't very original while making 3D World
Little Big Planet on the PSP is the true first game. It only had a foreground and background while the PS3 had fore, middle, and background. Totaly different levels and everything.
Nefarious was always a villain that stuck in my head, even if I never got into the Ratchet and Clank series everything from his design to his personality really interested me.
Everyone else is saying how they need a ps5 for Cyberpunk cause it runs like crap on ps4 and you're here like, "God, I need a PS5 to run sackboy adventures"
Little big planet 1 and 2 was my childhood, I remember losing my mind over all the new stuff they added in the sequel like sackbots, power ups, and other tools to make levels way more interesting and complex. 3 was a bit disappointing though, the extra layers were cool but since it was handled by a different studio it ended up full of bugs and glitches, not to mention hackers coming in and ruining the online experience. Really depressing to see the servers for lbp 1 and 2 getting shut down
I feel like a lot of your critique would be altered if you had played 2 or 3. It's a decent critique on the content and gameplay without that experience but yeah.
I might get this game, probably the closest thing we will get to a 3D World sequel. The only problem is that I won’t really have anyone to play with in multiplayer so that kind of sucks :( Also that outro is so good omg. I was writing this comment and then there were funny noises, I’m very happy
4:20 it was a PlayStation Studios game mainly due to the IP being fully owned by PlayStation, the game was co-developed by XDEV who are an external support team for Playstation, and it was published by SIE exclusively for PS4 and PS5. PS Studios is a new publishing brand for the company. Unsure if Rise of the Ronin will have that. Several XDEV games did have that like Destruction AllStars, Returnal (prior to Housemarque acquisition), Demon Souls (though this is a remake and Japan Studio instead were involved as a support team for Bluepoint).
Some of the mechanics you mentioned were originally introduced in 2 and 3, though it isn't imperative that you play those games unless you'd like to see how those mechanics got started and how they were refined for this game, as well as some of the level design tools introduced in those games that influenced the level design here. (walking up walls, throwing people, etc.) I'd love to get a PS5 and this game. I miss LBP, and while I know Dreams has functionally taken it's place, I'd like it if a remaster set or some kind of complete edition of 3 that has every (unlicensed) tool/texture/etc. from all the previous games would get released on PS5. The aesthetic of these games are so charming and are a major part of the appeal for me.
Going back to 1 to get footage for this video, it felt so weird seeing how bad that thing looks and runs by todays standards... It'd be nice to see it get a framerate and res bump for sure
@@NitroRad You'd definitely like to check out some of the visual improvements in 2 and 3 then. There are some different fluid and gas effects from 2 and 3 (milkshake, slime, solid things splattering into fluid/dissolving), as well as animated textures and visual effects like TV static and neon edge filters that would look amazing on PS5. :)
Truth be told I’m far from the biggest LittleBigPlanet fan but I’ve always loved Sackboy’s character design, being a little guy made from fabric and his little zipper made a character I’ll always remember. He is definitely up there with Nathan Drake and Cole MacGrath as some of the big faces of the PS3 era
I'd argue that instead of having one mascot each individual PlayStation home console had at least one but usually multiple platforming mascots, except the PS5 so far unless you count this. PS1: Crash, Spyro, maybe Ape Escape (do people really think Ape Escape when they think PS1?) and Jumping Flash (it was an early attempt but never caught on) PS2: Sly, Jak, Ratchet and Clank PS3: Little Big Planet PS4: Knack, Astro Bot