32:07 storm is definitely better than broodling. Storms get multiple kills in comparison to the singular spawn broodling. Even if the queen could cast 2 I'd still consider storm superior.
32:07 I honestly think tweaking the energy cost of Spawn Broodling from 150 to 125 would be a really great change, since it would make the Queen slightly more viable without seriously affecting game balance, and it would make Gamete Meiosis a worthwhile upgrade.
29:00 that's interesting, because my family were hard-core pentecostal so they wouldn't let us watch PBS, I grew my love for that channel because I was a little rebel 😂
16:39 I haven't used Protoss in ages, but carriers were always my go to strategy, I'd usually have my first one around the 7 minute mark, just use static defense till I have a fleet cloaked by arbiter. Idk if that would work these days though.
He got outspent by 35 thousand resources? Not sure what you mean by "numbers being way closer if we count the 5k minerals that sacsri had in the bank" ?
30:08 i spent some time living with family in NM and some of my cousins that came from Mexico told me they would watch Wishbone down there. Not sure about other countries though.
Hi Falcon, I'm big fan of your channel, but I have a little and maybe a bit dumb question. Why the colors always has to be red o blue? To be honest, I love watching how gorgeous look the three races with different color palettes, to me, adds more value to the video.
It's an accessibility concern. Many viewers with colorblindness or poorer vision can have a hard time distinguishing between armies using similar colors, so red vs. blue is the preferred standard.
One of my favorite things that you do is congratulate and praise individual units. Like at about 20 minutes you praised the Zealot for holding the north and denying bases for 5 minutes. That was the best he felt all game.
49:05 even though Zerg has the 9 and 11, economically protoss still seem to have the advantage with 4k minerals, but that low gas is a concern. Idk, i feel like the protoss should win but its still in the air.
Why didn't the Zerg change his strategy? He could have gone for a mutalisk push, his dark swarms & lurkers were not that good against mass archon/storm, they are for attacking base defenses. Guardians could be good in a few areas as well if the high templar count is small.
I'm always amazed on how these pro players know when the other player has +1, +2 attack/defense and know exactly how many units they need to win a fight, I'm such a noob that I believe that if I have a bigger attack force I win, if the other player has a bigger attack force I lose...
@@ObeliskM yeah you don't even need the lots or goons here, look at the set up - ramp behind with zerg simcity top and right side, left side is a ridge so the lings are hopping in almost single file getting splash damaged by +3 archons. This is how you end up with 50 kill archons. Then on top of that, the zerg player casts dark swarm so now you have the archons protected from any hydra harass. Zerg never had a chance here, not sure why he attack moved those 400 minerals worth of lings into a meat grinder.
I'm not impressed by a 60% win rate by Snow considering he plays as Protoss, the easiest race to play and by far the most over powered for multiple different reasons.
Not very good play from zerg. Slow expand, waste of a lot of units in pointless skirmishes, useless mass lurkers, unneccessary trade of 3 bases (including hive and tech structures) for 1 base, using plague and dark swarm on archons...
Had to risk a switch into guardians with that many archon/HT rolling. Ideally he would have transitioned into a muta group sooner to snipe HTs though, very tough to beat protoss once they get that archon/HT/reaver thing rolling.