Fun Fact In TOS 2: Town Investigative roles are immune to both Ritualist and Doomsayers as before these 2 roles essentially hard Countered Town Investigatives as they would be killed if they posted their information. and ALL neutrals show as Suspicous to Sheriffs now. Even Executioners, Pirates and Jesters.
That exe win reminds me, once’s I played an exe game where there was another exe, and we both chose the same target, with no communication, it was hilarious
Cappy, the were not gaslighting you. One of the earlier patches for the game they made town investigative roles not guessable by doomsayer and ritualist.
Jerome always said in ToS 1 “Ye should have backpedaled!” Well, both times he chose the attack that Backpedaling didn’t protect from! XD He tricked everyone!
Tbf, it’s not like Exe did much when he was alive anyway. He was essentially an extra vote for whoever he felt like siding with which is enough to influence the game, but not enough to add an extra element to it, so I’m not upset about that. The pirate though, I think should be allowed to stay on. Forget kingmaker situations, it could be an element of risk assessment as to whether he was worth keeping alive or not for all factions, since he threatened them all equally with how the communication in this game works
Hi, destin! I'm pretty sure most of Jerome's streams are here recently; www.youtube.com/@JeromeRPG/videos I don't usually deal with streams, so sorry I can't provide more info, but he's definitely still streaming!
i just got this game played my first game and was cleric i selfed then died to a jest what does jest do pls help this is my first tos ever i don't get anything lmao
When a jest gets lynched, the jest can choose a target to kill (or they just let the game randomly choose a target). The jest haunt is an astral attack that can't be stopped.