@@ArturikGDL I conveniently found this out yesterday! I'm glad this didn't go to waste and realized I've owned this excellence for over 15 years. This perfect timing really wants me to revisit Super Turbo before SF6
@@thaR3N Yes it is! I played Super Turbo a lot back then in the arcades, loved the game. It never came to the SNES or Genesis, it made me contemplate buying an arcade game of the first time. Thankfully there was a home port. When he 3DO port was released, I bought a 3DO shortly after. What a pleasant and wonderful surprise that the game had an arranged soundtrack. 😲 I was not expecting that at all. I wanted this soundtrack so bad that I recorded off the TV to an audio cassette tape. All my friends in high school that played street fighter wanted a copy of the tape 😄 And if you think this sounds good, play the game on an actual 3DO and connect a pair of ear phones to the controller. Pure eargasm! 🥰
I still thought it should have had the original arcade soundtrack as an option. I hate when ports of arcade games don't have the OST. Also technically the 3DO just reused the FM Towns soundtrack.
I got ssf2t on pc packed with the white genesis controller. Its a fantastic game and you can use the disk in your cd player to listen to the ost. Great video. I enjoyed watching this very much!
Loved that game. It had its issues, but it was awesome. That time period of the early to mid 90s was so good for PC gaming and arcade conversions. PCs were way more powerful than any home console for a long time.
The 3do Music, and the SEGA SATURN animation... check the moment when Ryu charges up THE ENERGY at his hadoken... the animation of the energy is different from all the others
the FM Towns /3DO Arrangement can also be found on: PS1 _Street Fighter Collection 2 (AKA, Capcom Generations 5) once you you complete the game it is unlocked. PS2/xbox _ Hyper Street fighter 2 - Anniversary edition/and Anniversary collection.
Amiga said forget the sound, let's clean up Ryu's gi. It's Alpha/III levels bright. Also, I always wondered why the Saturn intro had more energy effects/particles for when the Hadou Ken is being charged? Wonder if it's the same for Saturn's Super Turbo intro.
@@cirro51it’s a switch exclusive that it’s whole personality that’s why it’s only on switch it’s not like you missing out on much anyways it’s a pretty simple port overpriced in my opinion
i d'int knew they made a remasted version on the Switch, talking about Switch and street fighter games,i have the 2018 street fighter 30th anniversary on Nintendo Switch
Man they did the SNES dirty. Theres very limited animation going on, mostly the layers moving. His gi is completely stiff. Even the Genesis got more animation.
Always liked the gameplay on the Genesis more than SNES for games made for both consoles and the Sega six button controller was tailor made for this game. SNES had much better sound and cleaner graphics, but were slow as molasses and I thought the left and right trigger button configuration for fierce attacks was awful. Would always reconfigure to make Y and A my fierce buttons.
Definitivamente mi favorito es el super Nintendo por las razones que ya he explicado. Esa intro de Ryu te compraba en cualquier versión, ahora sí el juego en si era bueno, quien sabe jajajajajajajaja... Lo digo por la 3DO y la MS-DOS del que por cierto bien feo el sonido.
tbh, I never liked the SSF2 HD artwork done by UDON. would have preferred the HD version to look much closer to the SF2 artists, like Akiman, Nakamura, etc
I wouldn't say horrible. It's not as good as the original that's for sure. They just went with a little more modern artwork which I think works, but still nowhere as good as the original. But to each their own
There were 2 PC Dos versions made. Super and Turbo. The Super version was straight trash. Turbo was a big improvement. The Super version did have Midi support, it wasn't put in the video.
@@alexojideagu The weirdest thing is that Super Turbo (by Eurocom and Gametek) was ported to PC first, and plain Super (by Rozner Labs and Capcom USA) came out later even though it was obsolete. Also, plain Super was based on the SNES version, that's why the proportions are wrong.
@@rodrigogirao8344 yeh the Super version was very bizarre, using SNES assets. Awful, like the Amiga Version. Sadly my Super Turbo CD version kept freezing. Every time the CD track ended it froze, it didn't loop, and crashed the game. I had to literally jolt my CD drive to make it skip, to get based the Gametek intro screen. I had to win a match before the round music ended LOL
Kill the music on the DOS ver. It's like someone killed the musician and replaced him with a squealing cat. In Contrast, Super Turbo's MS DOS ver. literally murders its predecessor in music department. WHO THE FUCK DID Super Street Fighter 2 vanilla's sound conversion here: 2:53 Whoa! Saturn's stereo is crazy compared super to the Playstation. 0.0 7:12, tho no matter which ver. of the intro...Chun-li looks good. Nuff said.
I honestly had no idea it came out on so many different platforms. Guess being relatively very young still when they came out and only knowing Nintendo Sega and Atari I didn't even hear of some of these systems. And ultra street fighter 2 needs to be released on every platform
@@cirro51Ok, so we're around the same age. I'm 40 years old Jan 6th '83, and I had Super Street Fighter on SNES. I remember getting it in '94 at the Herald Street mall on 34th Street here in NYC along with a Mortal Kombat golden button pin.
@@LuciferApprentice I think my mom brought me to the mall on my birthday in August 94 to get SSF2 for my SNES. I think it was called EB games at the time or another store but I can't remember the name of that one. I definitely had every version of SF2 that came out for the SNES. Couldn't get enough of that game in my youth
There has always been a debate on as to which version of Super has been considered the best, be it for General Play, Competitive Events, or Speedrunning; I feel this list will help better determine your choices: ~ Super '93 (Megadrive): Thanks to the recently released MD+ and MSU-MD mods that function similar to the Super Famicom's MSU1 ROM hacks for adding in PCM or CDDA Audio where the in~game music would be, the Megadrive version of Super '93 might prove to be your best option if you want a Home Console build with the CPS II music; until something similar comes for the Sharp X68000 port, which is the more Arcade Accurate of '93's lineup, MD with the MSU addition will be the best way to go for now, especially if you also want to make use of its exclusive Marathon Mode that allows you to fight all Sixteen fighters in the roster. ~ Super Turbo (Panasonic or Dreamcast): This comes down to preference, your focus will ultimately be on if you want the CD Soundtrack from the Panasonic port or if you want to try to get the Dreamcast version's Online Mode back up and running and/or make use of Ten Akuma; ultimately, although the Panasonic port was the best way to play in the states until Hyper came out, I prefer Super Turbo for Matching Service on the sole grounds that you can even get Ten Akuma, why this version of him didn't show up in any port until Ultra (as that version's Shin Akuma) is beyond me but even the best of us can agree that he should've been retained during the Early 2000s, especially in Hyper. ~ Hyper (Gen VI ports): Despite lacking Ten Akuma, Hyper Street Fighter II's PlayStation 02 and Xbox port is a solid addition, especially if you want to enjoy the special CPS 0I Remixes of Super Turbo's soundtrack, which to this day I don't think has seen a release in any future entry or port; the Edition Select is possibly the most important thing that I feel helped influence other works such as Ultimate Mortal Kombat Trilogy (a ROM hack of Ultimate Mortal Kombat III (Megadrive) that offered every edition of every character plus some of the MK Mythologies roster) and Ultra Street Fighter IV's handling of the feature and it's a shame that more titles don't take this route, regardless of the genre. ~ Modern Super Turbo Port (HD Remix or Ultra): As with Super Turbo, this'll come down to your preferences on how you interpret the balances made to every character and certain features, such as HD Remix's ability to still use Original Super's roster; Akuma was ridiculously overpowered in HD Remix, which ultimately resulted in his eventual axing from Tournaments (the Shun Goku Satsu in that entry is virtually Invincible, but lacked the distance that Ultra offers), and Ultra's offering of Shin Akuma, Evil Ryu, and Violent Ken (from SvC Chaos), the Street Fighter IV (Japan) Vocal Pack, and the Two on One Mode might serve as a justifiable option, either or is a solid upgrade over the Arcade version and both having their own Remixed Soundtrack and extras will keep you locked on to your playing screen for hours. (: