0:00 1 bit (NES) 0:02 4 bit (GameBoy) 0:11 8 bit (NES, Gameboy Color) 0:19 16,32,64 bits, HD and 4K (GameBoy Advance, Gameboy Advance 4K, NDS, 3DS, N64 and Switch)
0:19 isnt this the "father took the milk from the fridge and left" ringtone 💀 edit: some people thinks the sound form "bits" is the same as CPU "bits" and they think samsungs only have 32-bit SOCs
*me alone in the bedroom when I’m sleeping and that alarm is on my moms bed when my mom is in the bathroom but the alarm is horror when I’m sleeping* 0:19
Creating a Samsung ringtone that progressively uses more bits can be an interesting way to see how the sound quality improves. Here’s a conceptual approach to creating such a ringtone using increasing bit depths: 1. **8-bit Sound**: Start with a basic 8-bit version of the ringtone. The sound will be very lo-fi, reminiscent of early video games. 2. **16-bit Sound**: Increase to 16-bit, which is the standard for CD quality audio. The sound will be clearer and have more depth. 3. **24-bit Sound**: Increase to 24-bit, which is common in professional audio recording. The sound will have even more detail and a higher dynamic range. 4. **32-bit Sound**: Finally, move to 32-bit, providing the highest quality and most detail, often used in high-resolution audio. Would you like me to generate some simple audio examples for you to hear the difference? If so, I can provide some basic examples with simulated bit depths.