found this vid because a friend got me Samurai. I mean, you explain everything really good but for me who never even saw Sam, its still confusing. But i think this vid was more for Sam mains than for me, the Sam newbie hahah.
I'm brand new to FFXIV, I've only been playing for a week. I just unlocked Samurai and wanted to watch a rotation guide to see what my rotation will be looking like come end game.. and well.. all I can say is that not only did I understand nothing because I don't yet know the skill names, but I couldn't even follow the skills you were using in order because I'm too new, LOL. But I know well made guide when I see one, and this is definitely well made. It's clear, you vocalize what skills to use in order, and why. When I DO hit end-game, you bet your butt I'm coming back to this video to learn.
Honestly just watch one of the Samurai guides that explain each skill from 1-90 then comeback to this video. I've just recently started playing myself and I was able to get this whole rotation down pretty well.
very good, seen another video before hand doing this opener. You just a have a better explanation segment of how it all flows together. Thanks. SAM and RDM will be my go to for savage raiding I think this Tier.
Thanks :) I pieced it together from looking at the logs from extreme trials so far. There's a bit of flexibility in terms of precise placement (some start with kasha instead of gekko) but they're mostly along the same lines it seems! Rdm looks super fun I'm going to be leveling it after Christmas!
I'll never understand why people put their skills on their bar in a really weird way. My skills are lined up on my bar in the order that I use them, all the way to 7. Past 8, I rebind them like..Shift+T..Shift+R etc..usually stuff not tied directly to my rotation. I use Shift+H for Bloodbath because in my mind, Shift+H stands for Shift+Heal. My rotation looks like: 1, 2, 3, 4, 5, 6, 7, Shift+(1-7).
That's pretty much the same logic I came up with, although I've been toying with the idea of starting with a Yuki opener, so unbuffed by Fuka and Fugetsu, then Meikyo into Midare and carry on from there. The idea here being if you've got a job in your group that uses a later buff for their opener then you can add two relatively inconsequential GCD's at the beginning in exchange for getting an extra Gekko or Kasha in under your first Meikyo buff. Of course this won't really shake out until people get deep into savage over the first couple of weeks after release, but it's looking like there will be at least two viable forms of SAM opener out there, with each one likely tailored either based on fight length and/or party raid buff composition. Either way, glad to see you're still loving the SAM. I hit 90 on it recently and it's been a blast. Everything just flows so smoothly.
This is a much better explanation than a lot of what I've been told, as my brain doesn't understand written short-hand very well, and have never found the Balance Discord to be helpful (more off-putting, if anything). So thank you. I am still having trouble wrapping my head around doing it, and find myself reverting back to the Shadowbringers rotation, and working the double Meikyo Shisui during that original burst phase while keeping my Kenki low for when I pop Ikishoten for the new Ogi Namikiri to Kaeshi: Namikiri.
if you don't wanna waste your potions just buy some cheap ones from a vendor you can use those in place of your expensive ones - but ty for the guide! it really helped
thank you so much for the opener rotation, was wondering why I can't keep up with my dps. After watching the video I realized that I was doing some mistakes for my fillers which is taking alot slower to fill up my kenki gauge and meditation stack.
Okay so I was close. I figured to start with a midare and leave higanbana for later. I wasn't delaying the instant cast midare for senei or nomikiri for shoha. Other than that I had the same rotation. Cool!
Just a random question as i randomly stumbled upon this video. Why geko before kasha? I'm really curious on the reasoning behind it as in the past it was kasha before geko as it gives you the skill speed.
From what I gather, just cycle through them more or less as they come off CD. This is just for the very start of a fight and not meant as your rotation throughout the fight. When abilities such as Meikyo and Tsubame has charges, you don't want to have both charges at once mid-combat, as that is just a dps delay and potential dps loss.
It feels dirty to include a meikyo charge losing potency on shoha in the opener. Why do this instead of something like gekko > higibana > kasha > gekko with your first meikyo charges? Is delaying iajutsu by 2 gcds that much of a loss compared to gains from earlier higibana and higher potency on meikyo? Edit: I think I miscounted gcds at first; the sequence I suggested delays iajutsu by 3 gcds compared to your opener
most raid buffs land on the 4th gcd which means if you open with bana, you miss all those raid buffs on your dot, which is your 2nd largest potency attack (over 1min) after ogi. depending on your party comp, it can be a massive loss to not align your dot with raid buffs
Really nice video. Nice to see that I have came up with a similar opener on my own :D I got an idea for the YT folks to discuss: I use the 2nd Meikyo only after I got a normal sticker from Yukikaze. THis means, I can use Meikyo on Gekko, Kasha (consumer) and Gekko again. By these means, I skip one additional skill cd before firing off the 2nd Midare. Probably not a big impact but probably for the long run? Dunno about that. Cheers
oh my god. this is so hard to follow, just because of the japanese names for abilities. I associate them with symbols, colors and purpose, but the names are so hard to learn. Why did I pick this class?
Ive got the opener down im just confused as to how it loops and how to continue dealing optimal damage. Do i wait for 2 stacks of the charge and do it like this or am i popping that off cd from then on.
No, after the opener just continue using them on cd. The first loop going to drift your bana 1 gcd if you're playing slow sam bc we have 3 additional gcds in our opener (kaeshi, ogi + kaeshi) and our filler window is 2 gcds but after that loops keep switching between needing and not needing a filler based on ikishoten (and by extension ogi) cd
Just a heads up - With the new Meikyo changes, it removes the positional requirement entirely so you do not need to TN on the opener. The ramifications of this means it makes life a bit easier for our rotation with Meikyo as well. Also there is plenty of time to Seinei right before the kaiten on your first Midare. It makes it do you don't have to try and weave something in between the short oGCD window. Trying to weave Shoha in between your Namikiri's doesn't help either since you don't get a meditation stack from the kNamikiri.
after i read your comment i went ahead and tried to test it but it seemed like meikyo works for combo buffs but doesnt work for potency combo bonus. I am not %100 sure tho did you check this out?
@@aschryu1682 It gives 1/2 a TN for the two finishers. The combo requirements are lifted (Green text), but the white text is not. You end up losing 50 potency