In fairness to card ordering, playing Tiresome Climb on Divinity was completely superfluous and you could have pushed more damage through by ascending enemies to the pyre.
I could've spellchained the Imp-portant Work early on, but a good imp payout hadn't formed yet. Spellchaining anything else didn't really seem worth it, so I just passed it by. I do this occasionally when an early Twinstone doesn't offer much current power to the deck.