Honestly, I think it’s funnier if we just don’t let the developers ever give us the AT mines and just have them put a bunch of work into it and never get to show it to us
You realize that there’s probably something hidden behind saving the kids, right? Also, I’ve never played with anyone who actually likes using the mine strats, so getting the MD-17 AT Mines strat might not help as much as you think. And retaking Vernon Wells opens up the chance of rebuilding the SEAF Training Facility and getting its liberation bonus back.
Why? Mines are VERY underwhelming. We have mines already that barely anybody touches, unless doing defense. And these mines aren’t gonna be some kinda game changer, and they definitely won’t outshine any stratagems we have out already. Even if they do end up buffing mines. It’ll just take up taking another stratagem space, and nobody will touch them after the initial launch, just sit like the other mines. Honestly I see no hype in them whatsoever. I’ll honestly never choose them.
@@lordhood117I didn’t even think about the rebuilding of the SEAF training. Maybe then we’ll be able to use all 4 stratagems spots again instead of the 3 we are forced to use against the automatons.
See what I find funny is I bet those anti tank mines have a better upgrade behind it. like yk how in RPGs they make you get a dumb skill to unlock a cool ability like you need to unlock spikes to unlock acid traps or snowball to get freeze Ray I bet it’s the car behind the anti tank mines or the tank from HD1
What a shit copy and paste game just like all the others before it...its nothing new and not sure why yall are gobbling it up. I watched my buddies play it for 2 weeks and now they dont even mention it. Sometimes it sucks seeing the truth of the reality
Even though I dont want the AT mines, I've been fighting on Marfark for about a month now and just wajt to finally take it, as well as Lasath, Ive been fighting on that one since I got the game