"Draugr aren't scary - they're just imprisoned to serve the dragon priests for eternity." - that's pretty horrifying. I love elder scrolls stories and games- but one thing that is pretty funny is how normal the games make facing ancient undead beings for the player character, usually something you face in your first dungeon crawl.
Morrowind was probably the only game that made you actively and effectively not want to go in tombs for fear of getting stats permanently drained since not a lot of loot is worth the over-encumbrance if your strength gets hit, and only forced you through two graverobbing trips as far as I can recall (skull for the necromancer and the bow for Urshilaku's trial).
Feeling like 3d printing a bunch of randomized Oblivion faces and punching holes in the ear holes, stringing them together and mounting them over my garage door. Like one of those rope climbing sets on playgrounds but cursed And it's not even Halloween anymore.
*"Got word of a Talos Worshipper in Skyrim, so for Halloween, I popped up in Thalmor robes... let's just say, he was so scared I never saw him again."* - _Also, congrats on a Million subs Fudgemuppet, truly earned._
@@kingclint2382 Um... only one was slashed if I recall correctly, and it was by Boethia, in the Khajit folklore. Azura and Lorkhan had nothing to do with it, given Magnus yeeted out of Lorkhan's trap before it was too late. Even so, I doubt a wound on a God is permanent, unless its a full transformation like Trinimac to Malacath, or if it was his Divine Spark, like Lorkhan's getting torn out. So his eye may be healed by now, especially if he's in Aetherius, a Realm he's tied too
@@thalmoragent9344 nope, he got both his eyes taken. Boethiah and Lorkhan took one, then he escaped. Azura then took the other one And of course I was being figurative by him being blind cause we were on that line as Magnus ain't gonna actually guide your magic in, cause he doesn't care what goes down here anyway
The ability of wraiths to see invisible people is based on Tolkien's writing, in which a wraith exists in a spirit world parrelel to the physical one, and invisiblility puts you there, meaning physical people won't see you, but wraiths still can. There are other explanations for them seeing this way in other fantasy worlds, but that's the one where it started.
Also if you've ever been cornered by a wraith at a party it's ALL they talk about.. 'ooh did you know that I can see invisible people'. Ugh sooo annoying.
No, Irish mythology has had this exact concept for centuries with the fae realm. Love when ignorant people try to teach but wanna google before you talk crap?
There's also that dragon priest that stalks you through his tomb in spectral form There's the cave full of spiders that mind-control people And the scariest thing of all: game breaking bugs
No joke the first jumpscare I got in a TES game was in Oblivion, a corpse got caught in the door I lockpicked open so I was feeling slightly nervous from the lockpicking, and suddenly the very loud THUD of like 20 collisions calculated at once as my sight got obscured by SOMETHING GREY. I legit thought a daedroth was attacking me. It was the leg of the dead guard embedded in the door, which immediately went from jumpscare to uncontrollable relieved laughter. It made me fall in love with Oblivion, to be honest, that it could accidentally make me feel these two extremes within a minute. That game is blessed by Sheogorath in ways no game before or since was.
if we're talking about a TES Halloween then it's like; Oblivion and Skyrim step aside! Morrowind's coming through. just the entire concept of the sixth house and Ash Zombies and Corpus, is really quite terrifying.
The Oblivion questline "Honor Thy Mother,” the final quest in the Dark Brotherhood line, contains features that are references to Friday the 13th. In your video, Psycho was very briefly mentioned, and Psycho is the basis for so many horror movies to follow. However... In the first Friday the 13th (1980), Jason observes his mother being beheaded by a camp counselor, which sets up his revenge killing spree in the many movies that follow (except Part V, but I digress). Anyway, this is like Bellamont's motivation in Oblivion. But, much more directly, Bellamont saves his mother's head on a crude shrine with candles, and it looks very much like a similar shrine that Jason has with his mother's head at the end of Friday the 13th Part II. And you could argue that some of the odd journal, containing repeated "Kill Him" chants, is a reference to Jason's kill chant that the audience hears when in POV of the movie killer (though that is admittedly more of a stretch). Anyway, I had to add that info, because that makes this Oblivion quest even more appropriate to be included in your Halloween podcast, which is excellent AS ALWAYS. Thanks A MILLION for all the the work you do, gentlemen.
The undead in Oblivion are much more horrifying than the undead in Skyrim. Dread Zombies terrified me in my first playthrough, especially since they regenerate and carry real nasty diseases. The movements of the Oblivion Zombies are very unsettling. In many ways Oblivion is much more a horror show that Skyrim is.
Drew is just so dang handsome I've never seen someone pull off cat ears so well. I almost missed the 1M announcement because i was just too busy admiring. P.S. Cheers lads congratulations on 1M guys can't wait for more from some of my favorite creators full stop. 🍾🥂
Lmao, yeah, even as a guy I have to admit Drew's certainly got the ladies for sure, mad respect for him able to pull off the cat ears as well. Ya know, he low key looks like a Nord too.
There are many places in ESO where the veil between Mundus and Oblivion is really thin, and even places where the planes are melding together. Mostly in dungeons, I love Cradle of Shadows where it comes to that - once me and my friend spent half an hour trying to figure out at what point the dungeon crosses from Tamriel to Spiral Skein.
I haven't listened to the whole podcast but Skyrims handling of vampirism is more sterile, whereas Morrowind/Oblivion treated vampires in a more classic, romanticized way. Further, capturing the sadism that is idealized with it.
I played skyrim first and when i got oblivion and experienced those vampire "notes" i was very surprised, it makes the experience much more real and immersive
I love roleplaying in oblivion and skyrim, especially as a bad character. And I always liked the idea of a necromancer who doesn't deal in Zombiestuff with corpses, but instead manipulates and conjures ghosts and wraith. So, not just animating dead meat, but commanding and collecting souls. And after I learned that souls captured in black soul stones come to a suffering existance in the soul cairn, I HAD to play an assasin of the DB in Skyrim, who actually kills not to please sithis' demand of aouls, but instead wants to capture the souls for them to be imprisoned in the soul cairn for eternety. That's what I play for evil roleplay in tes >:D Aaand yes! I want to hear more lore about ghost, wraiths and soul stuff 🤓😈
very technically, whatever the DB worships as Sithis isn't Sithis itself (because Sithis is the "gap" between Padome (the great void) and Lorkhan (something from the void that is to Aedra what a changeling is to mortal races). Its goals line up most with Mephala or Boethiah than with Sithis (which is just something that destroys so that more can be created). Sithis doesn't demand souls, it just demands change. (so the question then is "what is the DB feeding with their ritualistic killings", and I'd wager it's Boethiah, given one of their epithets is "he-who-destroys and she-who-erases", would fit who Mephala is cast as the wife of when it's not Sithis'... unless it's Clavicus Vile, given that bad bargains are his domain.) For the soul cairn, casting souls in there is only SLIGHTLY evil-- the Battlespire gives you a much, much worse fate than being sane and able to flee and find some refuge after you're cast into the soul cairn by the gem you're inside being used: There's some forms of enchanting that don't relinquish the soul to the Soul Cairn and the Ideal Masters, but bind the soul itself into the item, and amounts to being self-aware and mentally and "physically" tortured for as long as the item exists, beyond the point where even a mage with a strong willpower can't stay sane in that sort of existence for long. (it's also what you do whenever you conjure up bound weapons and armor, you force a Dremora's body to twist in that shape and you wear it, and it's conscious and aware, until it discorporates... so technically if you make OP conjuration spells in Skyrim or use the permanent Bound equipment glitch in Oblivion, you're causing a Daedra untold suffering.
Don't worry. My friend wasted my money, I bought him a World Of Warcraft subscription, dude freaked out at the tiny spider critter npcs and got off. He's super arachnophobic
Lord Hollowjack and his demi-plane of Detritus is the best horror story is Elder Scrolls. Hollowjack is also known as the Lord of Mortal Fears and the Fear Daedra. He derives supernatural power by metaphysically feeding on the terrified whispers of all Men and Mer who are driven by fear to pray for divine intervention. It is in this moment of dread that Hollowjack appears, speaking softly or in whispers from a mouth full of long, sharp teeth in order to carry out this "fear feeding". He has long, slender, and agile fingers tipped with sharp talons that can slash or puncture, but which are usually used to gently emphasize what the voice behind them is saying. Detritus, Hollowjack's pocket realm, is described as a claustrophobic series of small spaces cluttered and jammed with piles of mortals' lost and broken personal items. Hollowjack frivols there among his collection of shattered memories, categorizing and classing and replaying them to find new vulnerabilities in the mortal mind. There is no outside on Detritus, only room after room of recurring nightmares and internal torments. According to Hollowjack, this is because "mortals fear most what is inside themselves"
In my opinion, the deep ones are probably molag bal worshippers, but they probably didn't get offered vampirism as bal had been there and done that. Maybe they are like cave creatures with some similarities to vampires. Especially considering the hackdirt vampire thing where the one character has 100% disposition to you
Yeah, I agree that Oblivion had creepier concepts throughout. I remember opening a door in a tower and finding a mangled half decaying corpse hanging from some rope. You don't get that in Skyrim. If you did, it'd have been rated R18+ in Australia (and probably banned because our censors suck).
@@Just_Call_Me_Tim Vigilant, Glenmoril, and Unslaad. By a mod author named Vicn. They're dark story mods with a lot of visual references to the SoulsBorne games. But the stories are full of Elder Scrolls deep lore, and made for a great Halloween time playthrough because of their horror elements.
For 1 mill I would love to see an Arena playthrough. There isn't a real good one on yt. Some fine ones, but a million people have seen value in your insight and personalities. I would love to see that game all the way through! It's hard to play because of how old it is. If someone knows of an easy way to play it, that would also be cool. Perhaps now that Microsoft owns it we can see it on Xbox.
I have a small petty correction just cause I’m a history nerd, but Halloween actually doesn’t have a direct correlation to the druidic pagan practice you guys mentioned: Halloween is essentially a bunch of different Catholic traditions that sort of melted together in America, for instance, the giving of treats is an English tradition of soul cakes, where in exchange for the treat, the receiver of it would pray for the person’s dead ancestors or family, in France I believe the tradition of donning costumes was a thing, and certainly some of the aesthetics probably come from Spanish traditions, that sort of "momento mori" vibe. But yes, These traditions in the Catholic Church were celebrated on All Hallow’s Eve, the day before All Saints Day, November 1st. American Catholics combined these together, and the unfortunate commercialization turned it into what it is, although in some ways it’s popularity in itself isn’t bad, just the fact that half of the people celebrating are dressed up more to be attractive than practicing an age old tradition.
If there are eight spokes of the wheel, and sixteen spaces, then there is the possibility that there are lesser deities which would be rivets or bolts, holding the wheel together, or pebbles and dust flying between the spaces. That would potentially be an explanation for the Aeliyid insect god, but who knows. Personally, I do think that there's probably way more deities out there than mortals on Nirn are aware of.
Finding the book about the young sorcerer who summons are dremora is one of my most vivid memories in Skyrim. I remember the location and reading it distinctly. Of all the books I've read in game that one sticks out like no other
The Dwemer Puzzle Box is a clear nod at the Lament Configuration from Hellraiser. Also I was got freaked out in Morrowind from the whispers in ruins and the bangs/clanking in Dwemer ruins.
I'm sure that I'm not the only one commenting on this, but, has Drew's transformation went awry??? I mean, he has the ears, but the rest of him is still Breton? As an afterthought: this is what we get for podcast 69. Spot on!
Y'all missed the perfect opportunity to reference a LITERAL HORROR BOOK in Skyrim. "The woodcutter's wife, and, The Cabin in the Woods." Books about pinewatch near falkreath! Very successful horror books
I think that one line in "A Tragedy in Black" where the Dremora explains the gift thing is horrible. Like, I don't mind that as a magical rule in ES, but even without breaking the spell, the Dremora was simply "showing the boy how to enchant". I would much prefer it as a story of "be careful what you wish for", and how a "faustian bargain with a devil" will always backfire on you.
Escaping the Thalmor embassy in Skyrim jumping down the mountainside you can find yourself dropping through the roof of a cave that has a skeleton and a frost troll, if you aint ready for the troll he will give you a massive jump scare while you're examining the skeleton
I wonder if the term "Ur-dra" is given to daedra who have influence across kalpic cycles. We know Namira and Nocturnal are claimed to be Ur-dra, but if the theory is correct, this would count Molag Bal among them.
Hircine is primal horror; it's the sensation of eyes watching you when you're alone in the outdoors. His presence is lying down in total silence, unable to sleep, and hearing something move quickly in the darkness; you wrack your brain, strain your senses trying to figure out what it was but there's nothing to help you discern what it was. You lie motionless listening for another sound but the silence is deafening. It's literally waiting with bated breath for the other boot to drop but you never know when it will - it's the sensation of being stalked like game, being unable to fight back or prepare yourself because you aren't even fully certain the circumstances of the situation you find yourself in.
Gonna give a shout out to another channel: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ri-leQMWRvcA.htmln inactive channel sadly. But for this season the best. I do wish 'Macabre Scrolls' was still active, but oh well. enjoy it for October :)
talking about the dremora giving you the soul gem freeing them, it kinda makes the master quest for conguration in skyrim wrong, as your given the sigil stone from the dremora you summoned, yet he then bows to you rather than freeing him... its almost like the writer of the quest didnt read the games actual lore before writing it, and then it got overlooked...
How are you guys feeling about the new release of Skyrim? Will there be any builds made specifically for it? I know some addicts like myself who are buying it would enjoy that!