Тёмный
No video :(

Scattering Objects by WEIGHT PAINT with Geometry Nodes in Blender! 

The CG Essentials
Подписаться 154 тыс.
Просмотров 23 тыс.
50% 1

In this video, learn to use geometry nodes and Blender's weight paint ability to set up a geometry node scatter that scatters only where you'd like on an object!
DOWNLOAD THE EXAMPLE FILES
www.theCGEssent...
GEOMETRY NODE SCATTER TUTORIAL
• How to Scatter Objects...
Want to Support The CG Essentials?
/ thecgessentials
Add-On Links (Affiliate Links)
Scatter - www.thecgessent...
Flip Fluids - www.thecgessent...
Car and Transportation Rigged Vehicle Library - thecgessential...
City Pack Cars Rigged Car Library - thecgessential...
Curve Array Pro - thecgessential...
Botaniqu Tree and Grass Library - thecgessential...
Open Street Map - thecgessential...
Curve Basher - thecgessential...
Node Preview - thecgessential...
Tree Vegetation Library Add On - thecgessential...
Decal Machine - thecgessential...
Human Generator - thecgessential...
Fluent Stressless Modeling Tool - thecgessential...
Fluent Materializer Material Creation Tool - thecgessential...
Materialiq - Materials Library - thecgessential...
Traffiq Vehicle Library - thecgessential...
Disclaimers: all opinions are my own, sponsors are acknowledged. Product Links in the description are typically affiliate links that let you help support the channel at no extra cost.
TIMESTAMPS
0:00 - Introduction
0:12 - Setting up the regular scatter
1:29 - Setting up scatter points on your surface
2:24 - Adding objects to your scatter
3:26 - Adding randomization
5:27 - How to weight paint your surface
7:29 - Linking your node setup to the weight painted areas
8:24 - Setting up a density adjustment
10:02 - More geometry node tutorials and example files

Опубликовано:

 

18 авг 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 49   
@TheCGEssentials
@TheCGEssentials Год назад
Hi everyone! Let me know if you have any questions in the comments below! :)
@sightedits
@sightedits Год назад
i have a alpha black and white texture from gaea how do i use it instead of vertex paint for scattering
@KJ7JHN
@KJ7JHN 5 месяцев назад
put this in the book too. :)
@Pallerim
@Pallerim Год назад
Top notch tutorial, man. Straight to the point, easy to understand and super useful. Thanks a lot!
@mind_of_a_darkhorse
@mind_of_a_darkhorse Год назад
Congrats on hitting 100K! Great tutorial on geometry nodes and the scatter effect!
@TheCGEssentials
@TheCGEssentials Год назад
Thanks very much! Really appreciate the support!
@breaneainn
@breaneainn Год назад
Oh man! Exactly what Ive been trying to figure out. Have a landscape model and a water plane. Was trying to distribute foliage arbitrarily some distance from waters edge or other model assaets. Brilliant. Thank you
@cag3891
@cag3891 3 месяца назад
Hi Justin. Just started learning Geometry Nodes after a very long time of being afraid by them. Working on a project that needs to distribute water droplets in various locations without them being evenly distributed. Thanks again mate from a long time subscriber.
@crlk_cy
@crlk_cy 6 месяцев назад
I've been looking for this... Thank you very much. Cristal clear
@SourceAwareness
@SourceAwareness Год назад
Thanks Justin, and Big Congratulations on 100K, and wishing you and your loved ones your Best Year Yet. Much love and appreciation for you.
@TheCGEssentials
@TheCGEssentials Год назад
Thanks very much! :)
@bbowman105
@bbowman105 6 дней назад
Could you use the same technique to paint in Max Scale so trees in a forest could get smaller the closer they are to the blue in the weight map? Very cool.
@christophleipold
@christophleipold Год назад
You are doing really great stuff! I was always in doubt about the geometry nodes as it seemed too complicated for me to understand. But it doesn´t seem to be so - I love it! Best man!
@chuctanundaspiderbone5407
@chuctanundaspiderbone5407 Год назад
Thanks, this is the answer to the question I posed in the last video. You have a nice way of explaining things BTW. I stayed away from GeoNodes for a long time. Too much like math. But you have shown that maybe, once you get to know them, GeoNodes have some benefits over particle systems, and are maybe a bit simpler, once you get to know the nodes. Thanks.
@user-wh4wm3mw7l
@user-wh4wm3mw7l 8 месяцев назад
To me, this is a problem. In 3ds Max I learned particle systems in 10 minutes, it is so easy to understand. In Blender the geo node thing is too much complicated and requires deep study.
@richard29sher
@richard29sher Год назад
Great video, you explanations are straight forward and easy to follow.
@thomaskmathew
@thomaskmathew 6 месяцев назад
thank you for this easy to follow tutorial
@Curlyween
@Curlyween Год назад
Very informative Justin. Thanks. And congrats on reaching 100k subscribers.
@TheCGEssentials
@TheCGEssentials Год назад
Thank you!
@DataJuggler
@DataJuggler Год назад
Congratulations on 100K!
@krissosful
@krissosful Год назад
Thanks a lot, that will save me a lot of time when I need to model a site:) Congrats for hitting 100K and keep going!
@TheCGEssentials
@TheCGEssentials Год назад
Glad you liked it! :)
@goldencorralbuffet
@goldencorralbuffet Год назад
I’ve been struggling with this problem ever since blender got updated I realized u don’t have to drag from Point Distribute Node into the group input Node anymore; you just select the ‘Placement’ weight map vertex group (the weight paint that you painted) under the Point Distribute Node - Density Attribute
@meteanddesign
@meteanddesign 11 месяцев назад
Thank you so much!!!, you just helped me more than you know.
@marcofarbedreid
@marcofarbedreid 11 месяцев назад
Awesome video! Thanks, man
@TruthSurge
@TruthSurge Год назад
i went to weight paint mode and paint... no colors show up on my plane. NEVERMIND. my plane had 4 vertices. It wouldn't paint because it didn't have enough faces to paint on unless I turned my brush size to the max. :( There's always a GOTCHA in blender.
@uncleoky
@uncleoky 7 месяцев назад
4 verticies means 1 face bro. You have to go to edit mode and subdivide it at least 20-30 times.
@TruthSurge
@TruthSurge 7 месяцев назад
@uncleoky Yeah blender is confusing Because what you think should just work doesn't. I'm sure there was a time when you didn't understand how blender and 3d software worked. :)
@ashdotpy
@ashdotpy Год назад
Have you looked into the Blender branch for Omniverse yet? I'd love to see a video on how to export particles from Blender to OV for a quick render workflow
@cesarrattoni8490
@cesarrattoni8490 15 дней назад
Great!
@Shura86
@Shura86 Год назад
how do u invert this
@KevinJSXM
@KevinJSXM 5 месяцев назад
Can a setup like this be saved to be used in future scenes, where I can swap the objects and select a new weight map?
@toyoblako
@toyoblako 10 месяцев назад
Thank you very much!
@user-wl2qh4kk6h
@user-wl2qh4kk6h 8 месяцев назад
hello how do you get rid of those point objects in faces?
@jeffhowe2892
@jeffhowe2892 Год назад
Brilliant. Just what I needed. :0)
@Nickxis
@Nickxis 6 месяцев назад
how do I make the points not visible though
@lyccass
@lyccass Год назад
That's a nice tutorial, is there any benefit if I compare the geometry nodes to the particle system with hair and render as object? Or are both methods totally viable?
@VVM2024
@VVM2024 Год назад
Hey there thanks for the tutorial it worked but i have a problem though you see i still have the random white points showing up. they don't show up on eevee but they do show up on cycles how can i get rid of them?
@watsittooya1198
@watsittooya1198 24 дня назад
Did you found a way to solve it?
@michaelpenco546
@michaelpenco546 Год назад
Now that I have made the landscape I am trying to place a curve circle for camera path but everytine I create a circle all my plants get highlighted and become active.
@E3_Productions
@E3_Productions Год назад
A slight problem. (fast response would be appreciated) I have a particle system on the plane and the geometry node for some trees and when I choose the TreeVertex Group, the particle system disappears. (the particle system consists of some plants). How do I fix this?
@uncleoky
@uncleoky 7 месяцев назад
Why don't you make another geometry node and another collection for plants?
@pinyang8782
@pinyang8782 Год назад
My grass (nodes) have the blender default nodes appearing in my scene. Any way to hide it or remove it?
@faithsewell5972
@faithsewell5972 7 месяцев назад
Did you figure it out? Same issue is bugging me 🥴
@mjlagrone
@mjlagrone Год назад
Is there a way to set the number of instances to be different from preview and render? I'm moving over from using particles for this type of thing and am used to using "children" and having an option for the two different cases... and/or is there an easy way to set a low poly proxy for preview while still getting the full render in the end?
@breaneainn
@breaneainn Год назад
If it helps....one thing I did was keep the instance objects separate instead of a collection so I could add switches to the geometry nodes and turn them on or off to take pressure off the viewport rendering. Perhaps doesnt quite answer your question.....
@mjlagrone
@mjlagrone Год назад
@@breaneainn Sound like a good work around for now.
@creativeahamd
@creativeahamd Год назад
100K❤️😍
@TheCGEssentials
@TheCGEssentials Год назад
:)
Далее
Easy BUILDINGS AND ALLEYS with Procedural Alleys!
9:57
Get 10 Mega Boxes OR 60 Starr Drops!!
01:39
Просмотров 15 млн
3D Models That Will END Your Career
11:29
Просмотров 888 тыс.
Conform Object Technique  In Blender
6:52
Просмотров 9 тыс.
Making a Horror Animation in Blender
13:31
Просмотров 176 тыс.
How I Scatter Assets in Blender with ZERO Addons
6:30
They fixed Minecarts (they didn't)
10:05
Просмотров 61 тыс.