Bought the product a few days ago. Love it so far, comes really in handy in my current project :) May I ask what controls the intensity of the effect at 0:30? My ship is turning and I would to increase and decrease the effects at those turns. The video tutorial which followed the product does not explain this.
Hello Azarath, The way this is done, is to scale down the empty to which the exhaust mesh is parented to. you have to scale it on one axis only, so scale that empty down in the lenght of the engine and animate that scaling. Hope this helps, if not i can give a more detailed explaination
Thanks for the quick and detailed reply :) I'll try it out after I'm home from school tomorrow . I'll let you know how it went. Thanks again! EDIT: Got it to work! :D
@@battleofspaceraiders perhaps you can check this out: docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/Textures/VolumeTextures/UsingVolumeTextures/
Nice - was this reddened with Eevee or Cycles or both combined. As far as I can manage at the moment - the lights in Eevee - shine through objects and do not create realistic shadow casts. Also even when i bump up the view port and render sample to 256 - the screenspace reflections render out all pixelated and blurred - and I have an excellent machine and 1080ti 11GB. If you have any tips to share on smoothing render output - like you have achieved here I would be grateful for ideas
This was created in blender cycles. Actually the render times for the exhausts if very fast with cycles. This shader was not made for eevee. I think eevee would not render it as intended. If you buy the product then you'll see it should render very fast with a gtx 1080 ti. i render one frame of animation at around 2 minutes with a rtx 2070. to render only the exhaust would probably be 30 seconds per frame or less.
@@Blendermonk Yup. I render photorealistic skin. Eevee helps a lot with tweaking spec parameters for cycles usage! Cycles has unmatched realtime shadows and SSS!
Hi. again. I've run into another problem. I wish to render with a transparent background so I can put in a green screen effect. However, the engine effects won't render on a transparent background, they're being cut out. It looks exactly the way I want it in the viewport but as soon as I render it the effects are cut out from the background. If the background is not transparent, then it looks the way it's supposed to. Any ideas what I could do to solve this? I've tried different render layers with masking, holdout and material indexes, so far no luck.
Hello Azarath, i believe this might be a bug in blender itself, perhaps you could mail me the blend file where the problem occurs to rogerbootsma@gmail.com so i can submit is as a bug