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Sci Fi plasma engines & exhausts animation (paid product: link in description) 

Blendermonk
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23 окт 2024

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Комментарии : 30   
@mxmx8966
@mxmx8966 5 лет назад
Props for listing that they are paid! honesty is hard to come across now adays.
@Azarath08
@Azarath08 5 лет назад
Bought the product a few days ago. Love it so far, comes really in handy in my current project :) May I ask what controls the intensity of the effect at 0:30? My ship is turning and I would to increase and decrease the effects at those turns. The video tutorial which followed the product does not explain this.
@Blendermonk
@Blendermonk 5 лет назад
Hello Azarath, The way this is done, is to scale down the empty to which the exhaust mesh is parented to. you have to scale it on one axis only, so scale that empty down in the lenght of the engine and animate that scaling. Hope this helps, if not i can give a more detailed explaination
@Azarath08
@Azarath08 5 лет назад
Thanks for the quick and detailed reply :) I'll try it out after I'm home from school tomorrow . I'll let you know how it went. Thanks again! EDIT: Got it to work! :D
@Dive_Me_Crazy
@Dive_Me_Crazy 5 лет назад
Hi, could you do a video tutorial on how to use them, powering up, running, powering down. They look great.
@Blendermonk
@Blendermonk 5 лет назад
Yes i could make that and add it to the files on blendermarket. did you purchased it?
@eggheadusa
@eggheadusa 4 года назад
Blendermonk that’s a scumbag remark
@xypher83
@xypher83 3 года назад
@@Blendermonk make the tutorial purchasable
@scottlee38
@scottlee38 5 лет назад
Nice!
@murilodeangeli9851
@murilodeangeli9851 5 лет назад
Top, top, top.
@battleofspaceraiders
@battleofspaceraiders 3 года назад
Hi! I don't use a blender, can this effect be immediately exported to unreal ?
@SpaceXvision
@SpaceXvision 3 года назад
No, this effect can only be used in Blender cycles since it is a native volumetric effect
@battleofspaceraiders
@battleofspaceraiders 3 года назад
@@SpaceXvision I'm looking for a similar effect for unreal and I can't find it in any way..
@SpaceXvision
@SpaceXvision 3 года назад
@@battleofspaceraiders Yes I was also checking, but could not find it as well. Blender offers some more options to create this
@battleofspaceraiders
@battleofspaceraiders 3 года назад
@@SpaceXvision if you find it, share the link )
@SpaceXvision
@SpaceXvision 3 года назад
@@battleofspaceraiders perhaps you can check this out: docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/Textures/VolumeTextures/UsingVolumeTextures/
@digitalartworm
@digitalartworm 5 лет назад
Nice - was this reddened with Eevee or Cycles or both combined. As far as I can manage at the moment - the lights in Eevee - shine through objects and do not create realistic shadow casts. Also even when i bump up the view port and render sample to 256 - the screenspace reflections render out all pixelated and blurred - and I have an excellent machine and 1080ti 11GB. If you have any tips to share on smoothing render output - like you have achieved here I would be grateful for ideas
@Blendermonk
@Blendermonk 5 лет назад
This was created in blender cycles. Actually the render times for the exhausts if very fast with cycles. This shader was not made for eevee. I think eevee would not render it as intended. If you buy the product then you'll see it should render very fast with a gtx 1080 ti. i render one frame of animation at around 2 minutes with a rtx 2070. to render only the exhaust would probably be 30 seconds per frame or less.
@digitalartworm
@digitalartworm 5 лет назад
@@Blendermonk Thanks a lot!
@scottlee38
@scottlee38 5 лет назад
@@Blendermonk i appreciate cycles more. Its more photorealistic than eevee!
@Blendermonk
@Blendermonk 5 лет назад
@@scottlee38 I feel the same actually. But for sure eevee can be used to quicker rendering if lower quality is ok
@scottlee38
@scottlee38 5 лет назад
@@Blendermonk Yup. I render photorealistic skin. Eevee helps a lot with tweaking spec parameters for cycles usage! Cycles has unmatched realtime shadows and SSS!
@1F0RALI
@1F0RALI 4 года назад
Like the movie the wandering earth
@Azarath08
@Azarath08 5 лет назад
Hi. again. I've run into another problem. I wish to render with a transparent background so I can put in a green screen effect. However, the engine effects won't render on a transparent background, they're being cut out. It looks exactly the way I want it in the viewport but as soon as I render it the effects are cut out from the background. If the background is not transparent, then it looks the way it's supposed to. Any ideas what I could do to solve this? I've tried different render layers with masking, holdout and material indexes, so far no luck.
@Blendermonk
@Blendermonk 5 лет назад
Hello Azarath, i believe this might be a bug in blender itself, perhaps you could mail me the blend file where the problem occurs to rogerbootsma@gmail.com so i can submit is as a bug
@Azarath08
@Azarath08 5 лет назад
I've sent you a mail as requested :)
@Blendermonk
@Blendermonk 5 лет назад
@@Azarath08 thanks i will look at it when i get home at night :)
@eggheadusa
@eggheadusa 4 года назад
I’ll make the same thing and make it free.
@insertanynameyouwant5311
@insertanynameyouwant5311 4 года назад
so is your version ready?
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