11:18 thats a stress strain curve, basically shows the deformation per force (this specific curve shows a very brittle material that would disastrously fail upon plastic deformation), which matches the rest of the whiteboard material science jargon for an improved telekill alloy
Honestly it's nice that it's the old models, but at the same time the new ones are better obviously. Maybe if they made more variations of the models it wouldn't feel so uncanny, like clones being disposed of.
@@EmiWi I mean the old models were also all clones. But I do wish there was model variety. Maybe a scientist could wear more plainclothes or be wearing a tux and sunglasses. It would be cool for RP servers. But also it would make classes less easy to identify at a glance. Maybe a middle ground would be giving facial variety
The less doors there are, the less you are able to get away from scp's since majority of my gameplay relies on me shutting doors on scps to get away also 079 will be harder to play as aswell since it also relies on doors
I initially thought it was a human buff because longer sightlines = more time to shoot things but it is straight up an SCP buff you're right. I feel like most SCPs are balanced around doors being a factor but when there's 50% less doors in HCZ then SCP's can flourish more than ever. Also from playing today most rounds didn't even last long enough for a spawn wave lol, even when a spawn wave did happen everyone got toasted in Heavy.
Goggles have simply (most likely slightly nerfed) flamingo effect. (Now, on human's head instead of body like it was before) Also, you can throw 3X on the floor when in ADS mode. If you have skill it could be useful for avoiding being stuck for a couple seconds
I solely have investment in your gameplay because you vibe & optimally play, & have only "some" surface knowledge about this game/lore. Glad to hear that they updated the game as it looks great, hopefully they add more cover like you addressed.
I'm not sure if I should like it. The previous version was messy in a good way, it made the place look natural and science related. This version is unnaturally clean and heavily industrial, it reminds me of a newly constructed warehouse rather than a fictional facility meant to contain horrors. The warhead room and armory are prime examples of this, they are a downgrade over the current versions. Sidenote, the breach alarm that plays from near the hazard lights is really annoying, I can't imagine playing round after round hearing that.
It was a big jump from the current graphics but hopefully we all will get used to it after a while. Still tho, going from zone to zone will still feel extremely weird.
While I love the visual changes it seems to me like they’ve removed or otherwise gotten rid of a lot of cool juke/hiding spots, like the test room jump which can both save your life and is just cool in general. And with the doors becoming so spaced out running from 049 and 939 is going to be so much harder in HCZ now
My concern for the HCZ overhaul is that normal straight 3 and 4 way hallways don’t have a door anymore. Meaning, 079 will be extremely weak after this update. Are they going to add more doors in the final release or is the current state going to be the final release?
warhead not being remade is kinda bruh adding a second elevator and making it less of a camping spot would be so great escpecially since now it looks just... bald