Love the content sometimes it doesn’t work for me? I haven’t been here for a while :D thanks for this video! I hope your well bless your Famliy! U do have a good skill btw!
@@garv8231 so the part of the script that changes the lives is in a "if this happens" segment and I just had to move that segment above the "if this happens" segment that is on top of it
This video script is a tutorial for creating a Dodge Ball game in Scratch 3 for beginners. It covers setting up the game, controlling the player, handling lives, scoring points, increasing difficulty with faster ball speeds, and adding multiple falling balls with staggered timing. Additional improvements like a start menu, displaying scores, background music, and power-ups are suggested for future enhancements. Key moments: 00:01 Create a falling ball game in Scratch by setting up Scratch, choosing a backdrop, and coding Scratch to move left and right with animation. -Setting up Scratch and choosing a backdrop. -Coding Scratch to move left and right. -Animating Scratch to make it look like he's walking. 05:05 The tutorial showcases how to code characters to move and interact in Scratch. It includes creating costumes, changing sprites, setting starting positions, and implementing movement loops. -Creating costumes and changing sprites for characters in Scratch. -Setting starting positions for characters and objects in the game environment. 10:08 Creating a game in Scratch involves setting the ball to move randomly on the screen, deducting player lives upon contact, and incorporating sound effects for player feedback. -Setting the ball to move randomly on the screen by adjusting its x and y positions within specified ranges. -Implementing player lives using variables in Scratch to track and deduct lives upon collision with the ball. 15:40 To implement a game over scenario, the script suggests using broadcasts to trigger specific actions for different sprites like stopping the player and hiding the ball when the player's lives reach zero. -Using broadcasts to trigger actions for different sprites when the game over scenario is reached. -Implementing specific actions like stopping the player and hiding the ball when the game over condition is met. 20:16 Adding a score feature to the game and displaying it at the end enhances player engagement. Increasing ball speed gradually adds challenge and excitement to the gameplay. -Adding a score feature -Displaying the score at the end -Increasing ball speed for more challenge 25:20 Adjusting ball speed and adding multiple balls can enhance the difficulty level of a falling ball game, creating a more engaging gameplay experience. -Changing ball speed dynamically. Modifying the ball speed variable to control the speed at which the balls fall, enhancing gameplay dynamics. -Adding multiple balls. Introducing multiple falling balls with staggered timings to increase the challenge and complexity of the game. Generated by sider.ai
its not working for the right arrow for some reason but this tut is good but for me its not working i done every thing correct i think bc i need to reset i donno