Screen shake allows you to turn every impact in your game into an ultra satisfying and punchy experience. With this area-based system specifically designed for 3D usage, you too can use screen shake in your Godot games and take them to the next level!
This is the first episode in a series I have planned on "Good Game Feel", where I explore ways you can make your 3D Godot games feel more satisfying. The FPS project I used in this video is available on GitHub (linked below) and is the same project I will be using for the rest of the series. If you liked this video and wanna see more, check out the rest of the Good Game Feel playlist!
Playlist: • Good Godot Game Feel
GitHub Source: github.com/sjvnnings/godot-ga...
All of the code written in this video is available here: gist.github.com/sjvnnings/81b...
"Juicing Your Cameras With Math" (GDC Talk): • Math for Game Programm...
Background Music: "Chozo Ruins" from Metroid Prime
25 дек 2021