I think you present a wonderful review of what is one of my favorite games. I agree wholeheartedly about how the game doesn't really match initial expectations ("Mech minis? Must be a combat game!"). It's one of the first things I stress when teaching a new player.
i always say this on every review of scythe ive watched,,i traded scythe for agricola revised ed. because my group didnt like the combat,,its barely there,,and seeing those mech tells me theres gonna be a bloodbath coming, i mean greasebath XD but it failed me,its a good game and the art style is so beautiful,but i was expecting more for its combat (coming from a bloodrage player)
GREAT video. I'm going to send the link to every one of my game group friends who's complained about losing at Scythe, because without fail, every one of them ignored the fact that Scythe is _not,_ in fact, a "multiplayer solitaire" engine-building game.
Thank you so much. I've played this game for almost seven years now and your video has made me see it differently. My family/game group tends towards multiplayer solitaire and we've been pretty happy building and racing engines. But now I'm eager to see if the game is improved by turning up the heat a bit. I'm looking forward to my next play; thanks!
@@allenkwest Definitely at somepoint. I already have Invaders from Afar. I haven't decided if it's large enough to warrant it's own review yet. I want to pick up Rise of Fenris and review it sometime.
Its one of the most misunderstood game all the time it's not a war game its not engine building game it's a resource management action compression race game, the player who reach 6 stars the fastest wins the game unless you were slow enough to let other player expand their territory or build an engine and beat you in points.
If you played enough Scythe you would see the encounter cards are purely mechanical and the art is just an addition (although they are somehow thematically connected). To have these beautiful paintings on cards without even needing them gameplay wise, well we must be at least happy to have them. And not bothered by some opponent missing to see your encounter art. After all, no players would miss an encounter, therefore their unique artworks (there is one encounter in all home territories). I played Scythe hundreds of times. The only "flaw" or me don't getting it is the obvious differences between difficulty of the beige cards (that is just nitpicking, doesn't really break the game). Everything else is just designners decisions and matter of personal taste.
There is one rule in Scythe that one or more players always get wrong. I don't understand why. The rule is both simple and clear. The last few times I have taught Scythe, I explained it like this: "When you do an enlistment, for the rest of the game, you get a bonus when you take the corresponding action." Pause. "And furthermore, you also get the bonus when one of the players sitting next to you takes that action." Each time, somebody asks in the middle of the game: "Oh! Do you also get the bonus when you take the action yourself?" Why? Is that really so difficult to understand?
Really nice video of this fantastic game. I would like to subscribe but one thing disturbed me, the corny background music made me skip to the end to hear your verdict. I have a hard time concentrate on what you say when hearing unnecessary music at the same time in the background. I hope you do not have any music in your future videos. I really love most kinds of music, don´t get me wrong, but not at the same time as concentrate on a board game review.
As someone with sensory issues, I get it. The music is there to cover up imperfections in my voiceover since I don't have the best equipment to work with. Next time I record I'll test out how it sounds with no music, but I can't make any promises.
@@GideonsGaming Perhaps it could work with some nature sounds, just as long as it´s not music. I am a musician as well as a singer so music is way too distracting for me. Thank you for your suggestion. Subscribing now.
I havent encountered any issues, so there is nothing glaringly unbalanced. However, given the various ways the boards combo, it's possible that some combos may come out stronger in the hands of really experienced players. If it's an issue, I doubt it comes up at many tables.