A little more than a month ago, Quebecois developer Sabotage released J-inspired-RPG Sea of Stars to great critical acclaim and commercial success, following a rousing Kickstarter campaign that itself launched during the earliest days of the pandemic. Available across a gamut of platforms and subscription services, Sabotage is willing to spread the field with this release with good reason: Sea of Stars takes a niche genre and both positively alters its mechanics while making it more accessible than your average category peer. The result is a 25-to-30 hour (or more) adventure with a surprisingly dynamic set of gameplay systems overlaid upon an admittedly standard (if not at times slow) story. What will perhaps catch your eye first, though, is how beautiful it is. To discuss this game in detail, I (Colin) grabbed Punching Up co-host and Last Stand's coordinator, Micah Watson, who beat it on Switch just a day before I completed it on PS5. We hope you enjoy our chat as much as we enjoyed talking.
15 сен 2024