Perfect timing before I start purchasing/crafting gear next week for my Guardian Druid. I just reviewed the Method Guardian Druid Guide that you authored, but it's still nice to watch this video for any further insights you may have!
No problem! Currently working on a Ppal guide, not sure I'll get around to a VDH one this season but there are a couple really good ones from Naowh and Yoda you could check out!
good info, and your cadence is much improved! Thank you for this guide very good and concise , great explanations but doesn't go too far into the weeds.
I put two points into reduced CD on regen. Honestly, this has been amazing. For this season it's been very powerful. Lots of health chunkers that bypass armor. So it's been very good.
Strange timing, I literally got the bug in my head yesterday of "Hey I know you main healers...you should totally main bear tank next season for the memes" So here I am. When the alts call, I don't ask questions
I would highly recommend against simming for defense, there isn't really a good way to go about it and the ways that do exist kind of bait you a lot of the time. Ilvl is king for defense and from there if you want to sim something I'd say do offense since that API is created and maintained by some of the very smart people over in dreamgrove.
thanks for the great video! I’m curious why you drop thorns of iron in mythic plus? During incarn my thorns of iron absolutely pumps out damage even without talents supporting iron fur. At end of dungeon it can be up to five-eight percent of my damage but curious what your expert opinion is.
It's mostly the opportunity cost, I've been experimenting with dropping Berserk: Persistence for it, which I think I like but not 100% committed to it yet.
You can grab the WeakAura I use for my abilities below, the personal and target health bars are Shadowed Unit Frames which isn't too hard to put together (and there are plenty of tutorials out there on youtube to help you with it!). wago.io/UBn50oYUi
Let me get this straight GG used to cast its own procs with moonfire but they removed it and THEN they added the interaction back with the exception of picking up TM. Is that correct?
19:05 It's not a significant damage increase if you can't frequently produce any fire damage, like from the crafted headpiece with fire ticking embellisment, but if you have the Toxic Worn Boots with Toxified Armor Patch on bracers, you can no longer do fire damage. Sure, Djaruun is fire, but only once every 2½ minutes, so that's nothing. Rashon might be a bit more often, but probably not enough, same with trinkets. The question is if using the Toxic boots _WITHOUT_ the armor patch and then go with fire helmet and fire rings might make it better than having the armor patch? Something for the mathemagicians to look at...
That was true in S1, but the helm enchant from S3 does fairly consistent fire damage as well which is pretty close to being able to proc the rings on ICD by itself, so combine that with either Djaruun or Rashon or trinkets that deal shadowflame and you're in a solid spot.
s2 to get any use out of the rings that proc on dealing fire damage, i had to craft the helm which did fire damage. I'm guessing the ring is only of any use after you get the raid weapon?
There's also an enchant you get from killing Amirdrassil bosses that you can apply to any helmet you get that has a fire damage proc as well which does most of the work to proc the ring on its own and is available to all specs!
You've got the helm enchant from Amirdrassil which has a pretty high uptime when you're actively taking damage, combined with whatever weapon you're using between Djaruun and Rashon (shadowflame damage counts as fire), plus on top of that any fire/shadowflame trinkets you may be using, though at this point you're already able to proc the rings on their ICD so that isnt needed.
In general bear rage does kind of feel kind of bad in ST compared to AoE, but there could be a few things making that worse so here are some potential fixes: 1) Make sure you are using Mangle > Thrash > GG procs on CD to keep your rage generation as high as possible, any time these abilities are sitting off CD is missed rage! 2) Do not over ironfur! On most bosses you can kind of just hangout at 1 stack, and honestly depending on damage intake you can sit at 0 stacks a lot of the time and just spam maul for the UFR shield which will give you more mitigation on bosses that do heavy magic damage, such as first boss of RLP. 3) Haste level. With so many new pieces of gear that are way higher ilvl at the start of the season, sometimes this means you lose out on a lot of haste. I wouldn't go out of your way to equip pieces that are super low ilvl to gain it, but just something to keep in mind that as you get more haste your rage generation will go up due to reduced GCD and CD on Thrash/Mangle.
I mentioned it in the video, but you're still basically running the same 10.1 build with the only difference being moving the 2 flashing claws points to Galactic Guardian and Twin Moons, strictly because in 10.2 they got the "auto-spreading" moonfire functionality added back in, which is a very significant damage and rage generation increase in AoE.
on the talent trees it didn't change at all for raid or mythic why not say that it literally didn't change from season 3 the set did the talents did not. blizzard is just trying to fill 12 weeks before they completely screw up everything as they do every expansion