@@kefkarothsephka7708 Is teh original western version. The original western version had lots of unnecessary changes in character names including the elemental spirits.
I show no hatred to the remix version - it's cool in it's own way. However, the original version sounds so much more wicked, and more appropriate for the battle.
Except it doesn't. It never once said "gets whacked" the entire time I played. Unless that changed since an update. I know there were a couple of updates since I last played (been stuck on Skyrim VR lately)
I'd say they added it to the remake during an update... in the original it was completely normal to read that message on a critical hit (instead of the hint *critical*)...
This version uses the iOS English translation which is slightly different than the SNES English version. They didn't even bother to give the game a legit new translation (like the GBA Final Fantasies and DS Chrono Trigger got) anything despite the fact that Final Fantasy Brave Exvis had Axe Beak as Hell Phoenix and Buffy as Vampire Lord even in the English version of that game.
This whole game really feels like they gave up halfway through development. Its like maybe this started out as a passion project but then corporate shits were like "ok, good enough. Just push it through." And some of the developer staff were like "really? But we were still planning on adding some extra animations for bosses and...." "NO just push it through. We have deadlines to meet and quotas to hit. Numbers number numbers! Profit profit profit!"
It's not even that so much; the game mostly exists as a way to leverage further use out of the assets made for the "Rise of Mana" mobile game, which ended service earlier than intended. That's why it looks so much like a kinda-up-rezzed iOS title; it basically is.
Try playing Xenogears. Brilliant game until 2nd disk where they literally tell you what the story would have been and HERE, play this part of the level that we developed. And now we will tell you what the story is until the next half developed game level or boss battle.
Yep, they could have removed the magic glitch that freezes the boss allowing you to through another spell, thus catching enemies in a loop where they cannot do a thing until they fall to a literal storm of magic. Without it, the game would have had a lot more challenge, even on the SNES.
Nice one, for me who hasnt played the original. Hope they gonna make similar remakes for Terranigma and Secret of Evermore or Lufia,that where awsome games of my youth.
Don't really know about Secret of Evermore, because that was an American only game, and not part of the Mana series. However - they DID get around to releasing the third game in the Mana Series to America in the last year or so. It is called Trials of Mana, and not only did we get it as part of the Collection of Mana - but it also got a 3D Remake. Check it out!
Honestly i get Luna ASAP because the combo of 'speed up' and 'moon energy' is a true 'speed kill' strategy for bosses...i mean they dont have invincibility frames after any hit. Magic is pretty good....certainly enjoy the 8:99 animations on some of them
Archlord V - Yep. And Lina-chan, one of the original members of Niel Corlett patch team that translated SD3 said if Square approached them they would help. They are on Twitter.
Hello! How do I get the game to 1080p at 60fps? I bought it through STEAM and there the maximum resolution is 720p and only 30fps. Thank you very much in advance!
I remember wen i play this saga i play the second and 3rth game and the dragon was my favorite wen he take us to diferent places but i got chock wen i play the first game and was Flaming the final boos i remember that i not want to kill him because wen i was a kid i think that dragon was flaming mother
Yeah I use that hour to two hours to get it to level 8 or else the last battle will be way more tedious than necessary. Some like the challenge though.
After Primm rescues you from the goblins on the way to Gaia's navel, head to the castle at Pandora, just to the right of the throne room in the main corridor you will see a mini scripted dialogue where she joins you after an argument with her Pa. HTH
@@Daimando Only if you try to go through the forest first, it's blocked because you need the axe for the rams head style pillars. At that point she says something about there being a blacksmith in Gaia's Navel and you head there as a party, that way she can take part in the fight.
seeing this and haveing the snes version stil around i must say the balance of those Bosses must be screwed beyond recconing. they seem so easy in the remake. rarely seen a boss miss in the old version Oo .
You can choose to do that at any given moment in the game, I suspect the poster chose to change the music because otherwise You'd have to listen to the same thing being played for more than an hour
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-AyBwYh6aA1c.html Many years ago, I made a video of all the bosses fights in a quick montage, if you want quick reference to what they all originally looked like.
A in a Dupuis I think it's still buggy, on my game, the serpent boss where flammie is died in one hit from air blast level 0, which means it had to do over 999 damage
They removed a lot of bosses' I-Frames which means your allies can hit more often, which will make the bosses die faster. Bugs aside, this will make the game somewhat faster/easier, but if you use the spells you were meant to use then the bosses die in less than 30 seconds anyways even in the original.
@@zellfel8834 It wasn't really a bad song and also not a mess. The remade The Oracle was just a new song that had little in common with the original. But this version exists, and can be used in the game ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-yKLqML6jz68.html . You only have to change it's name with the song that actually plays in-game to make it work
This remake disappoints in so many ways... Though I have to wonder if they even bothered to add the rare drop Level 9 weapon orbs in the Mana Fortress or the awesome Level 8:99 spell animations. I mean, Burst at 8:99 in the original was awesome as hell. Just sucked you couldn't spam stunlock the 8:99 Burst like you could regular Burst. I always did like using Energy Absorb and Burst together for an infinite stunlock in the Mana Fortress in the original...
No it isn't, yes for the time the graphics were pretty good, and the battle system was ok, but everything has aged horribly. The minor changes made to the fight already made it much better than the old version. Even with the extremely cheap graphics, as far as gameplay is concerned the new one vastly outperforms the classic
@@bloody4558 The new one crashes which is why they had to update it by auto saving every segment. So, yes the original's better. Any real fan would know that.
@@fullmetalgamer6062 Any real fanboy you mean, any real fan would know to separate themselves from nostalgia and properly judge the game's inherent flaws. Such as the weird lag before recognizing damage, the fact that you can only attack on 4 directions, you have way too many menus to access to use spells and items.
@@bloody4558 The remake is just bad. Has nothing do do with nostalgia. If the game crashes, there's no way the remake is better. You just suck at the original ya fake fan.
Sniper Fodder Jetson I don’t. But I can’t speak for everyone. However I would much rather just play the original snes game. They didn’t improve anything gameplay wise, the visuals look like a cheap mobile game. And while music is subjective I think the remake soundtrack is mostly bad with only a few good sounds here and there. If you have no other way to play the game it might be worth it playing this way but at the asking price I would say just shell out a little more and get a snes mini. If your against emulation and such. (From a legal standpoint the snes mini is still an emulator it’s just offical and not pirating)
Compared to today's graphics it does have "bad graphics"; any remake is for people that haven't played the original since those that have already played the game.
4:07 The fight against Tonpole seemed so... wrong. I mean, 3 people gangbanging a tiny newborn tadpole that's struggling out of the water? (let's not forget that it's not even attacking) C'mon. I was rooting for the lizard.
The remake makes it already easier than it was before, as the Bosses don't get i-frames after one Character landed a hit. Instead, all 3 Characters can strike and deal damage quickly. Using the Sprite's Magic makes it even more easy, even more so, because they didn't bother to remove the chain casting mechanic that the SNES Version had as well. I always considered it to be gamebreaking.
I played the original like crazy and never knew to cast both mana spells at the same time. I always just used moon energy with a level 6+ charge on the spear over and over again. At least you cannot use cure water i-frames to dodge the fire blast from Mana Beast, but it is still too easy.
You can use 'Wisps Energy Shield" and be invincible for both his fire ring and his fly attack... then cast both mana magic and whack it down... with moon energy you could get him in one session in the original game and taking only very little damage... If you want to go for difficulty you can play the Hard mode Romhack that is available for the original game... with it, to some enemies in the final dungeon you are still at level 99 a ONE HIT...
Ironically; not chain casting magic in Pure Land was a better idea since you had to go through the Pure Land forest and face six straight bosses with no MP healing and only four walnuts to regain magic power. Using Lucid Barrier, Defender, Moon Energy and Absorb MP worked wonders. I only used the Sprite magic in situational areas. Made Thunder Gigas look like a joke since Lucid Barrier at LV 7 blocks Blitz Breath which can do massive damage.
@1:12:31 Really? No special moment of silence when he first revives his Mana sword? Just the girl shouting "Mana sword!" That's really disappointing. I've played the original version. :( For the people who don't know what I'm talking about see this video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-KDP1I58vCtQ.html moment comes in @0:25 Overall: The graphics don't look that bad, they look kinda cute, too bad for the lip sinc and it's nice to hear the original soundtrack in hd, the remix sounds bad.
It was the most difficult boss of the original game, if only because you had no magic yet... I would have thought they would remove magic spam in this remake to make it harder. But instead it's still there and normal attacks are even more effective. Disappointing!
Spikey Tiger ate noobs because he was a gear check. If you didn't have close to best in slot and a bunch of candy, cups of wishes, etc, he would kill you. Once I learned how to beat him as a kid, I could basically beat him consistently every time. It took two weeks of trying, thinking I needed to level more, back in 1996, but I just needed gear. Then, I got stuck on Fire Gigas for two weeks until I got lucky, but in all actuality, all you need to win that fight is either level 1 Undine, or you give Neko a 1000G for a Walnut to have enough damage to finish them. Then after that, I was able to beat Wall Face in like a day and most of the bosses that followed never gave me much trouble for awhile (I maybe got stuck for a day or two, but no week long stalls). Then I got to Northtown Ruins and the game did the bastardly thing of making me fight two bosses in a row and I figured out I could return to town and save, but the first time, I was killed by it. The Emperor's castle was relatively easy and the gold tower bosses held me back for like a week. Then I had a bunch of trouble on the Sunken continent, with Aegagroplin stalling me for a week, Hydra stalling me for two weeks, but then finishing with out much hassle. I didn't know back then that certain bosses needed to be spammed with certain spells (ie, Gigas, Dragons, Spring Beaks, Vipers, Minotaurs, Vampires, Dread Slimes, etc), though I did learn that in subsequent play throughs only like a month later. Actually, I learned that in the Pure Land, because, you had to level up your spells if you wanted to get the last tier of gear and beat those six bosses. The Mana Beast was tricky to figure out, but eventually I saw that mana magic existed and payed better attention to the text and beat him. I got stuck on Tropicallo for like a week too, before my troubles with Spikey Tiger. But at the time I played this game, the only SNES classics I had touched before it were Super Mario World, Actraiser, and Mega Man X (which I bought used with Secret of Mana on the same day). At the time, this was the most epic adventure I had ever seen. I would get drawn into Super Metroid, Super Mario RPG, A Link to the Past, Secret of Evermore, Yoshi's Island, the Mega Man X sequels, Final Fantasy 6, and Chrono Trigger, all within the rest of 1996 and the first part of 1997. This was a great time to be a gamer as a kid in middle school. Then getting an N64 at the end of 1997, the journey continued, but it was never as good at the SNES era.
It looks a lot like a PS1 game played on an emulator in HD, I guess you could see it that way and imagine the game came out on PS1. Still worth playing, I have played the original a dozen times and I would love to give it a new go with this remake, just to enjoy the game with some new details and at least decent polygon graphics. It does not look bad, it just doesn't look good.
When you say "PS1 game," I actually think back to stuff like Legend of Mana, which still look waaaaay better than this remake (and many other modern games, honestly).
wow.... they didn't make another ending? srsly? with all the animation we have today, that's the one thing the snes game lacks. a good ending.... they recreated that shit ending... may i ask WHY??!?!?!?!?!? The sony playstation remastered chrono trigger back in the 32bit days and they did A LOT for the game, without having to do much.
All In All it's not a bad remake. For some reason people can't help but to compare it to the original stacked up against their nostalgia. How could any remake compare? It's a remake not a replacement.
You mean half ass remake it and ruin a good soundtrack in the process? Though I’m not sure which game is treated worse secret of mana with this mess or chrono trigger that gets a horrible out of the blue pc port based on the mobile version with no real improvements and lots of issues.
I am curious what is half assed about it? Other than I note a lot of people have nostalgia goggles thicker than a pair of bottle cap lenses on, beyond graphical differences and the ability to attack in all directions making the boss fights easier (since you could only attack in 4 in the original) I don't get what's so half-assed. Far as I can tell everything was re-made and the bat shit story line was followed completely. But then again, my favorite comment so far is the one guy saying they gave up and started re-using assets, showing they never played the original since re-using assets was practically all the original did.
Terra Silverspar The problem may've been the remake itself. People didn't want it, especially not with those smartphone games like noises....and that music amongst other things!!
+Saris Cross That would be a valid argument, if the game didn't have an option to play the classic music. SoM has nothing about it that's a quick cash grab as they have appeared to recreated a lot of the games mechanics. The only thing of note is they made a lot of the old fights easier, but that could just be because you can attack in every direction as I noted before. But then again, the cheese strats look well and truly alive still.
All art is destroyed in this remake.. what a shame, it looks so bland and flat compared to the pixel art of the original. I won't play this even though secret of mana was one of my favorite games growing up.