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Secrets & Lies of War Thunder 

Liniyka
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17 сен 2024

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Комментарии : 573   
@Liniyka
@Liniyka 6 дней назад
wo.ws/46YUOn1 - check out World of Warships! Whether you like huge battleships, cruisers, destroyers, aircraft carriers or submarines - this game has them ALL. Using the link provides you with massive bonuses, so don't miss out!
@s0me-1.
@s0me-1. 6 дней назад
this is a sin against the snail
@danielp1412
@danielp1412 6 дней назад
the not giving a shit about this ad is beautiful
@HansTheDeutscheLuftschraube
@HansTheDeutscheLuftschraube 6 дней назад
Very clever.
@smg7YTPs
@smg7YTPs 5 дней назад
never
@CoolLink-Zelda
@CoolLink-Zelda 5 дней назад
You have committed Heresy again! I have already called the inquisition on you
@Phantom24425
@Phantom24425 6 дней назад
Making a War Thunder video with World of Warships as the sponsor is diabolical work and I'm all here for it 😂
@NayuzAqua
@NayuzAqua 5 дней назад
Both are bad tbf
@Phantom24425
@Phantom24425 5 дней назад
​@@NayuzAquaEh, they both have their ups and downs imho. I didn't have too much of a problem with WoW, but I didn't play hundreds of hours 😅
@NayuzAqua
@NayuzAqua 5 дней назад
@@Phantom24425 I started playing this in 2016. The game is a mere shadow of what it was. Bullcrap everywhere, events that you could do free to play now are wallet only, prices of real money things just go up and most of the time it's some bad ship. There's also the feeling of the ships being more like a toy than a giant steel thing in the water. (I really hate but I still like to play it from time to time) Still a fun game if you play with your friends, specially if it's PVE 😂 This is, in my opinion the best advantage that wows have over WT, the optipn ti grind and have fun with friends or alone doing PVE! (Sorry I get emotional over things that I have and love 😭)
@NayuzAqua
@NayuzAqua 5 дней назад
​@@Phantom24425 still better than what World of Tanks have become too tho 😂
@Hirovard
@Hirovard 5 дней назад
@@NayuzAqua agreed. i stopped playing wot when the chrysler tank was added in with no weak spots on the front. clear pay to win tank
@coltonbell1513
@coltonbell1513 6 дней назад
10:25 FYI, this ONLY WORKS IN AIR RB, AB & SIM, do NOT try this in mixed battles or it’ll count it as truly j’ing out
@KekusMagnus
@KekusMagnus 5 дней назад
Always found this super annoying because it means can't change loadouts
@kilianfirebolt
@kilianfirebolt 5 дней назад
It also makes your monthly kill per battle stats worse, because it counts as another respawn in the same battle, and the mechanic in arb uses respawns not battles
@oniceguard9205
@oniceguard9205 5 дней назад
@@kilianfirebolt not like KB has a real value
@kilianfirebolt
@kilianfirebolt 5 дней назад
@@oniceguard9205 it doesnt, just thought id mention it
@Goatfer
@Goatfer 5 дней назад
If you do this in combined you can respawn the plane without using a back up but you have to pay the increased cost to respawn a backup. You can use it to change weapon loadouts.
@kiliandrilltzsch8272
@kiliandrilltzsch8272 6 дней назад
having a WoWS sponsor in a waqrthunder video takes som nuts to do. respect
@angelapolinar5343
@angelapolinar5343 5 дней назад
Actually Wargaming & Gaijin have been known to pull this multiple times in the past 2 years. But Gaijin kinda fails at it, because nobody in their right mind is going to support Naval over WoWs and that's where Wargaming is focusing their marketing.
@thatoldme1234
@thatoldme1234 3 дня назад
i mean no one really plays Naval in WT,so whats the big deal
@noobr1306
@noobr1306 День назад
​@@thatoldme1234 I really want to play naval, but there ARE no players and the time taken to find a match IS ABSURD
@ignatusrailslayer
@ignatusrailslayer 6 дней назад
I still remember 2013, when a lot of people were telling that energy fighting was the most important thing in this prop game, but wonna guess how many people could actually explain how it works? NONE. Not even "it's like a stamina bar in Skyrim that refills when you get more speed and depletes when you do maneuvers", only Speed = Energy. Yeah, thanks, fella, but how exactly am i supposed to use it? And when is it used? Only by meeting sertain people and flying with them i managed to learn SOMETHING, but not everything about energy fighting, this came much, much later. Also i never knew about belts thing like wtf why is it even like this.
@Liniyka
@Liniyka 6 дней назад
It's like this because..... gaijin!
@Kenionatus
@Kenionatus 6 дней назад
Probably to help new players. It makes aiming simpler, at the expense of adding a conunterintuitive unexplained mechanic.
@mariut00
@mariut00 5 дней назад
remember when people where excited to see cobras being executed? You KNEW you were going to have a bad time if you were fighting spitfires and mustangs
@meki___6881
@meki___6881 4 дня назад
energy fighting still is hard and depends on the plane not to mention all those boom and zoom enjoyers. which is just a sad excuse for a plane that cannot dogfight change my mind
@ignatusrailslayer
@ignatusrailslayer 4 дня назад
AM GONNA BOOM AND ZOOOOM AAAAHHH
@ТерминаторСкайнетович
15 mm now has much more damage than 20mm, i don't know why
@hubril7921
@hubril7921 5 дней назад
try using tracers on MG151/20s, you can see that the spread is absolutely horrendrous even with spaded cannons. Which means the more accurate and faster 15mm shells will 'feel' to hit harder because it will be way more consistant when it hits something. Not to mention the infamous APHE shell in the 20mm belts that makes your hits even more inconsistant
@theporschetiger
@theporschetiger 5 дней назад
It's because the German 20mm is horribly modeled in-game compared to other 20mm cannons, for example, the Hispano. When before real-shatter the German cannons used to be pretty good because they did consistently decent damage, and Hispanos were awful for onlybsparking and doing zero damage, but after realshatter it completely flipped because the snail didn't model the mine shells properly. Meanwhile, the 15mm shell did get properly realshattered. 15mm got realshattered, 20mm got realshittered
@Person4772
@Person4772 5 дней назад
@@theporschetiger all Realshatter did was reduce the number of fragements that are created by shells with a Fragmentation effect. so any shells that do not contain anything considered "fragmentation" are better to use. it did also change the pattern of fragments, but the number of fragments is so low with fragmentation shells that its honestly worthless. some guy did a comparison of each shell and how it performed before and after.
@theporschetiger
@theporschetiger 5 дней назад
@@Person4772 Ah damn, I must've been thinking of something else then
@kaivinsky
@kaivinsky 4 дня назад
bro it was always like that because the 15mm got APC
@noname117spore
@noname117spore 6 дней назад
Quick thing I need to add: If you play air arcade battles rather than or alongside air realistic "reload speed" is actually one of the most essential skills you can get, up there with both G-tolerance and Stamina.
@satanhell_lord
@satanhell_lord 5 дней назад
Shoutout to all the masochists playing top tier Air Arcade.
@redeocsirb4787
@redeocsirb4787 5 дней назад
@@satanhell_lord The vowel man himself
@satanhell_lord
@satanhell_lord 5 дней назад
@@redeocsirb4787 Indeed, praise be the vowel man for showing us peons the sheer madness of TTAA
@piercecowley255
@piercecowley255 4 дня назад
Nah I maxed out my spitfires crew g tolerance, turns amazingly and barely ever overloads
@noname117spore
@noname117spore 3 дня назад
@@piercecowley255 Ok fair for (especially early) Spitfires G-Tolerance and Stamina are more important skills than reloading. But when you're flying aircraft with guns larger than 7.7s weapon reload becomes more important, especially with cannon-heavy planes. I've been running 5.0 Russian as of late so reload speed really helps there.
@libertyprime3753
@libertyprime3753 5 дней назад
it's amazing how the gunner AI turns the P-61 from what should be a complete and utter monster to an average interceptor
@blitzkrieg8776
@blitzkrieg8776 5 дней назад
Used to be able to fly under bombers with it and shred them.
@angelapolinar5343
@angelapolinar5343 5 дней назад
Compare the Black Widow in War Thunder (where the AIs are braindead) to the Black Widow in World of Warplanes (where they make logical decisions) and notice the VAST performance difference. WoWp spider will take on jets easily and that's after it got multiple nerfs.
@WereScrib
@WereScrib 2 дня назад
Even worse you can't lock your guns forward. Which is something the P61 could do and usually did for non 'fly under and shoot up' missions. Imagine if you had your full frontal firepower. It's so depressing cos the p61 is absolutely my favorite American plane of WW2.
@yourmaid4982
@yourmaid4982 День назад
@@angelapolinar5343 WoWP still has inline servers?
@cleffl
@cleffl 6 дней назад
8:21 For bf-109 specifically, if you need to decelerate fast, turn auto prop pitch off and set pitch to 100%, it turns the propeller into a super effective airbrake. Don’t use it for too long tho it burns the engine.
@ELITE-xn3sh
@ELITE-xn3sh 5 дней назад
Set it to 100% with the throttle reduced around 0-20% , you wont encounter overreving as much (this happens bc you already have high rpm in and setting the prop pitch high will overrev it pretty fast)
@cleffl
@cleffl 5 дней назад
@@ELITE-xn3sh It depends on how much deceleration you want, full throttle for half a second is useful in some really intense dogfight and 0% works great to prevent overspeed in high angle dive.
@ozan1234561
@ozan1234561 5 дней назад
And put it to 0 for prop feather, if your engine is out and you need to glide
@Brazmann021
@Brazmann021 3 дня назад
@@ozan1234561 this is good. I think it works for any prop plane, the spitfire glides for days if you do it correctly
@Astrawboy_NameAlreadyInUse
@Astrawboy_NameAlreadyInUse День назад
@@Brazmann021 Nah, Me 109 and specific German planes are set different. They allow manual prop pitch, and the engine RPM is corresponding to the torque. If you adjust prop pitch on any other planes, 100% means it's at the finest without exceeding the RPM limit. If you put it below 100%, it's putting less stress, increasing the thrust over stress ratio. If you are near max speed, typically adjusting the prop pitch around 85~90% works the best. Don't do it on German props, the engine will break out of stress because Gaijin surely uses a different system for German props specifically for whatever the reason. If you are climbing, just set it at above 95% with max radiator. Radiators actually increase the drag tremendously, wisely adjust the radiators, they do actually matter. The top speed changes around 60kph depending on the aircraft.
@hungryhedgehog4201
@hungryhedgehog4201 6 дней назад
Tanks have a pen stat despite having a lot of shells but dont show something vital like acceleration, stab cutoff, gun accuracy or even vertical gunlaying speed, or if it has commander override, or can swim
@Cinco555WasTaken
@Cinco555WasTaken 5 дней назад
Stab cutoff is the same for all tanks 7kph for shoulder stop 24kph for single plane 70smrh for 2 plane Cmdr override is in xray, hp/ton gives a decent idea of acceleration But yea all that should be in the stat card
@pedrosanciny6345
@pedrosanciny6345 5 дней назад
Also armor stats are useless.
@robertharris6092
@robertharris6092 3 дня назад
Isnt the HP/T rstio the only thing that dictates acceleration? Like they dont model torque so you can tell just bu the weight and HP.
@argh1989
@argh1989 3 дня назад
@@robertharris6092 Depends on how the power is measured, but I assume it's engine horsepower (rather than cars, which are usually given brake horsepower or wheel horsepower figures.) The drive train of a tank probably eats a lot of power, in WoT there are (hidden) ground resistance stats for soft/medium/hard terrain to account for this. Plus in War Thunder acceleration is also dependent on the driver crew skill (gear change speed).
@OneBiasedOpinion
@OneBiasedOpinion 4 часа назад
Pen stat don't mean shit either. You could hit the flat side of someone's hull and the shell randomly decides whether it actually does damage or not.
@tyray3p
@tyray3p 6 дней назад
Hey I just wanted to make a correction to your very first point. It might effect every _aircraft_ gun in the game, but the shell speed is definitely not the same for tanks. The Bradley's M792 belt for example, used to be 1 APDS followed by 3 HE shells. This was a problem because when you locked onto planes to fire at them, only the APDS's shell was calculated for the lead indicator of the IRST. Every other shell fired from the cannon would fall waaaaaaay short. (They fixed this by just making the APDS the last shell in the belt btw.) You can see this easily with any other tank autocannon that fires mixed velocity belts. If you just shoot at range you'll see the shell separation, and you can test it as well by just trying to hit targets with different shells from your belt at different ranges.
@snipes_1138
@snipes_1138 5 дней назад
I recall in a thunder show video a very long time ago them saying the lead indicator uses the fastest shell in the belt.
@mariut00
@mariut00 5 дней назад
indeed, thats why low fire rate mode for those kind of vehicles gets to shine on those when acting as AAs
@flipallthetables793
@flipallthetables793 20 часов назад
It probably does work for every single *belted* cannon in the game. The thing is, while the velocity stays the same, the actual *velocity loss* does not. Individual rounds still have their own drag characteristics and will lose velocity at different rates. The APDS would have very little velocity loss compared to HE (smaller profile, much denser materials are used), so while the starting velocity might be the same, the HE would still lose velocity faster and lead to different leading required. This can be seen with this video from Alpakinator: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-TCgWdNuoFpw.html TL;DR: Gaijin's system is even more convoluted, where the first round decides the velocity of all remaining rounds, but each round still has its individual drag parameters.
@ramongarcia8565
@ramongarcia8565 5 дней назад
my favourite feature in air realistic is when a dude decides to fly frontal into my plane and is completly unharmed while my plane gets destroyed every time xD
@scyobiempire4450
@scyobiempire4450 4 дня назад
mine is the obligatory team kill because of the russian plane i fly the I-16. Yes, the Donkey from WW2. god forbid someone wants to fly a silly looking prop plane
@Atlessa
@Atlessa 4 дня назад
There was an american pilot who rammed more planes out of the sky than he shot with his guns, so it's not even strictly speaking unrealistic.
@StryderFi
@StryderFi 4 дня назад
aim better
@TheEmolano
@TheEmolano 20 часов назад
Yeah I used to like more when you both just exploded if a frame of your planes colided. The new collision logic is just too inconsistent.
@OneBiasedOpinion
@OneBiasedOpinion 4 часа назад
Nah, you're forgetting about the one where you pepper someone's wings with MG fire for multiple seconds and it just makes pretty lights appear. Then someone with the EXACT same armament pulls up on you and tears your plane into five different pieces with one burst.
@TheRealKiRBEY
@TheRealKiRBEY 6 дней назад
war thunder is a toxic ex
@shilopnamreg6468
@shilopnamreg6468 3 дня назад
Truly, all us warthunder players understand what it’s like to be a battered housewife
@pinguino5105
@pinguino5105 6 дней назад
I was expecting some random youtuber to just say "errhmm stat cards lie and I can prove it" This is actually very helpful, thx.
@Liniyka
@Liniyka 6 дней назад
Glad you liked it ❤️
@J_v7101
@J_v7101 5 дней назад
@@Liniyka great thank you, now help us controller players
@LupusAries
@LupusAries 4 дня назад
If you want good info, check the IL-2 Compare (HSFX) application that is part of the HSFX mod for IL-2 1946, there is also an app version (IL-2 Plane Compare) of it on the google store. You will get comparison charts for Altitude vs TAS, Altitude vs Rate of Climb (ROC), climb speed vs. speed at Sea Level, turn times vs. Speeds. Sadly no turn rates, but you can compare your aircraft to another. Which is rather important if you want to see how to fight a certain aircraft.
@StryderFi
@StryderFi 4 дня назад
Look up "climb speeds warthunder" in your browser and click the first result. It's literally that easy. For anyone even SLIGHTLY versed in aviation, they would have looked up this before they even reached rank II. Also, this is a very popular document (I see it linked quite often on the steam forums) so this guy isn't like enlightening us or something, and he definitely didn't make it lmfao. That link was the only half-decent thing about this entire video.
@BULKABULL
@BULKABULL 6 дней назад
Reload speed and stamina for gunners ARE useful, if u fly something like Ju-188/288 (its basically a fighter) or G8N1, bc u actually do black out while controlling gunners + reload speed affects in-air reload
@StryderFi
@StryderFi 4 дня назад
This entire video is nonsense lol
@TerrorLTZ
@TerrorLTZ День назад
@@StryderFi i mean trying to explain war thunder is nonsense.
@StryderFi
@StryderFi День назад
@@TerrorLTZ Not really. There are genuine, valid complaints elsewhere. This guy is simply bad product.
@Fuzeha
@Fuzeha 4 дня назад
1:45. I use stealth in preference to air-targets on MG 151 for 3 reasons 1) While Air Targets has more HEF, the APHE shells actually do reasonable damage (check w protection analysis) while the Incendiary Tracer does nothing (again, check this). Lets say the IT round does nothing, and the APHE is half as effective as the HEF. Then the Stealth has 4/5 effective rounds and the Air Targets 4.5/6, 0.8 vs 0.75 so stealth actually does slightly more damage. 2)Stealth has an inherent advantage since the opposing player cannot see the trajectory of your rounds and dodge accordingly. 3)In the air targets belt, 1 in 6 rounds is a tracer. This means that the tracers appear at a very low frequency. This limits the effectiveness of tracers for guiding your aim, since by the time the next tracer shell appears, enough time has passed for the enemy to have ever so slightly changed his trajectory. The problem is made much worse if you like to/need to use short burts. All in all, on belts with a low proportion of tracer rounds, tracers can actually throw off your aim instead of helping it. This is of course a personal preference thing.
@derkaiser9881
@derkaiser9881 3 дня назад
That velocity point he mentioned is flat-out inaccurate, too.
@M4xXxIkInG
@M4xXxIkInG День назад
I also just opted to go stealth on every plane back when i played for the reason of aiming. I felt like the tracers were misleading me more than they helped me and while in the beginning stealth belts will make you miss everything when you eventually get the hang of how to aim it felt way more consistent to me at least
@OneBiasedOpinion
@OneBiasedOpinion 4 часа назад
The second point was always my reason for picking it. ARB players border on being precognitive on an off day and my scrub ass had to use any advantage I could find just to have a chance to sneak up on one.
@AevisPrime
@AevisPrime 5 дней назад
Anyone remember when Gaijin scrubbed the wiki like, 4 years back? I did like, 20 whole wiki pages for low tier US planes and now they're still empty.
@nobadnamesleft
@nobadnamesleft 4 дня назад
@@AevisPrime yep. Also remember when 1 day premium was 100 gold and 1$ gave you 100 gold lol. Gayjin failhard.
@Juhziz
@Juhziz 6 дней назад
Rearm speed skill is crucial if you are playing Air Arcade.
@Liniyka
@Liniyka 6 дней назад
Oh yeah, I guess I should have specified somewhere that this is for RB. Whoopsie!
@Juhziz
@Juhziz 6 дней назад
@@Liniyka And to dig down further into the crew skills iceberg, the main reason behind investing skillpoints in g-tolerance and stamina + obligatory expert training is not the blackouts and retaining control during them, but the fact that higher g-tolerance makes your plane more responsive to mouse aim and allows you to pull quicker even without any g-load on pilot. And Stamina makes your plane go in a more straight line making you arrive somewhat faster and lose less energy on basic maneuvers. Your crosshair also becomes less swaying within mouse aim circle, letting you snipe on long range headons or other firing solutions much easier.
@conehed1138
@conehed1138 5 дней назад
​@@Juhzizwait, is this true? So the reason my plane is wiggling within the mouse aim reticle, even when I am not moving it and flying completely straight, is because of crew skills?
@Juhziz
@Juhziz 5 дней назад
@@conehed1138 yes. Some planes wiggle even if you have maxed pilots stamina at certain speeds, like F8U2 or Su-7b but thats just instructor shenanigans.
@Windwalker85
@Windwalker85 4 дня назад
@@Liniyka also matters in SIM, because you may fully refuel and repair the plane, just to take off and realize that you took off with empty guns...
@buzdygan5488
@buzdygan5488 4 дня назад
When using german short 30mm, always use night ammo No more hits that do nothing, usable tracers
@thequarantiner7828
@thequarantiner7828 5 дней назад
I am a bit weird and usually try to have repair speed for a plane lower than rearm speed, I only do this so I can take off with less fuel than minimum if I suffered insignificant damage(since some planes have ridiculously large amounts of fuel). Im also just weird and enjoy not getting yanked back to the start of the runway cause taking off with less runway is fun
@Liniyka
@Liniyka 5 дней назад
Hey, that's actually pretty cool. Repairing for 60+ seconds sounds like a nightmare though...
@dragonproductions236
@dragonproductions236 4 дня назад
"Don't spend points on vitality" Worst imaginable advice for CAS.
@einfisch3891
@einfisch3891 3 дня назад
Ptsd flashbacks to my pilot getting domed by a 7.62 coax...
@svenneumann2816
@svenneumann2816 3 дня назад
Good. CAS players are the worst.
@dragonproductions236
@dragonproductions236 3 дня назад
@@svenneumann2816 This guy can't hit planes. Point and laugh!
@PorkNBeans47
@PorkNBeans47 6 дней назад
These are great tips!!! I’ve got over 1000 hours and had NO IDEA about the ammo belts. lol I’m about to nerd out
@diss2473
@diss2473 5 дней назад
5.6k hours in wt and I actually learned something new from a RU-vid video. I never knew that muzzle velocity was based on first round from a belt. I'm surprised to finally learn something new lol
@nobadnamesleft
@nobadnamesleft 5 дней назад
At full vitality a pilot can survive a headshot from 50cal and still fly.
@axlfrhalo
@axlfrhalo 5 дней назад
Assuming air and ground crew have the same hp system, i hit a crew member on a AA chassi so no material in the way just direct crew hit, in his hip with a 20mm AP, it passed through the hip and out the other side and left him light orange. Vitality can do a lot indeed.
@johnboyxoxo
@johnboyxoxo 4 дня назад
Unfortunately doesn’t help when he’s hit with 2 or more 50s at the same time
@selectionn
@selectionn 4 дня назад
@@johnboyxoxo yeah, its pretty much irrelevant when you consider .50s are coming out of a machine gun, at a high fire rate. one bullet is nothing. also its pretty funny that just upgrading a stat lets a human tank a 50 cal to the brain. truly, our pilots are brainless.
@StryderFi
@StryderFi 4 дня назад
This entire video is nonsense
@johnboyxoxo
@johnboyxoxo 4 дня назад
Propeller pitch is actually important as 100% pitch at 0% throttle acts as an airbrake, and can destroy German prop engines in only a few seconds (note that it does not act as an airbrake if the engine is turned off)
@GladkiyElisey
@GladkiyElisey 5 дней назад
Prop pitch on Bf109 (and probably some other German planes) is an interesting thing. Compared to other planes, those are very sensitive, if you activate manual prop pitch: too high values cause a significant energy loss (like a good airbrake) and may destroy your engine. Use this feature cautiously!
@kingghidorah8106
@kingghidorah8106 6 дней назад
god damn about the ammo belts, i always thought that mg151 used stealth because they ensured the first bullet to shoot down the target, i didn't know about hte velocity this and everything else is a very much welcome information. I hope nobody lynches you for letting the cat out of the bag.
@L-P-V
@L-P-V 4 дня назад
Just a tip for those of you that are daring enough. Some gunners in bombers and attackers can be very deadly IF you can fly ( dog fight ) while on gunner view. The RU-vid channel Smigol is proof of this. And absolutely dominating and trolling enemy players whilst killing them with your gunner is one of the biggest *BIG*🍆 things you can do. The vitality and reload perk are important here because it affects the speed at which your gunner reloads. Weapon maintenance is also an important skill in this regard, allows you to fire for much longer without jamming ( useful for gunners for obvious reasons). Lastly over time you should max out the weapon accuracy and precision skill to help you out when you are playing CAS in ground RB and to give yourself the best chance to make it out alive while on a bombing run ( yes they can kill too, but it’s more of a diversion). Dogfighting unsuspecting enemy planes with bombers and attackers is very fun but a hard skill to develop. Feel free to ask any questions I’m happy to answer.
@nobadnamesleft
@nobadnamesleft 4 дня назад
@@L-P-V word. I like my "unapproachable" title. Ty Smigol.
@schuller623
@schuller623 День назад
Back in the day when IL-28 was added and it was 6.7 I absolutely loved to fly it. It was unbeatable, you could kill anyone with those nasty 23mm guns. Later I switched to Canberra with guns, it was also a beast. Maneuverable, unlimited ammo and insane engines, albeit not very high top speed. Don't know about now, as I haven't played the game in years.
@teodor6424
@teodor6424 3 дня назад
11:48 yes, low tier fun tier. i love taking my german aa truck with 37mm cannon and do 15 kills XD
@Ghostmaxi1337
@Ghostmaxi1337 3 часа назад
I love my Sd.Kfz.6/2 Halftrack.
@supercalifragilisticexpial2703
@supercalifragilisticexpial2703 6 дней назад
Yes, totally! I wish more people knew about MEC, it's saved my life on so many occasions! I remember one occasion in my Bf-109F-1 when my cooling was totalled and my engine was damaged, I managed to limp back to base with a combination of prop feathering/pitch and radiators to 100% from the middle of the map! (I forget which, but it was one of the 4-base summer maps) It also helps with multi-engined planes, prop feathering allows you to decrease the drag of a broken engine, giving you a higher chance of making it back to base. MEC would help so many fighter/bomber pilots thanks for mentioning it :) Also, I didn't know about leaving and returning in a match if your plane is undamaged, that's so useful!
@zafkeilgaming1280
@zafkeilgaming1280 6 дней назад
Im pretty sure that a damaged engine that produces more drag then thrust is auto feathered or has its pitch and radiator set to 0 even without MEC and if thats NOT the case, gaijin is truly retarded, this is something i need to test fr
@KekusMagnus
@KekusMagnus 5 дней назад
I avoided MEC for years because mixture and prop pitch can really mess you up if you don't set them right. My imagine my shock when I learned mixture is not modeled for 99% of aircraft and prop pitch should almost always be 100% Still wish you could automate supercharger gears, it's the only downside of using MEC
@jmarttal
@jmarttal 4 дня назад
You can j out after repairing if you want to change the loadout. Would be useful in GRB, but forfeits your plane there.
@zafkeilgaming1280
@zafkeilgaming1280 4 дня назад
@@jmarttal Tested it, even on auto engine control, the plane will auto feather the prop. Btw, the main advantage is a technique known as prop breaking, and for some planes you can store some energy as rpm to use in a vertical but is seldom useful. The best way to use MEC in an actual flight is to use it as an airbrake, cut engine, set prop pitch to 100%, open radiators wide, Bois, mixture level makes absolutely no difference at all, you can see the fruits of your labor in the browser map, see the options menu you can find the setting, open map in browser. It will give you detailed info about all parts of ur plane
@mateuszk3812
@mateuszk3812 2 дня назад
Rearm speed is important in air/naval AB as it lets you commit more bombing runs before someone catches up with a fighter / gets you wirh AA guns
@snipes_1138
@snipes_1138 5 дней назад
You can slow down faster for landing by setting prop pitch, oil radiator and water radiator to 100% but be careful you can destroy some aircrafts engines by doing it.
@MDzmitry
@MDzmitry 3 дня назад
Another fun point regarding ammunition is the Hispano SAPI, it is an entire shitshow circus of its own: 1. First it was an HE with a 1,5m fuse delay. Meaning it was meaningless and had no kinetic damage since HE damage model only implements the chemical and fragmentation damage. 1.5 Then it became a functional HE, but with less filling. 2. In 2.19 it finally got a kinetic (AP) damage model and its filling was switched to the current, correct one (incendiary mixture with little to no HE features). BUT It had since then remained with the old HE fuse settings, that are 0,3m delay and 0,5mm sensitivity. That results in SAPI's kinetic damage being nullified if it doesn't xonnect with a module withing the 30cm after penetrating aircraft skin. Which is really not a lot, believe me. In some cases shooting a cockpit directly from the side won't kill the pilot because the SAPI will self-destruct in front of his face. And no, it shouldn't, because it relied on the energy of the collision and round deformation to ignite the composition. And a 130-140g round with an AP nose instead of a fuse flying at a muzzle velocity of 800+ m/s should not deform that much from penetrating 0,5mm of duralumin. During the trials it had to penetrate 60cm of sandbags as an example.
@MDzmitry
@MDzmitry 3 дня назад
And yes, I'm also this petty about the matter because my bug reports on the topic have been ignore for 2 years straight despite having multiple sources and 0 contradictions.
@wolfsmaul-ger8318
@wolfsmaul-ger8318 2 дня назад
reload speed has a big impact in air arcade
@noobr1306
@noobr1306 День назад
10:40 Man, the plane's reload speed is REALLY USEFUL in plane arcade battles. And I personally only play with planes in the arcade, because I don't understand how realistic battles work, like, why am I forced to only use a single plane if I have 5 available? I spawn at the airfield and by the time I get to the combat zone I've already lost 10 minutes just flying there, and when I arrive I immediately die to a guy doing BoomNZoom above me.
@solothurns
@solothurns День назад
Fun fact, having rearm skill higher than repair can actually be detrimental to your return to the fight. This is because if you take damage to a wing where you have weapons and lose the wing part with the weapons, the rearm will go faster, rearm everything but the one on the damaged wing due to there being no hardpoint to put it on. You'll end up with 2 separate wait times, first for the repair and then another for the 2nd rearm unless you do the j out trick
@luthfihar3211
@luthfihar3211 4 дня назад
another thing that i just realize recently: the AP/AP-T round on some belts are not always solid shot and is actually a pseudo APHE. this is important because when you fight head on you expect AP to be able to pilot snipe through the engine, but some AP explodes before it is anywhere near the cockpit compartment
@th5160
@th5160 День назад
As a tanker i never knew of the oil cooling mechanism. For tanks a useful mechanism is using manual mode for the transmission. The low driving skill for the crew can be negated if you use manual. And i still use it frequently with max crew because it gives me speed and torque control.
@flashtirade
@flashtirade 3 дня назад
Keen vision is actually quite important as you climb the plane tech trees because the faster vehicles shorten relative distances. - In early/mid props, an enemy (un)spotted at 6km and closing isn't a threat until maybe a minute later - In late props, he isn't a problem yet but you need a plan to deal with him soon-ish - In early/mid jets, you've got about 15 seconds before the enemy engages - In late jets, he's already slung a missile your way and is preparing another Until you start entering BVR territory, being able to see and ID threats visually increases your survivability by allowing you to control your engagements better.
@DimaMuskind
@DimaMuskind 3 дня назад
8:14 When flying the 109's I always set radiators to 60%, it is just enough to never overheat on WEP. And the more radiator is open, the more drag your plane has, and the more speed it loses; so I wouldn't open radiators more than I really need.
@DeeDos1484
@DeeDos1484 4 дня назад
I remember years back when the Sterling bomber with full payload, and no engine upgrades, would actually say a negative climb rate in the statcard. Which would pretty much mean the plane shouldn't be able to take off. Yet it could. That was when I learned the statcards are basically always wrong.
@FlightIsLife
@FlightIsLife 5 дней назад
I've used a differential in Rearm/Repair speed to rearm my plane without repairing (and thus refueling) the aircraft. That way you can take off again with a full load of whatever and greatly reduce fuel load. Only ever done it in the Wyvern.
@cheetahda1o763
@cheetahda1o763 5 дней назад
Same, don’t really notice that big of a difference in performance though
@tackyinbention6248
@tackyinbention6248 4 дня назад
Only do this if you actually have a meaningful time of fuel left in the tanks
@DimaMuskind
@DimaMuskind 3 дня назад
But if you are damaged and want to repair you'll have to wait longer
@vladimirpugh336
@vladimirpugh336 3 дня назад
On certain planes vitality can make a difference during fuel tank fires. For example, a pilot with 0 vitality will die before Wyvern's frontal tank burns out. Full vitality pilot (+expert+ ace) almost always survives this fire, even at the beginning of the battle when the tank has more fuel and therefore burns longer.
@thegrubhubguy638
@thegrubhubguy638 3 дня назад
The xp-55 is a perfect example of the stat card discrepancy. It can and will outturn a spitfire and can hang with a zero pretty well. However the stat card shows that it has a 29s turn time. Queerjin will never be able to simple tell the player accurate information
@terrado6746
@terrado6746 3 дня назад
Fun add, the 150oct fuel on the spitfires change the base power on the Xray, except that not really for the sake of simplicity, just keep the max take off power setting in mind with that mod. Also i didn’t about the belt muzzle velocity of the first round so, thanks for the info 😮👍🏻
@biendevivo
@biendevivo 4 дня назад
REPAIR AND REARM: You don't need to wait for rearm if you don't have damage. In air battles you can land, J out and re spawn. That way you rearm instantly. But if you are damaged you have to wait to repair of course.
@FatherExo
@FatherExo 3 дня назад
Cartridge velocity thats imposed on all rounds in the belt isnt even bad and its still better than literally any other game in existence in regards to variation and intuition
@Split_Beard
@Split_Beard 2 дня назад
0 percent throttle with 100 percent prop pitch is great for slowing down your decent in planes with bad compression and low rip speed limits like the me 264 since it has no airbrakes.
@Fuzeha
@Fuzeha 4 дня назад
8:45 another thing about the supercharger gear switch. Yes, you can play it by ear and switch when you feel like you are losing power, but the truth is that by the time you can feel that, it is far too late and you have already lost a lot of climb performance. 3-4km is just okay as a general rule. There are quite a few planes that switch between 2 and 3, like Yaks, and some planes that switch at even lower altitudes, like that bearcat you were flying. An easy way to remove thought is to download a program called WTRTI, which displays information about your plane measured in real time on the screen. Its not a cheat, its 100% allowed and what it can do is display your current engine power. So, if you switch gears and have LESS power, then its too early so switch back. If you switch gears and gain a LOT of power, you probably switched too late. Ideally you can time it so that the point where you switch gears is the point at which the Gear 2 power overlaps the Gear 1 power
@Gabrieloftheplaine
@Gabrieloftheplaine 3 часа назад
For what feels like a decade I did not know I was constantly "buffing" my self running exclusively stealth belts
@gravygraves5112
@gravygraves5112 4 дня назад
THE BELT THING! HOLY SHIT! I always felt like my lead would get messed up when I changed certain ammo types and figured there was a significant difference between like universal or ground targets but man that makes so much more sense.
@Damian-03x3
@Damian-03x3 4 дня назад
1:51 Because not having tracers is much better even without any other changes, it's more than worth having fewer explosive shells, 10:41 For any fellow AAB players, this is the most important crew skill, together with G tolerance. It cuts down rearming in the air, not just on the airfield.
@GewelReal
@GewelReal 5 часов назад
What? No. I run stealth because enemies don't see it coming
@snipes_1138
@snipes_1138 5 дней назад
In air simulator and helicopter battles landing completely undamaged in a random field will not count as a death and will not charge you silver lions. (Unless they changed it since the most recent update)
@radosaworman7628
@radosaworman7628 5 дней назад
I think that you bit overstated ease of supercharger speed switching, with corsairs having 3 of them each different for almost every major version. Prop pitch is bit more complicated for Mustangs (which for some reason have only manual PP for Merlin version which is ahistorical as moust important feature pf mustangs where excellent PP governours), J21 which require MEC and manual PP control to be playable. 100% PP will increase your drag making your turns tigher while reducing it down will lessen effectiness of it but reduce drag making top speed faster
@Cryos-turd-farm
@Cryos-turd-farm 3 дня назад
Quick debunk here, no not all shells in the belt have the same velocity as the first round. Go test the Bradley with apds belt or even default (1 apds/1 he) and its a very clear difference in velocity. Idk if you are claiming this for air only, or clarify it is on specific guns cuz maybe that would be true since Gaijin is wildly incompetent in their explanations, but this definitely isn't true for all belts in game.
@Subreon
@Subreon 5 дней назад
I use stealth because I can't really depth percept with tracers anyway due to bullets already being super small and not seemingly changing in size as they get further away, and have a good enough sense where to lead without them. and i like the enemy not knowing they're getting shot at until their plane is already flaming and falling apart.
@StealthySpace7
@StealthySpace7 6 дней назад
is the thing with belts only for aircraft? When I have APDS and HE in my ADATS it feels like the HE drops quicker
@Liniyka
@Liniyka 6 дней назад
Afaik it does affect tanks that use belts instead of single shells
@StealthySpace7
@StealthySpace7 6 дней назад
@@Liniyka maybe its just an illusion. I will test this with some different belts and see how far/how much drop shells get within a belt like the bradley's AP/HE belt. I will respond to your comment with my findings
@thisfeatureissostupid
@thisfeatureissostupid 6 дней назад
not sure on this, but if the shells have the same speed and one is dropping faster they have likely programmed the shell drop rates relative to distance instead of time since that would be much more accurate in an online game with servers, latency, and packet loss. that would cause every shell to drop at the intended rate instead of the rate determined by the first shell edit: another reason i suspect this, in one of zneturions recent videos he modifies the petard to shoot at 5000 m/s in a custom game and the shell completely bugs out after 1200m. this is probably because of the programmed drop the shell could not possibly go more than 1200m normally, so the game doesnt know what to do with it after that. if they programmed based off flight time then the shell would have a max flight time and firing it at 5000 m/s should cause issues after X seconds no X meters
@Философ
@Философ 6 дней назад
​@@StealthySpace7 I'm interested too
@2KDrop
@2KDrop 2 дня назад
​@@LiniykaIt's most definitely just air vehicles that are affected by it, you can somewhat easily test it using any vehicle with an HE shell in the same belt as APDS (Examples others have given being the Bradley, Italian 25mm guns also have a mixed belt in that way aside from the SIDAMs)
@princesspupcake1269
@princesspupcake1269 3 дня назад
It's really weird that the game doesn't automatically adjust things like radiator values... kinda helpful to know this for 109's, since those overheat so bad w/ WEP (speaking of, I really wish there was an option to toggle a timer, like you can for fuel, so you can keep track of how much WEP you have left -- since some planes seem to have infinite WEP, and others have very limited WEP). Also leaving your plane after landing before the reload/repair timers are done, even if your plane LOOKS completely undamaged, can be... inconsistent, and there's a chance you bail-out and be considered dead -- but, you can freely J-out after the repair/reload is done and you can change your plane's loadout, fuel, ammo, etcetra.
@lv100magikarp4
@lv100magikarp4 4 дня назад
Despite having 5k+ hours on this game I still didn't know about the "first round of the belt determines the muzzle velocity" thing. Pretty cool :D
@sule.A
@sule.A 5 дней назад
I always stealth more mg151 anyways because airtargets barely have any tracers anyways
@SilentSimulations
@SilentSimulations 6 дней назад
Like stat cards, there is NO POINT to use real world data since WT is NOT a simulator at all, even in "SB" - there is no proper flight dymanics, engine behaviour and so on. The size of the planes are wrong, the acceleration are wrong, the temperatures and pressures are also wrong. I can continue here but cba.
@Liniyka
@Liniyka 6 дней назад
By "real world numbers" I meant data that's actually relevant to players. Those spreadsheets contain in-game data gathered by players, not literal real world numbers
@SilentSimulations
@SilentSimulations 5 дней назад
@@Liniyka In that case, sorry for the confusion :)
@zhuravlevivan4622
@zhuravlevivan4622 4 дня назад
10:41 reload speed matters ONLY in arcade, where your ammo replenishes mid air, and this skill decreases that time
@lordshaxx4693
@lordshaxx4693 4 дня назад
I have a B-17 crew with maxed gunners. Its always funny watching a 109 AFK chase me and get melted by the tail gunners
@joakimjensen309
@joakimjensen309 3 дня назад
It also doesnt matter that the theres 1 moAr HE round in the air targets belt for the German cannons as it has 1 more round overall so both stealth and air target belt output the same amount of HE rounds
@yesofcourse7765
@yesofcourse7765 4 дня назад
Forgot about J out cost when you have a severly damaged plane vs just crashing said plane. Latter saves you about 20 to 80% repair cost most of the time
@DC-ih8wb
@DC-ih8wb 4 дня назад
You missed a real opportunity to name this video The Secret Lies of War Thunder Skies and get those reality show clicks.
@superbuster11
@superbuster11 5 дней назад
When you play sim battles, some planes overheat also when you open radiators to 100%. A7M1 for example have different engine temps in realistic and sim battles.
@jakobc.2558
@jakobc.2558 4 дня назад
SO THATS WHY ON LATE WAR .50 CALS THE DEFAULT BELT IS BEST! BECAUSE THE FIRST BULLET IS THE CRAZY HIGH VELOCITY INCINDIARY! It all makes sense now. Thank you so much, this information is invaluable.
@stupidweasels1575
@stupidweasels1575 5 дней назад
Reload speed is very helpful in arcade when reloads are done automatically in flight. Great for bombers and attackers.
@GoofballPaul
@GoofballPaul 5 дней назад
That information about the belts is probably gonna change everything about how I loadout my planes :O I wanna look into manual engine controls... don't know what I'll map them to, though, since I'm already using the numpad for missiles rockets and bombs ahaheheh ~
@Pat_Playz
@Pat_Playz 4 дня назад
Bro, that first secret validated me in using stealth when my friends always said not to
@raginasiangaming910
@raginasiangaming910 День назад
Welcome to WT! Anyone else remember when Gaijin got caught putting a an extra armor plate into certain Russian tanks? Or how you can now take out the carousel autoloader on a T90M and nothing happens?
@mahejo
@mahejo 2 дня назад
I LOVE see World of Warships ads in vids about War Thunder
@lonurad1259
@lonurad1259 4 дня назад
as someone who is a no life on warthunder, never knew that about the belt velocity. I am pretty sure most of us no lifes just use stealth because we find it easier to aim with.
@moro3170
@moro3170 5 дней назад
Dude the belt thing is wrong i was playing 10.3 air rb and i watched an a10 fire and some rounds which i assume are the hvap were faster than others which i think were I-T and the hvap had way more range to it
@Loudward__
@Loudward__ 3 дня назад
What the real difference is that realshatter can completely negate any shot as a hit. And if you do get damage, it’s often a hit or a crit. Pre Realshatter killing with guns was way more consistent.
@p_filippouz
@p_filippouz 4 дня назад
Ive played for 1900 hours and i had NO IDEA about those shell mechanics on plane belts I can't stress enough how much i want to thank you❤❤❤
@jr900man
@jr900man 5 дней назад
Fucking I remember "is3 weakspot not weak" -me ",no is weak spot trust me I know what I'm doing!" -everyone *We fixed an extra 200mm plate in is3 weakspot* -gaijin
@M4xXxIkInG
@M4xXxIkInG День назад
Rearming speed is pretty crucial if you are one of the few air AB enjoyers since it drasticly decreases ur reload time in the air.
@yoloman3607
@yoloman3607 4 дня назад
CEO of getting snailed is such a baller username I actually paid attention to shoutouts for once
@a_catfish5180
@a_catfish5180 3 дня назад
I’m pretty sure high vitality saved me like once when a missile took my pilot to within an inch of his life and I could limp to the runway
@Patte104
@Patte104 4 дня назад
"Rearm Speed" work in arcade mode! worthless in realistic battle where your bullet are limited (reload only in airfield). Pretty useful in arcade to have your gun reloaded while you are flying.
@samspeed6271
@samspeed6271 2 дня назад
Yeah, the stat card lies and it lies hard. The only thing it has that's useful is the sustained turn time and the max speed at altitude. What we really need are graphs like energy-manoeuverability graphs, climb profile graphs, that sort of thing. An EM diagram would show the turn rate, energy retention, G loading and speed for any turn at a given altitude.
@audeobellicus
@audeobellicus 4 дня назад
This video is incredibly useful! I would love to see a similar format video for Ground vehicles if possible, Cheers!
@Liniyka
@Liniyka 3 дня назад
Thank you! I'm afraid I am FAR less knowledgeable when it comes to tanks, so you'd have to ask someone else
@Brandon34098
@Brandon34098 2 дня назад
pre airbreak nerf the ju87 was broken op deploy flaps landing position deploy air break after stalling and nose dive with engine off for a whoping 60~kmph dive at max speed, got so many kills being a balloon with my tail gunner and simply defying physics in dog fights as well as using the mega slow speed to get sub 10 second turn rate
@TheEmolano
@TheEmolano 20 часов назад
That's explain why I can't hit jack when I'm using the stealth german belt, my brain is too used to the air targets 20mm to work with any other projectile XD
@plat216
@plat216 15 часов назад
10:25 you can still do this if you rip your flaps, this is the only acceptable damage that I'm aware of
@austin-kun5212
@austin-kun5212 3 дня назад
While this video covers air, I would like to say I experienced this War Thunder disparity with ground forces. I recently switched to the Russian ground tree after maiming USA for so long and it becoming stale. After a few days of grinding I reached the T-34, KV-1, KV-2, and SU-122. I was super excited as every video on these tanks go on and on about their guns, armor, and “Russian bias”. What I experienced was an absolute wreck. My tanks would constantly explode regardless of being penetrated or not due to the placement of the fuel tanks, a fact no one mentioned. I had to go into x-ray my self to see if I was taking too much ammo (24 rounds) before I saw the horrendous fuel tank placements. The armor wasn’t all that it was told to be either. I was regularly getting penetrated by Panzer IV F2, M4s, Comets, etc despite every video you can watch going on and on about how invincible that BR and tier is for Russia. It was this moment that really made me think about just how much information is out there on this game, how little of it is true, and how even less is actually useful
@farmcat9873
@farmcat9873 3 дня назад
@Liniyka dont forget that if you use Full Real Controls and turn in realistic battles you get a MASSIVE advantage in a realistic Air Battle over a person that uses Mouse Aim
@STDRACO777
@STDRACO777 3 дня назад
As a guy that flies bombers a lot (bite AB not RB) persition and accuracy on your gun crews do a lot. Yes those guys are bad. But 1 of those upgrades increases their engagement range. Having them fite 0.8 instead of waiting for 0.6 is huge. Its the difference of them at least firing at fighters when they get close to not firing at all. As most fighters tend to blow you up between 0.8 and 0.7. this helps allot if your crew has access to 20mm or higher whilst the enemy has nothing bigger than 50cal. As your guys might get the first hit that matters. weapon maintenance is also very important. As some guns have an overheat/jam rate that is rediculous by default.
@Fat-f7y
@Fat-f7y 3 дня назад
Getting a lesser game to sponsor a better game is 4d chess
@paulking7019
@paulking7019 2 дня назад
Someone should do this for the Tanks too. Is Protection Analysis useful? What is volumetric in war thunder? How much Is RNG used in determining what can pen the armor? Why do certain shells with less TNT filler do as much or more damage post pen compared to the same caliber and type shell with 3 times the TNT? RNG? How much Bias actually exists in game ? etc etc.
@nopens
@nopens 2 дня назад
Lies and greed is what war thunder is built on. It wasnt always like that, back when tanks first came out its was still so good, i donated out of sheer gratitude, buying fun to play but in no way competitive premium planes and tanks. Then WoTs downfall began and refugees from wargaming started moving onto WT and gaijews said "yeah, monnay". Over the next major updates economy became so bad, you basically have to buy premium time now and still get less than you got before for the same performance. Game now has literal graph of diminishing returns capped at 3 or so kills per match so in order to save time its better to join the game, get 3 frags then drop out to the next match. Gaijin promised there would never be riding or flying anything past 1960, definitely not planes with rockets and nonono premiums that allow you to skip early ranks. Guess what, if you start new you probably want that shiny radar equipped jet with SAMs or that MBT. But good luck grinding for years to get it without premium tank and premium time. Want more? I have more. Gaijin constantly represses criticism whenever they can. At one point they tried to have some presence at reddit, but got overwhelmed with criticism, said some bullshit about toxicity and went away. What was the topic of discussion? Hidden balancing mechanics, personal dynamic stat adjustment, obvious preference of the developer towards specific nation, bad balance, horrible endless grind for the sake of more grind, research trees full of copies, and more. Gaijin responded with running away then not fixing anything, then turning once fun game into vewy sewious simulator with modern tanks, planes and even subs. Then naval combat nobody asked for came out. And you know what i dont understand? When it was a genuinely great game that valued your time average online was around 20k players daily. When the game turned into the grindfest that robs you of your free time and will and gives so much less in return it suddenly spikes in popularity. And people whine about it and still keep playing. WHY?
@goliath3413
@goliath3413 3 дня назад
Im actually curious as to what people bind their numpad to. I've seen so many different things. I got trim controls, right alt combo for head/seat position, left alt combo for radar position, and for ground its suspension (hydraulics)
@ElycionWT
@ElycionWT День назад
"Panty Ho-229 isn't real, he cant hurt you" Panty Ho-229: 6:25
@admiral_alman8671
@admiral_alman8671 5 дней назад
The belt thing is so weird, I never heard of that before
@einfisch3891
@einfisch3891 3 дня назад
Manual engine controls is huge, playing planes like the spitfire that will cook themselves to death if you fly at 90% throttle prove how necessary they can be.
@tylerkelley4788
@tylerkelley4788 День назад
the bigger problem is the gameplay hasn't changed. Air RB is still TDM instead of a more "interesting" mode like Enduring confrontation.. there's this stupid culture where everyone is "nobody else can win only one winner", that makes teamplay toxic.
@zacharymarino8926
@zacharymarino8926 2 дня назад
The stealth belt of the AV-8B Plus also lies because it says no tracers but has tracers
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