anti piracy screens are just not screens, the rom detects it was pirated and changes up the game to make it unprogressable. this is found in The Legends of Zelda: Spirit Tracks at the beginning. you can watch it here ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-DWaxMZxiHWo.html
@@thesmilingman7576 no, this game was incapable of detecting a false copy. Usually the video and/or the sound is very bad and you can tell if the text is legit because it'll have the same font as most of the game
For those of you who were wondering what the screen at the end was, it says "Error!" "This is an NTSC-compatible Sega-CD for use in NTSC regions other then Japan and Southeast Asia."
This implies the game is a Japanese copy... even though the US themes are playing? But the message also calls it a Sega-CD even though that's only the US name for it? Feel like the author shoulda done more research.
Actually, this isn't how it goes. After loading, the Anti-Piracy screen is actually the "Fun Is Infinite" screen, just STRAIGHT to the point. Allow me to also point out that its not meant to be scary, and that Majin does NOT mean demon. It is the nickname of a developer. Japanese version is recommended for testing the code.
its very funny considering the sega cd roms are can be written into a regular cd-r and inserted into the sega cd without any problems the sega cd/genesis had no copy protection because it wasnt a 32/64 bit console (or it was not heard of idk xd). the first SEGA console to have copy protection was the saturn fun fact: the part at 1:14 is originally from the sega multimedia demo seen in 1992.
There's several reasons why. 1. Recordable CDs weren't widely available enough, and cheap enough for the average consumer to burn pirated copies of Sega CD games. 2.Computers weren't powerful enough yet to be able to burn pirated Sega CD games to CDs. During 1991, most consumers were running either MS-DOS or Microsoft Windows for Workgroups (Windows 3.1). Most computer Processors weren't strong enough to to run NES games. 3. Storage media wasn't big enough to store Sega CD games. You potentially could fit a couple games on a hard drive, but it quickly take up space and end up waisting free space for other useful things. This is back when 20GB was a big thing. 4.The Internet wasn't really invented yet, and BBS through modem/dial-up (Bulletin Board System, communication through modems before the invention of the Internet), at the speeds of the average user would take eternies to download when coming to Sega CD games. 5. Sega CD or CD writing software to burn pirated copies to CDs weren't possibly invented yet.
I just encountered an anti piracy on this game last night. Here’s what I saw: 1st level: normal 2nd level: I get thrown into a late game stage, the music stops, turns into the anti piracy music 3rd level: back to world 1, everything is normal. 4th level: I watch metal sonic abduct Amy, anti piracy music kicks in, I don’t see them again 5th level: late game level again, level goes completely silent for sometime, before starting up the anti piracy music 6th level: Here is where it gets weird, I chase eggman through a never ending tunnel, I found out you can damage him. He runs away into a boss arena, and the anti piracy music kicks in. It is underwater, and he can’t be damaged. He has bubbles of air circling around him, which restore your air, but that’s it. You’re essentially locked in a drowning death box. Normally, when you fight him on this stage, the bubbles that protect eggman disappear when you pop them, however it was impossible to pop them, as they would immediately respawn. The worst part is, I actually bought & owned this game, so I technically wasn’t pirating, but sega hates us. 😢
Corrected version: _Now that you didn’t take away the Sega intellectual property of the pirate software, the game is going to corrupt itself. I’m outta here!_
Yknow I feel like this would be in the same situation as the fun is infinite image where it'd be a lot less scary in the Japanese version with the music
First of all the anti piracy screen of the sonic with the disc that you control c and then ctrl v was from the windows 95 ver witch was made in 1995 so that means this is fake
This is not acually real, this screen was use for a secret code you put in the sound test The original reads "infinite fun sega enterprises image by majin" for you who dont know who majin is, majin a nickname for one of the landscape designer he use it as a signature to stand out, fun fact: the music use is in the screen is the us version while the japan version has the boss music over it.