Thank you so much 👌🏼 I love seeing kind comments like this. And make sure to keep your eye out for more breakdowns coming your way, I’ll try and do every character eventually. And requests as to who I cover next?
Yo man good video, but jou missed a few mechanics/tricks that are vital for his gameplay/combo's. I found his full combo thanks to you tho. He has one 2 dash-cancel combo that does 9771, and a few others (with more dash cancels) that can do well over 11.000. If you want I can share what I have found.
@@MrAlberonen so the around 9971 (it was even more I checked) one goes like this (ps4): charge Q1, dash towards opponent while shooting Q1, jump at the last hit, go into your air B&B (□□tilt□ tilt Q2 ), dash cancel, □□tilt□, dash cancel, □□charged tilt Q2. The basic combo's utilize Q1 at the end, and tilt Q1 is great to hit people if they recover mid-air. But Q1 is also a great engagement tool while dashing. Also you might wanna try out charged tilt Q2 (the red grab), while having Q1 charges, ...it's amazing. ( (Q1 charge)□□charged tilt Q2 is a great combo starter when they block). Tilt Q1 can be dashcanceled into Q1 into air B&B. Q2 can be used as combo ender to create distance/ protection when they engage. Things above will certainly improve your damage output as seiji. Also when playing... CHARGE Q1 AFTER COMBO'S...for the love of God every oppurtunity you get charge that ****. That was it, quite a bit, sorry if I sounded to harsh first. Keep up the good videos man.