You are allowed to use it, just not with any third party applications, which means u have to be on windowed mode, cender and chronicle have been using it in emea
For anyone who needs it, you can true stretch by “disabling” your monitor in device manager (don’t worry, it still works). Pretty sure you have to have a second monitor, or Valorant won’t think you have a monitor plugged in. Once you’re in game, select your second monitor as output display and use whatever res you need to get the display to stretch. Don’t hit okay, just back out. It’ll work immediately. If necessary I can make a short vid, but this has worked for at least a year now.
@@CHlNY donot do this. It does actually work but it could cause potential monitor damage because you arent supposed to use windows to do this. Do this at your own risk. I personally highly recommend using winexplorer to do this.
I'm glad he knows it's slow. I'm really surprised if he's comparing against CS. As an overwatch player these games that punish movement just feel so slow. Gotta play neon for any stimuli within the first 20 seconds of a round. Not to mention the pre round 45 that happens like *20
been using true stretched valorant for 2 years using winexp and nvidia control panel (1280x960). Makes the character movement feel so much quicker and not quite as fast but similar to csgo. Always disliked the visibility of valorant on native resolution and could never get used to it coming from cs. True stretched is really the only reason why I still ocasionally play
Yeah but u gotta do that process every time u start the game i was doing the same thing than u an is a pain, id' rather just get used to the normal res
do u feel input delay or mouse delay when u use this method? cause i do feel it has some delay compared to playing normal res, i think its because you are forced tonplay on “windowed mode”
@@defuzeSHORTS nope dude. I use windowed. Not windowed fullscreen, I can show you the way i fullscreen it and my whole process on my channel. my setup takes no longer than a minute :)
completely agree. playing cs 16:9 feels just as slow as valorant.. i rlly wish we could play true stretched but its never going to be allowed for so many reasons
@@tomschluenz you dont know what ur talking about, they used true stretched just without the software, so it stretched the game but kept the window tab on top open, but it was still true stretched, it is allowed just not with the winexp software
@@tomschluenz its literally true nga, all winexp does is remove the window bar, u can get true stretched without the software, chronicle is now using it, and cender and marteen used it once and some other emea pros
I don't really agree, it's just a personal preference. There are plenty of CS players that play native in CS2 or simply use 4:3 black bars, not stretched. I'm nowhere near pro level but after thousands of hours, reaching lvl10 and frequently switching between native and stretched over the years I can safely say there is no huge benefit. I think what actually helps is 4:3 letting you focus more since there are less distractions on your screen, however aim shouldn't be affected at all. So calling it OP is bit of a stretch, pun intended.
You're objectively wrong. Stretched allows you to react much faster, by making targets larger and consequently more easily visible. Every pro player that uses native compensates by keeping their face 2 inches away from the monitor (google Yekindar, Ropz, Elige, etc.)
@@bla_ank "Stretched allows you to react much faster" wow, exaggerating much? many pros play stretched and sit just as close, it's no exception. if it would really make a huge difference, they wouldn't play native. many choose to do so because it simply gives a higher frame rate as a byproduct and they are used to it for ages. don't be that guy that falls for the placebo. if it works for you, than good. but don't try to make claims that it's objectively better when it's simply not the case. there are plenty of other factors that play part in it. why are there rarely people playing these comp games on 32" monitors then if the size would matter this much...
Personal pref sure, lots of things contribute to how good you are at valorant besides raw aim, but if you look at aim labs there is a guy named 70 fov who has tons of high scores on scenarios with small targets by changing his fov to make targets way bigger, especially when it comes to stationary targets his high scores are laughably higher than anyone playing native res, for raw aiming bigger targets is actually better
@@cammmlawton it's easier if your horizontal speed gets compensated, but if you just stretch the screen where the horizontal mouse movements is way faster compared to vertical, than your muscle memory will be identical.
yes 2 years ago when True Stretched on Valorant wasn't a thing. He was talking about the "stretch" that only stretches your ui and crosshair through the menu
@@bizzle_cs Let me explain it to you. There are 2 ways to get true stretched . The first one is the one Tenz showed but it has bars on the top and the bottom of the screen which is is annoying. The 2nd one and the best if you aren't a pro is through an app called winexp you put the stretch through there and NO ITS NOT BANNABLE since its not even running in the task manager you just put the stretch and close the app. Its only bannable if you use it in VCT
there's still input lag and someone with his reaction time will definitely notice a huge difference in a bad way. He would change it back instantly lmao
Stretched res doesn't delay your pc the way you stretch your display does, the method that isn't allowed on LAN is the method that is worth using (i.e. same delay as native)
There is no "the best" true stretched res. Your monitor is probably 16:9 aspect ratio. If you choose 4:3, 5:4, 1:1 or 16:10 aspect ratio, your Valorant will be stretched, but you must follow some tutorial on how to do it. For any aspect ratio you have numerous resolutions. Google it.
The only reason Riot will not introduce true stretch is cause CS players would easily dominate. I have 10k hours in CS, tried true stretch in Valorant, and in less than 100 hours I hit Ascendant, won many games against immortals. It was feeling natural to me. I hate 1920. There was always that feeling of input lag cause you must use windowed mode, you also need to change your desktop res and it got boring, so I stop playing it. If Riot was smart, they would introduce true stretch and attract many CS players.
It wouldn't be the resolution that made u hit ascendant. You had 10K in CS. I have a friend that has like 7.5k and he hit immortal like 3 acts off the rip being new. CSGO technique transfers very well in Valorant. You cant pin it all on a resolution, when you have more than an entire year total playing a tac shooter
@@oscatMeow Yes, but stretch in Valorant was on point with stretch in CSGO. So I could easily transfer all my CS aim knowledge into Valorant. I can't play 1920x1080 it just doesn't feel right for me. Plus the game is faster and more fun.
theres a reason why valorant doesnt support it. cs supports true stretched in their res settings but in valorant you need to use a third party program that allows you to do this. Its pretty obvious with its banned in lan
@@elliotlingofe7383 yes but everyone has access to it, if you have a pc you have the ability to get true stretched res. if anybody chooses to not use it, well then, that's on you. its not a advantage if you dont like it
@@cxclone its because they are running a stretched resolution, but in valorant when u change to a stretched res, the player models dont actually change in width, which is where most of the benefits of stretched come from. So when they show the povs of players in lan it is showing that they are running a different aspect ratio, but the player models remain the same
Valorant "stretched" res only stretches the Ui, none of the in-game visual stuff, in-game models and all that True stretched is more like in CS where things appear wider with the trade-off of things feeling like they move faster than they really are
@@gsand2892 yes, true stretch comes with the same benefits as in cs. But since its not built into the client, and u have to use 3rd party to play on it in valorant, its banned on lan.
For anyone who needs it, you can true stretch by “disabling” your monitor in device manager (don’t worry, it still works). Pretty sure you have to have a second monitor, or Valorant won’t think you have a monitor plugged in. Once you’re in game, select your second monitor as output display and use whatever res you need to get the display to stretch. Don’t hit okay, just back out. It’ll work immediately.
There is indeed "stretched", its called ture stretched and in order to use it, to need to window your game and set your monitor to 4:3 res and then use a program called winexp to disable taskbar. It is bannable tho because it gives you an unfair advantage
Tell me you have no idea what the difference between stretched resolution and native is without telling me you have no idea what the difference between stretched resolution and native is
except stretched means you're removing pixels, which at radiant level will cost you rounds especially if your teammates aren't giving comms, because you won't be able to see finer details as easily, so if you miss anything, it's an objective disadvantage. I think that the point about seeing things easier is valid, but it really depends on your monitor and your setup. If you are fine playing super close to the monitor, then stretched res won't do much for you in valorant (especially if you consider that the FOV doesn't actually change), and utilising your native resolution will provide greater detail, which won't make a huge difference at lower levels of play, but it's still going to be objectively better for players who are aiming to maximise their advantages. Reducing your resolution is probably comparable to lowering your mouse polling rate. You might be fine on a 500hz polling rate, but 1000hz is simply better even if the difference may not be noticeable to most players, or at least to the average player....