(STORY SPOILER COMMENT) The first ending shown is hilarious when considering the main character 'messiah robot' reveal later in the game. imagine you're the person who designated the android to sacrifice itself to save the ship, but your robot just says "nope, bye losers" and freaking leaves 😂
I love all of your reviews and this game has a special place in my heart so thankyou so much! Actually just a while ago I was searching for a retrospective on this exact game and found nothing...so to find one of my favourite youtubers covering it actaully made me very happy
Seeing as the big red button doesn't just blow the ship up immediately in a "screw this!" kinda way, it also changes to say "Oh no!" this could only be a silly additional end put in as a reference to Psygnosis' own Lemmings. Sentient is a very curious but intriguing game, I had the demo on a PS demo disc and couldn't really understand what was going on except for completing some basic objectives. I saw Supergreatfriends very entertaining playthrough which I would suggest to anyone who doesn't want to actually play but enjoy seeing someone stumble through it.
How have I never heard of this game? Amazing video, this is why I love this channel. The best bad games are the ones with high concepts and loads of unrealized ambition.
I'm pretty sure I never completed Sentient, but I played it a bunch back in the day on PC. It blew my mind how much it felt like a "true simulation" compared to other games of the era (at least that young me had played). Great soundtrack too, going to have to find that again now.
Thank you so much for this! I watched a full let's play a while ago and damn was it difficult to put together what was going on. Very much appreciate the breakdown, I think I finally get it now :)
I played it when it came out after being mesmerized by the demo. No other game has ever been able to make me feel as claustrophobic and locked-in as this one. The neverending sense of being hot, sweaty and tired, locked in cramped environment and slowly inching towards the sun and certain death is like no other. I love this game.
Your videos kick ass. Each one I've watched I went in with no foreknowledge of the game being discussed, and each time I've come away transfixed with the strange fiction or unusual game experience you've detailed. I watch a fair amount of video game video essays, and that's not usually the outcome. Keep up the great work!
So this game does actually exist and wasn't one of them fever dreams I had. Always wanted to know what the hell did I witness, so thanks for the video, Gilgamechasaur. "Profoundly ugly game" lol
I was really impressed with Sentient graphics on the PS1, it was really the first facial animation and the first time we saw so many unique face. The dialog tree was really advanced. We really felt like we were on a real space station. Everything was possible, it felt unlimited back then. I played the game on day one and it became my favorite PS1 game, even though I could not get much far because I did not understand english well enough back then (french Quebecois).
Amazing, i always wanted to know more about this game, myself not being able to get very far past the medical bay. I enjoyed your Commander blood video too thanks.
Hmmm, I've never heard of this game...but after watching your video, I have to wonder...Psygnosis was spun out of the ashes of Imagine and this game seems, at least in some form, to be very similar to the mythical "Megagame" itself, Bandersnatch.
I was hoping someone would cover this in the modern age. A curious piece that simulates "AI" interactions. No one has even bothered to record the PC version too. Glad you've satisfied my curiosity that it's not the definitive version. It looks like the ps1 might have been the main version, ported to PC.
It was indeed due to Sony having accuried psygnosis a ps1 title ported to pc it was designed as a pc title but the publisher decided the pc version could not be better than the ps1
Awesome video. This games builds such a sense of despair, claustrophobia, and astrophobia, it’s not meant to make you feel good in any way, unless you like detective stories that take place in a post apocalyptic future, where you reside in a scorching hot mining satellite that’s falling towards a sentiment star. A classic video game trope😂
The game felt familiar but I couldn't point out why until you said Paranoia. This game very well could be made into a Paranoia adventure. The game can be fun but requires people that are willing to play along with the setting and wont power game.
When I hear "real time adventure game" I think of a game where npcs's ai have agenda to accomplish and will do actions concurrent with and independent of player character's own. I think The Last Express does that despite never playing it.
Yeah, there's a few things that prompted me to consider it real time. One is that there a couple of timed events that happen regardless of your actions. NPCs have their own routines, like radiant AI, but one thing more is, unlike other games that would teleport them to meet various script -related requirements, if you give information to someone that advances the plot, you can follow them and see how they act on that information. if someone needs to speak to you, someone else has to move through the ship to try to find you to tell you about it. It sticks to causality in a way that most other games don't.
I love how you are able to do your research and somehow find the most upsurge games yet I am unable to reremember games I should play or find and don't get my started on the research I do. Also I'd love to see more symbolic games like this with stories like this. But can se please stop mixing spiritualism and sci-fi along with the old shaman women. But it's very cool
It's stretched. The original aspect ratio would have been 4:3. Not everyone likes it when the aspect ratio gets stretched, but I hate playing with black bars, and you typically get used to it after playing for a bit.
@@joe--cool It reminds me of the clueless people with their brand new 16:9 CRTs who watched all their programs wrong! It was driving me mad! @Gilgamechasaur The TV is only the canvas to draw pictures on, be it 2.35:1, 4:3, 2.78:1 or 1.85:1 There is no need to FILL the canvas!
Thanks, I'm flattered to even be considered in the same sentence! And Dungeon Chill did Ripper! I wanted to do that one too at one one point! It's a fun one. Christopher Walken really chews the scenery in that one.