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The craziest thing is the devs knew about all of these, as there are no progression blockers. They even intended us to do these, seeing as there are these secret rooms specifically placed after them. That means there must have been a good QA team, too. These must have made test walkthroughs a breeze. Kudos to them all! 👌👍
Well said. Amazing accomplishment from MercurySteam. Though it has to be said that not all „skips“ were foreseen. For example when you get phantom cloak before charge beam it will still show Samus with the charge beam in the cutscene when you defeat Corpius.
Well here’s the thing, is it’s pretty easy for them to know how about sequence breaks when for the most part the game is very restrictive. I’m not saying this like it’s a bad thing, it’s one of the benefits of restrictive design, because knowing where the player will be and what power ups they will have allows the devs to design routes that allow you to break out of the restrictions. There aren’t near as many sequence breaks as there are in super Metroid or hollow knight (which doesn’t really have a linear structure at all) but the benefit is that it means each sequence break can be more hand crafted by the devs. It would be near impossible for the devs of a more open game like SM or HK to account for every sequence break because of just how many paths you can take, but in a more restricted game like dread they know of all the sequence breaks, so fleshing them all out is far more manageable.
Even though some things aren't intentional like Pseudowave but at least they didn't patch that out even though they patched out invincibility (which I personally only use to get through heated and cold rooms suitless with the exception of the super missiles early room cos I don't wanna feel like a cheap motherfucker)
So on my first playthrough I got lost after getting the Flash Shift. I somehow made it out of Burenia and combed all of the map trying to find where to go. During my endeavors I found the orange teleportal to Ghavoran and got the pulse radar immediately after getting the flash shift. I don't even remember how I pulled this off but the fact that I accidentally pulled off a sequence break on my first playthrough goes to show how expertly this game is crafted.
The orange one? You probably missile spammed a storm missile door, my brother was trying that and he lacked the necessary patience. It seems you may be able to try it
In Metroid Fusion, in the aquatic zone, there was this insane shinespark trick that allowed you to go back to the start before you were supposed to. Amazingly the devs knew this and left a message on the computer for the player to receive, basically congratulating them on achieving it. I suppose this is like an homage to that, on a whole other level.
best part about it is, using momentum you can freeze the balloon enemies blocking your path before diffusion missile, and get the message without doing any of the shinesparking. skip the skip!
@@Mikau888 semantics, they pay their respects to it in the series. Did Samus Returns have (intentional) sequence breaks? I didn't notice any and I beat it a couple times. This isn't the same studio that made the original Metroid games.
@@samuraicupcake289 It's not semantics, whether you like it or not lol. That's not a catch-all for anything you disagree with. Samus Returns had sequence breaks as well. It's throughout the series. This is like saying "Dread has the morph ball, therefore it's an homage to when they had the morph ball in Fusion!" _What?_
I discovered early Scan Pulse and early Cross Bomb on my first playthrough. Having the previous Metroid games under the belt definitely makes the sequence breaks easier to spot. In fact, you can get Scan Pulse way earlier than this video even shows. As soon as you get Grapple Beam and/or Morph Ball Bomb you can get to the teleportal that's just above it.
Ok, I've been doing a hard mode playthrough with sequence breaking, and I thought there was no way to actually get Screw Attack after GS, since the frozen Artaria section appears very locked off. Mind blown.
That method of getting screw isn't even really worth it. Better to beat the experiment and go back via teleporter. Early screw with the camera lock glitch in the suitless route is easy to do though and saves a lot of time.
Actually, it's stupidly easy to get the Screw Attack immediately after an early Gravity Suit without needing to use a glitch. All you need to do is to use your Speed Booster to launch yourself up the shaft towards the elevator to Ataria that would otherwise require the Space Jump. From there, it's just a straight path forward to get the Screw Attack.
@@bdhdr4226 easy they say. You have to memorize the fuck out of the map and audio cues so your not stumbling around and not get yourself killed or soft locked
Each one of these Sequence Breaks can only be done at specific progress levels. You should mention when at the beginning of each section. For example when can I attempt to Sequence Break the Space Jump? And also, what cool new things does each Sequence Break allow me to do that wasn’t possible before? For example, the Morph Ball Bomb Sequence Break gives you access to Samus’ badass Kraid instakill!
Once you sequence break for the Gravity Suit, use the Speed Booster to go up the shaft to reach the elevator that'll take you to a frozen Ataria. From there you can access an early Screw Attack. Once you beat the boss guarding the lava chamber, head for the upper left corner of Dairon to get back to Ghavoran. From there, you can get the Cross Bomb early by using the Speed Booster to ascend the shaft. Then, use the Screw Attack to get early access to Hanubia, which will then take you to the top area of Ferenia. You can opt to work your way back to the Ghavoran entrance to get an early Space Jump (Cross Bomb + Speed Booster) before taking on the Storm Missile Boss, who dies in like three seconds with the Screw Attack and Space Jump. This is my glitchless approach to speed running the game. It's very reliable if you want to beat the game in under 4 hours but still want to end up with 65% of the items before facing Raven Beak.
I do the same except I don't take the space jump. You can acess the part when that need space jump with a shhinespark or infinite bomb jump anyway, so it's not that usefull
Was bout to say, I didn't quite understand this video for Pulse Radar cus that isn't even sequence breaking at all. You're supposed to get Pulse Radar right after Ice Missiles normally. He didn't even do anything special, so not even sure why that's here. And yeah, I got Pulse Radar right after early Grapple Beam by using the Orange teleporter in Cataris.
Ftr the route shown for Early Pulse Radar is actually the intended method. I believe the early path simply requires collecting the Varia suit and maybe grapple beam then taking the Teleportal from Cataris to Ghavoran.
That shortcut to the Gravity Suit played a hand in getting the "Under 4 hours" time. Although I kinda screwed up the first time I used it cause I didn't get the Space Jump beforehand so I had to take an alternate route back to Ghavoran. Via the orange teleportal in Cataris. Getting the Screw Attack before the Storm Missile makes beating the X that has it a cakewalk since you can neutralize the attacks it comes out with before you blow up the Core X to get the upgrade. The sequence break on the Super Missiles also played a hand in the play time factor cause it allowed me to nip a few boss fights in the bud. Didn't bother doing the sequence break for the bombs before the Kraid fight cause there was no way to backtrack to Dairon without a teleportal to save time. Luckily I found out that Kraid's classic attack of launching those projectiles from his belly can be stood on if you time a jump right. Starts with the low one, then middle, and finally upper. Timing all three jumps correctly will let you grab that Spider Magnet point without having to belt that spot on Kraid with either beams or missiles.
I didn’t know that screw attack sequence break, I usually space jump on the corner to get the upgrade before freezing the map and therefore skipping the experiment boss fight
I figured you would have shown getting Pulse Radar from the Cataris teleportal tbh and also I was wondering what that path in frozen artaria was for because I got part way through it but not all the way But I think you can also get screw attack early with bombs and space jump There's enough time to get through the cold rooms before the entirety of Artaria freezes over etc
09:36 EARLY SCREW ATTACK like that means you can leave the area frozen forever? it's crazy to see they took the time to create frozen versions of a huge chunk of the game most players won't ever get to see!
I feel like the fact I didn't get any of these early or even try and just grinded through the game makes me more of a badass and I take great pride in that.
@@weatherman1504 I just started sequencing breaking, man the glory of completing hard ones >>. I like playing the game first on my own and then sequencing breaking, but it’s hella fun in Dread
@@JJ-kd5mx Same. Dread might not have as many big sequence breaks as a game like Super Metroid or Zero Mission, but it still has quite a few and all of those are awesome.
The gravity suit early is really surprising to me. I think all of that was intentional gameplay or at least semi-intentional in the sense that they didn't try very hard to stop you from delaying fall state underwater to preserve height. If you know that the morph ball shaft after that shine spark puzzle is there, then gravity suit is basically free if you're far enough to have grapple at least.
The early screw attack (9/10) is the most impressive. I've seen many sequence breaks but not that one. I didn't remember seeing these areas frozen, that's so new to me.
I actually did it on my first play through, I wanted to see whether I could bomb jump up through the morph ball ramp, and then after that I just explored until I stumbled upon the screw attack
For early bombs you can actually ignore the damage boost and make a left in the room before it, it’ll still lead to the same place, I had to learn this the hard way on dread mode
There was also a slide jump I had to do (didn't know about the other path you took) to get up there that I managed to pull off that allowed me to get the bombs
It's possible to get the early Space Jump without glitches (requires Morph Ball, Bomb, Speed Booster, and Ice Missile): 1) Get the early Cross Bomb as shown in the video. 2) Enter Ferenia from the Ghavoran transport. Go past the initial room to the next room to the right and make your way all the way to the bottom, until you see another door exiting left. 3) Open the door then charge a Shinespark heading left. 4) Without discharging the Shinespark, go into Morph Ball and with a little running start, jump towards into the vertical shaft heading down, placing a Cross Bomb mid-jump as close as possible to the ceiling along the left wall. 5) When Samus hits the ground below, activate Shinespark straight upwards and grab onto the ledge of Morph Ball tunnel that was just opened up by the Cross Bomb. This leads you straight to the Space Jump. I usually do this right after collecting Cross Bomb, and before heading back to Burenia for the early Gravity Suit.
Honestly I find this a much more comfortable route because I can come back and take out Escue after I get screw attack and while I'm back in Ferenia for Wave Beam (so I can quick kill it with shinespark + screw attack).
These are freaking sick. I just finished my first playthrough, and I did a sequence break that wasn't on here. I figured out the timing for chaining morphball bomb jumps, and used that technique to get to Ghavoran early with the orange teleportal and got the pulse radar before being able to explore any of Ghavoran
Ugh.... i rember trying the early game kraid quick kill sequence and that graphel beam was AKNOYING AS HELL!!! easy took 30+ attempts just getting through the lava room with slide jump alone
I don't know how, but I completely skipped the pulse radar on my first playthrough. The only reason I went back to get it was because raven beak was an over-absorbent damage sponge to beat without enough missiles.
I don't remember how, but I definitely got the pulse radar much earlier than the method posted here, even on my first playthrough. I do it every time, you can get to the teleporter from Dairon to Ghavoran pretty early.
I really like how some of these are blatant glitches, like early Phantom Cloak, while others were absolutely intended by the developers, like early Screw Attack
Was able to do the early Supper Missiles sequence break at 3:25 on my hard difficulty run, but for some reason I can’t seem to do it on my dread difficulty run. Hopefully I’ll get it next session. Appreciate the video!
I actually got a power bomb upgrade very very early in the game like right after the first Emmi but I don’t remember how bad it was an accident. I just recognized it though the game didn’t let me use it as its “unknown”
3:25 considering another video about 100% completion were trying to access the healthupgrade part with the help of the screwattack and gravitysuit i already considered demented ... ... this is demented times a hundred ..... MILLION! ...
i used early phantom cloak to go further back when i only had the demo, i could fight the boss hoever the game crashed before when i aquiered the phantom cloak
I have to get the cross bombs early if I want to get space jump early, because I can't break open that chasm with that glitch in the Northwest corner of Furenia for the life of me.
Counter hits also let you use charge beam early. Its supposed to be physical amnesia so she should still be able to do it, granted in that cutscene it makes no sense, but in the counter hits its a more instinctive thing imo so it works.
@@elquiltro92 you don't need space jump to get it in any% currently. You go there straight after speedbooster and grapple. And you don't even need Varia or Gravity suit to beat the game.
You're not alone! Those EMMIs are designed to get under anyone's skin, no matter their age or experience. The fact that they can still freak you out just shows how well the game nails the tension. It’s all part of the thrill, even for someone as tough as you!
the one thing i´m always wondering though ... can you get the screw attack before the spacejump though? ... because particularly these two upgrades turn samus into a near godly flying ball of death ...
Este juego es mi favorito a la ves q castlevania y resident evil lastima no puedo comprar un nintendo swich pero estoy jugando metroid samus return in citra ds pero este esta genial Espero jugarlo algun dia
Lol I don't get it... How is that early Pulse Radar? You already had Ice Missiles. That is when you're supposed to get it normally. You can actually get Ice Missiles much sooner, right after you get the Varia Suit & Grapple Beam. There's a teleporter you can reach in one of the hot rooms in Cataris that will let you get the Pulse Beam much earlier than this.
I imagine you have to kill the experiment X as otherwise too much of the game is inaccessible, unless you somehow skip the flag that triggers the freezing effect
@@liamtreat5194 This is correct. All current any% routes (even the No Major Glitches Category) skip Frozen Artaria entirely. The NMG route actually gets Screw Attack BEFORE Gravity, to avoid Artaria being frozen. In NMG, after you get Gravity Suit, you basically head back to the green teleportal > Ghavoran, and then go get Cross Bombs early and head into Hanubia. Because you got Screw Attack early, you have no reason to go back to Artaria, no reason to go back to Cataris, and thus never do Experiment Z57.
How do you skip experiment??? Elevator is frozen until you kill it, so even though I used the break in the vid to get screw attack, I still have to circle back and kill experiment to thaw the elevator to leave. Only working transport is the one to frozen cataris as far as I am aware
I must suck super hard at this game to not even be able to get the very first pseudowave floor break to work. WTF. Over an hour into blasting the floor with NO results. WTF am I doing wrong?!?!?!
You also messed up on the part that says how to get out. It just shows the beginning of how to get Gravity Suit early. You were supposed to show a clip of getting back into the little tube you went up to get Crossbomb early.
That’s not early Pulse Radar, that’s just Pulse Radar. Early Pulse Radar is going in the Orange Teleportal after getting Varia and Grapple. Also, it just seems like many of these clips should have been re-recorded or just practiced at least once, because the movement was so clunky and hard to watch…
The 2nd wall jump when doing the Super Missiles is INSANELY difficult. It just plain doesn't want to work unless your jump timing is absolutely perfect. The rest of the wall jumps are easy as pie, but that one jump is just so damn hard. Takes me a good 20+ tries every time and it's always that jump that messes me up. I think it has to do w you having to jump so close to the bottom of the wall, the game acts effing stupid about it. If you're too low on the wall near the bottom lip it just plain doesn't let you wall jump & that is so damn dumb. I wish they'd fix that crap cus it's a really stupid programming quirk.
I hate my hands, I've got arthritis pretty badly and my hands are basically always swollen so getting them to cooperate and move quick enough to do some of the shine spark puzzles is impossible for me, and it sucks because my ocd won't let me leave this part of the game until I do, which is kinda ruining my experience 😕 I'm gonna keep trying until my thumbs fall off, which speaks volumes about this games overall quality, having a blast with this game just wish my hands would cooperate
@@Koko-pm4qq Thanks lol, i managed to do all the shine sparks that i wanted to anyway, I have learned to take ibuprofen about an hour before I want to play video games 😅🤣 I run air guns/equipment all day at work and it's done a number on my hands, this getting old stuff is annoying
Not really. After you learn some of your favorite sequence breaks, and experiment with some of the game, it's much easier to take those routes than what the developers intended
Has anyone ever thought about the fact that Samus already did a sequence break the second she learned how to party attacks? Like, she fires a charge beam if you get the timing right soi guess MercurySteam made that one mandatory
only complaint for the video is the lack of explanation of the "how" behind each of these sequence breaks, just the "doing" of them. as a casual player, how am I supposed to know how to trigger speed boost faster, or any of the other tricks you showed off. Yes it shows it's possible, but not how to actually replicate it.
you aim her gun into the ceiling while jumping into it, and if you're lucky, her gun will be inside of the ceiling for a brief time, during which you can fire and your shots will only be stopped when they reach the other side of the wall