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Small input but I prefer seeing the normal card art, not the showcase art. I don't recognize some of these guys by name and use their art to identify them.
@@fabriziocassolinogonzalez2765 You are missing the point. Everyone immediately recognizes the normal art. Not everyone recognizes the showcase art right away.
I'd prefer the showcase. These are more recognizable for me. Thank you using that. I will try my best to contribute monetarily by joining your patreon!
Honestly, I feel like Aphra works best in green. Next to Kylo, it is probably the best leader to use Palpatine's Return in. The only downside would be the random mill as opposed to discarding cards via Kylo
My beloved Vader finally getting appreciation, that escort skiff with phase 3 dark trooper is amazing against aggro, having devastators and dragons is usable against controll and that 9 ramp cards are amazing.
❤ for Doctor Aphra. I wish she was better. As someone who’s played a lot of soft control, I am happy to see Palp in A but surprised to see how low the Iden decks are compared to Krennic. I think she is on the same level and should join him in A tier I do agree that Tarkin is one the hidden gems in SWU rn though. It’s super strong
I am able to beat all types of decks with Qi’ra Green. Think you underestimate her resource 5 flip + Barrage. Green/Blue/Villan combination also has some powerful removal plus end game units.
I’ve been playing double green Hondo. Enterprising Lackeys and Maul is a vicious cycle. Attack with Maul and deal damage to EL, smuggle it next turn, xp to Maul, damage to EL, etc
I also didn’t see any Cad Yellow on this list. A new one showed up at our locals and wrecked pretty much everybody except for my Command Palp. It was really scary
Awesome video. Might consider a video about the topic of which Colour covers which area? You mentioned it in this video and would probably interesting. For example: blue at a whole is centered around control and heal. Blue villain shifts towards late game control with board finishers. Just show some examples to give an idea of the core of the colours.
Hurts to see mono gar in C.... but it makes sense. Lots of the popular decks for him are pretty bad. I've been cooking my own mono gar list that hasn't lost to aggro yet! And proves to do well into lots of the top midrange decks. Will be fair though haven't tested at all against control but I think ive built it where you have enough answers. Wish gar was a more popular leader because I think if you build around him correctly he can be devastating.
@@doomfunk it was in osnabrück, germany. Also was a qualifier for the first german open in september. 7 rounds swiss without topcut. 1st and 2nd was boba yellow 3rd boba red and 4th Sabine green. I came in 10th as Qira/green. I believe there was 1 kylo/red and 1 new han/green in top 16. The rest was legit only boba and sabine.
Kinda surprised about Palp Yellow vs Green. Played a lot of both and seen across matchups, yellow Palp seems a lot better than Green. Even tried you deck list green and yellow just performs better imo.
Some things I disagree on, mainly Palp Green being in A. It's easy S tier, with the best deck in the format being Han Green, Palp has an incredible match up against Han bumping it to S IMO. Solid list overall
I can definitely see an argument for Palp green. Boba Yellow and Sabine Green are what I consider the most powerful decks in this early set 2 meta, and he does not perform well against Sabine green especially.
@@VeiledShotSWU I largely started with the recent build you put out and slightly modified. One card that was big that I used was choose sides. I was able to trade tie LN for some beefy ground units that were upgraded
100% agree that Vader Green is amazing right now. I honestly think Vader ramps better than Han in some ways. It’s just not getting the shine it deserves
Biggest disagreement is where you put fennec. I’m an enjoyer of fennec red and can beat most aggro and control decks. Admittedly I lose pretty bad against midrange tho
I played quite a lot against Vader green and for me it was super unimpressive. Even if all the ramp, he comes to play so late that for the most part he's either late to party and watch his base die, get wreckered, rivals fall , cads mauled etc etc etc. Han does everything he does, but better. Cad is better at pinging. Palp is better at controlling.
Please try out a Thick Hero Boba with a yellow aspect. Lots of uses of ambush and other keywords with him. Definitely not S tier but it can feel quite nice.
You need to add Vader red on this list. I been playing with him and will bringing him to a tournament. He is really good I can give you the deck list to try out.
For hunter I’ve been toying with Double Green and honestly it’s been very solid and fun ramping with Resupply, spark of hope, and command to ramp. I built aphra in red because kylo’s tie silencer can be played off her milling also great smuggle upgrades to maybe make an aggro deck out of. I haven’t tested that yet though. I think both could be better than D tier.
So you actually cannot play the Silencer with Aphra. Silencer states that if it's discarded then you may play it this phase, unfortunately, Aphra's mill happens during the regroup phase, and in order to play something you must be in the action phase, so you move phases before that is possible.
@@VeiledShotSWU mmm so it does lol. I still think it’s a better deck to go aggro than go control. Getting a 5/5 on 5 if you meet her conditions is pretty good and with smuggling hotshot blaster or fallen lightsaber that would make her an 8/8 body plus all the cheap 1-2 cost units that come in with a 2-3 power can overwhelm better than her trying to control in blue.
Also, highly disagree that Rey is much better than Chirrut. The benefit of Chirrut is not Voltron'ing, and it never was--it's him coming out a turn early and having near un-disruptible Force Throw synergy while he's out. He's generally a far more aggressive leader than Rey, which works way better with the color combo. Rival's Fall isn't a big deal for Chirrut. He's had way scarier threats in Set 1.
Han Mono Yellow just won Saturday and Sunday of SCG Baltimore. It was dismantling every meta deck. I think I saw one loss all weekend against Sabine Green.
@VeiledShotSWU I don't think the decklist will be released. I could give you anecdotal stuff like what the pilot said about their deck and what people who played against him saw.
I’ve solved the mystery Friday -Han green and sat/Sunday yellow han. Rebel resource has interview with the yellow han and the Han green has his list up on the SWUDB I believe
One thing I have to say by looking at my stats on karabast vs your tier list. Out of the decks I've played. D and C decks are all sub 50% win rates. B tier is the ~50% win rate decks (48~54%). A tier is 55~60% win rate and S tier is the 65+%.
@@VeiledShotSWU I have about 4 decks in each tier B through S with 15+ games that I'm going off of. My GI yellow is much lower than it should be cause I've been playing around with the 6 resource 30 dmg combo and making a meme deck around it.
Imo you’re underestimating control. Tie phantom is easily dealt with, for example with make an opening. Krayt dragon never was a big problem for me (iden blue or qira green) with cards like fell the dragon. You could even play imprisoned on it so you only take 2 damage. I definitely still have success with hard/ soft control
You can definitely have success with it, but not near to what it was in set 1. Tie Phantom isn't really "easily" dealt with, as one card isn't something you can rely on especially since entrenched and things like FiC don't deal with the actual problem that Tie Phantom poses. Not to mention entrenching a Krayt Dragon doesn't deal with the problem either, if you're entrenching Krayt Dragon you are losing most of those games. Problem isn't each one of these threats individually, but rather the meta overall. Having a deck that can deal with extremely fast aggro, mid range ramp, and even teched out tempo/aggro decks with specific cards that must be dealt with in mind causes you to stretch too thin with control decks.
I really think Qi'ra Green is massively under rated here ! Better version of Krennic Green (with more useful leader power) it is a nightmare for all aggressive decks and can deal with more control decks (giving shield to late game ships is powerful)
I'm surprised there is no Vader Blue in the list. I thought The Client was gonna be a massive boost for Blue control decks. Also surprised Bossk Blue is so low. Imo it has a huge potential as a control deck.
I was also surprised, since that was by far my favorite set 1 list to bring to tournaments. Between Tie Phantom and Krayt Dragon being so prevalent in the meta it's very difficult to actually win games, especially since the former just completely shuts down so many of your cards. Combine the fact that you HAVE to tech for that while also dealing with even more oppressive aggro decks, Sabine Green/Han Green it just stretches you too thin.
You're WAY sleeping on Fennec, particularly Green flavor. The benefit of her is not just Ambush--it's being able to throw out powerful On Attack abilities without any fear of disruption. It's also turning good units into better versions of super popular units even with the 1 extra cost (Greedo with Fennec is a better Cloud Rider. Rogue Operative with Fennec is a better Modded Cohort). The IG-88 comparison is weak for two reasons: 1. IG's leader ability is way weaker. 2. The Saboteur on Fennec means you can bring her out late to close out close games. And she is WAY better than Finn, jeez.
I'm not sleeping on fennec at all tbh. Rogue operative with fennec is just a modded cohort. It's not a better one at all unless you've flipped fennec and in that case she's probably already died. The IG comparison was simply that we've seen these leaders with 4 hp just die and she usually does, saboteur isnt really relevant. Unfortunately too :(
@@VeiledShotSWU thanks for replying! The reason why I'm pushing this is because I've been testing Fennec Green at locals and in self dual hand testing, and so far she has super good matchups against several of the biggest aggro decks at the moment. Mono Red Han, Tarkin Yellow...even certain permutations of Set 2 Boba Yellow, believe it or not. The reason why Rogue Operative becomes a way better Modded Cohort is Saboteur--being able to cut through sentinels and shields is incredibly versatile. Especially now that we see stuff like Supercommandos (defeat in one hit), Royal Guard (defeat many of the officials behind it), Evazan (defeat it, get all resources back), Village Protectors, etc. being so prevalent, having an out like that is incredible. It also turns Rogue Operative into a modal of sorts--we've seen in Sabine Yellow how dangerous the card is just played as is. Having the choice between the two modes has proven to be incredibly competitively potent in games like Magic. It's not just her either--playing Coruscant Dissident for an effective 3 cost is incredible. Playing Principled Outlaw on your opponent's flip turn is an incredible tempo play (knocking out a unit and exhausting the leader at the same time). Enfys Nest becomes even better than she already is. Sundari Peacekeepers gets both extra effects without interruption. Pirated Starfighter gives you a repeatable aggro ship clearing tool (ambush it for 3, defeat anything with 3 or less HP, bounce back to hand). Gamorrean Guards sync with her, can protect her from a ton of combat damage and delay her defeat by one turn. That and Echo Base Defender can both ambush, take something out, and live to take one more hit and oftentimes Surprise Strike before they leave. Kihraxz can one-shot a Firespray. Combine any of the above with Bounty Hunter's Quarry for some incredible tempo. I'm just saying...give it a shot. The most wild part is the deck is mostly C/UC. All my rares for it are in side board lol. The danger with playing her is there is temptation to ambush *everything*, when a lot of the cases it's better to simply play on curve. Additionally, you don't need to play her immediately. It's the *option* that makes her so potent.
@@Mr007agent it's actually currently the top Fennec deck listed on SWUdb, which happened since I made this comment lol. I also published a v2 recently, which I linked in the v1 description for visibility.
@@nicolaspassemard265 I think this highly depends on the build. My list does struggle vs control but I beat boba fairly regularly. Both yellow and green.
I don't have videos on all of the decks, but if you just browse the vides on the channel all the names of the styles of decks are there and I do have probably around 50-60% of the decks I spoke about here.
An amendment to bossks turn 1 Uber turn. I'd say dengar+guild target plus stolen landspeeder is stronger. You get to claim the stolen landspeeder turn 1. You follow up the next turn by placing price on your head on their turn 2 drop or bringing in superlaser tech with ecl and then guild targeting it. It leaves you at a hand deficit, but basically shutting down your opponent for 2 turns and getting value back is nice Double blue iden is downright toxic. It's a deck designed to prevent both players from playing the game with the explicit goal of decking out the opponent.