There is always someone that instantly beats RU-vidr's records, they watch their video and use it as a guide but then further optimize to easily beat the RU-vidr's score.
“It was looking great right up until it wasn’t looking great but before that we were doing great” -RC 2023 This is the kind of masterful writing that keeps me coming back to your channel
The fact you can just send a kerbal on EVA on a dirrect collision course with kerbin at well over escape velocity and they'll be perfectly fine is the funnyest thing I've seen all day.
14:35 - Ksp2 taking the term "space walk" a bit too literally XD - You've heard of the moonwalk, but now we have the spacewalk. - the kerbal heard you were doing a speed-run. Ok, i'll see myself out XD.
Fwiw, the reason your rocket kept flipping is because as you were burning fuel, your COM was moving downwards (towards the engine), which in a dense atmosphere creates a pendulum effect which will flip the rocket so that the COM faces into the wind. Think of it like an arrowhead.
no, it was because the command seat he had earlier was faced in a way that the navball thought the ship was pointing horizontally (2:02), and it was fixed when he used the upward-facing command pod
Here's and Idea: Because of how weird the physics is in that game, with the weird vibrations and that randomly going off to the side... Is there any sort is insane creation that could be made by utilizing that?
I’m trying all these challenges in Juno: New Origins (keep forgetting it’s new name) Using Planet builder (maker?) and modular stuff to make KSP stuff, (The entire planetary system, and the Engines with the correct stats, and a few compacted modules to match the metholox-jet fuel engines) It went quite well in terms of less bugs, I managed a time of 1 hour 47 minutes Partly because I forgot that Droo itself had slightly different stats from Kerbin and didn’t change it since I didn’t want to deal with moving the landing pad and creating my own (I was lazy) Mods exist, but I want any IOS readers to be able to do this too, so... I probably could’ve done it more beautifully
while it's probably not possible in KSP or KSP2 without mods or cheats, a Brachistochrone trajectory like the ships in The Expanse user would be worth a try, the idea is you spend half the trip with your engines burning pushing you to the target, and the other half burning retrograde so you arrive as soon as possible
I think you should do a challenge on RSS. I don't think you have ever used Real Solar System. For the challenge: Can you get to Pluto (In RSS) without staging. (Or you can't do that) If RSS ever comes to KSP 2 which I am sure it will that would be fun to watch. Or could you do it on KSP 1?
@@jzjzjzj 75mph I'm not sure because freedom units but I think is already very high and surprising but 60m/s is even faster, that is just beyond crazy, only a kerbal could
When you subtracted your altitude to get the burn altitude for the mun landing at 13:00 it didn’t quite work because the gravity of the mun gets stronger when you’re closer so you need more fuel to stop.
Mun is a gray, rocky, and airless moon that orbits the planet Kerbin. It is the first celestial body that players can explore in the game and is a popular destination for missions. It has a lower gravity than Kerbin, which makes it easier to land on and take off from. Exploring Mun requires careful planning and precise execution. Players must design a spacecraft that can make the journey, land safely on Mun's surface, and return to Kerbin. They must also take into account factors such as fuel consumption, gravity, and terrain when planning their mission. Overall, Mun is an exciting destination for players to explore in KSP and offers a challenging and rewarding experience.