@@alysplayground7061 Yeah I agree that this is the best one. Need to figure out the basics again to not immediately die haha. For many years I played civilization 5, it's a great game as well. But this one knocks it out of the park haha
Excellent tips! Just to add: 1. Whichever race you play, go to the miner's food sliding section, slide Sulpher mines to 100%, let go, then slide it to 0%. Each Mine will have 25%. The game will assign automatically from there, and I've found it to help tremendously. 2. Early game food: It's much easier to start with Fisherman's Huts and Hunters. Be sure to connect with the sea early on, because each shore has a fix % of fish. 3. For building materials, creating artificial demand helps later in the game. Once you reach the increasing soldier count stage of your campaign, build a few Storages and just store Stones/Planks. 4. Early game, focus on a two coal mines, one iron, one gold, and one stone mine. Later as you progress, max them out! 5. I agree with how you built your settlement so that your carriers are more efficient. The game has choke points where the carriers will be lumped together and it'll get stuck. If they're stuck, you will have a hard time especially when your map is huge. But if your map is small, you do not need perfect ergonomics. 6. Maximize your Priests. Their magic gifts will help tremendously early on for your economy. Each Temple will give you 8-10 mana, which is enough for the start. 7. Save your resources on Water huts. You need like 3-4, you do not need a lot. 8. For planks, follow the 3:2:1 rule. 3 Foresters, 2 Woodcutters, 1 Sawmill. Nice video! I love Settlers IV. My favourite campaign of all time is the Dark Tribe campaign. My favourite Map is Dark Tribe 2 and Dark Tribe 6. I have special tips for Dark Tribe 2 map as well, and I would love to share it with you if you're keen. Cheers
Awesome! Thanks for the positive feedback. For Dark Tribe 2, the Mayans will not attack you until you clear 2 Mushroom Farms. So the strategy is to bide your time. Occasionally, the Mayans will attack the Dark Tribe to expand near their Stronghold. But the steam kills them, so you have some leeway in expanding north until the Stronghold without obstruction. Do not clear the Mushroom Farms to the south. The Dark Tribe will move around Farm to Farm, so you want them to concentrate in the South to prevent the Mayans from sneak attacking. There is an island to the South, in between two ends of the sea. That island can accommodate one small tower and one watchtower. Put a soldier there and then destroy all other towers in the mainland. Now the Mayans will NEVER attack you since the AI never uses Ships unless programmed. If you have your tower on that island, build one more tower near the Dark Tribe stronghold. Just north of the Stronghold and close enough to the Steam. Build a few watchtowers around that area. Then, build a solid army and attack the Mayans. The strategy here is to go as far as you can with this army because you will sacrifice everybody to see what's next. Once your army dies out, let the Mayans come to you. Since you have one tower on the mainland, the AI will automatically assign all its army to attack that one tower. Because you're near the steam, the Mayans will have to cross through the steam to get to you. This is where the watchtowers come in handy! Enjoy the suicidal Mayans as they step onto the Steam. Once all the Mayan soldiers are dead, invade them through the South channel. You will win easily. For extra tips: 1. The Northwest has a rich deposit of Iron and Coal. Early game, you don't need to build a Weaponsmith and you do not need Barracks. No army will attack you. 2. Make sure to leave the one Small Tower in the middle of starting lake. Destroy other towers and build along the way. 3. Maximize Storage Use and keep building more food supplies. 4. There is a Gold mine near the lake and there are Hills near south of that Mountain. DO NOT BUILD ON TOP OF THOSE HILLS. Instead, build a circle around it and build a lot o Vineyards around it. Build a few small temples around it and grow your mana first. 5. With regards to the Gold Mine of that mountain, build only one gold mine to the Southwest of that mountain. Then build a Gold Smelter and proceed with a priest. Use the magic to melt the ice in the mountain, then use your Geologists to find more gold and coal there. Without the ice, you can max out your goal production of that mountain. Repeat this process with all the mountains of the north. The Ice sheets get in the way of maximizing your resources. 6. The Southeast portion of your mainland is full of brown mud. Focus your foresters, woodcutters, and sawmills there. Build a marketplace and train up Donkeys. Build a few other marketplaces to the West, North, and East. Let the Donkeys carry the planks and stone there so you can build faster and more efficiently. 7. Sometimes the AI can get pass the steam of the Dark Tribe and they can build rather fast up north. Do not dither and do not delay in expanding via Small Towers up north. You MUST secure the mountains to the north. That is where you have an abundance of iron and coal. Build your iron smelters, weaponsmiths, and barracks up there. Build a few storage areas to contain swords, bows, leader's armor, and gold. 8. Fish is abundant in this map. For every short, build two fisherman's huts. 9. Stone is abundant to the north and west (just before the dark tribes' infested river). I hope this helps!
@@DACalvinify Since you are talking about Donkeys, please advise me on which situation I can utilize Donkeys? I can't seem to find good use of them so far.
@@MajorCooke_PiQue hi! Just saw your comment. Thanks! Glad you found it useful. Donkeys are primarily used for pioneers and to transfer goods from one market place to another. I personally use them to carry stuff like planks and stone from one map to the other because for every donkey, they can carry a lot more than 1 settler. I use the settlers as soldiers, shovelers, builders, and etc. I rarely max out carriers. I have about 100 carriers each game tops.
Once a house has produced its citizens, you can delete the house and get back the building space and half the building materials. Only works, of course, if the citizens have been drafted into soldiers or specialists. Super useful.
I have numbers regarding miners - preferred food means 10 pieces of resources, however unprefferred food only yields 2 peces of resources. Feeding coal miner bread gives 10 pieces of coal ideally, if you feed it fish, only 2 pieces of coal. Thats what the manual says at least.
That was cool. A lot of useful information, condensed into a small timeframe and delivered in an easily digestible manner. Thank you for making this video!
As long as you have 1 garrisoned building you are in game. For most of the game I always play with 1 guard tower, and destroy all subsequent garrisons until I feel the need to create a series of big forts (which is useful in some situation). You get back space and building materials, and the enemy can't conquer your fort.
i will give extra tips Normally Carrier trying to transport Iron ore from mine to Iron smelter whenever Iron smelter has less than 8 stored Iron Ore. All is fine, until distance between Iron mine and Smelter is relative close, so smelter can't drain themselves from Iron ores before carriers will carry new ones. If your distance is too long and your iron smelters run out from Iron Ores by too huge distance between them and mines, then nearby Storehouse with Iron Ore may solve that issue. Carriers will take overproduction of Iron ores from your mines to that storehouse and next time your Carriers more likely will take next Iron ores from that nearby storehouse, if Iron smelter has less that 8 stored Iron ores, when other carriers will try to fill that storehouse with next Iron Ores. With that your Iron Smelters will less likely run out of Iron Ores. The same with any other resource, if you play very wide and you have logistic issues. i like for example to build a lot of mines, so multiple warehouses for ores helps me to keep high production efficciency. In distribution seetings give at least 1% for non-preffered food on all other mines, so all your mines can carry 24 rations of food, but always preffered ones will be prioritised to correct mines. Your mines will less likely run out of food. Especially how easy is to overproduce fishes. Archers spam is very strong, but not always we have enough gold to spam T3 archers and we have a lot of weapons in storehouses. Dont be afraid to train Tier 2 Archers then. In simulations 2x T2 archers are better, than T1 + T3 for the same amount of gold. If you play Vikings, then build Charcoal workshop and set log distribution to 1%. When your sawmils and storehouses will be full of planks you will start to produce extra coal from logs. Because most of entrances to the workshops are on the bottom, then its nice to build chains from the bottom to the top to reduce delay between jobs.. For farms, woodcuters ect it's also nice idea to set center of their work area on the entrance to workshop, so they will always choose the shortest path to finish the job. If you have bottleneck, where you can bait AI, then build there Castle surrounded by Large Towers and garrison them with the best troops. All your towers should be in range of Castle entrance, so enemy cant conquer it such easy. Even if you lose one of that towers, then still Castle will unallow enemy to capture territory around Castle area (higher priority). Archers on the castles/towers also deal 2x bigger damage. Its better to build Castles / Large Towers nearby shared borders with enemies or neaby key points like barracks with storehouses to make them harder to conquer.
Hi I know some people are playing this game but girls. I don´t mean it badly. I have some extra tips fro WR that I did in Dark tribe 3. Your goal is to ocupate or make green land where the gravyard is. You can easily travel by ship with just few pionners and do it. If the game is longer than 2,55 hours you must send 1-3 ships full of soldiers BCS the dark tripe will have some troops there. If you make it faster NP. p.s there is just one place where you can travel by ship nearer to island. And also you can deploy them from bigger distance you don´t must be landed on island. p.s.s I am not english speeking from born I am just 13 and learning. If anyone knows how to play with friends or with you write me. MP is not working. Also my time in this level is 39:14 so if you beat it write me. And wanted to say that best army making that is from start really slow but than you make lot of soldiers is I would say better. 1 make from start 1 iron smelter and 1 tollsmith. 2 when ironsmelter ssmelts all iron atop it production. 3 Make scythes as much as you can. 4 Make big producion of Food biggest problem is meat so put 3 animal ranches and 1 sloughter house. 5 make 2-4 storages and put there food. 6 build 3 gold 4 iron and 7-9 coul mines. It is enought you really don´t need 2 times more. 7 Build 5 gold smelters after later game grow it to 7 than. 7-9 iron smelters. And 6 weapon smith. +3 baracks 8 Wait until it build and produce just soldiers level 3 Enoucments- You must have lot of wood and stone- You need to have exact number of building- have lot of settlers. And don´t forget to like this message if it worked. If you make it right and have settlers in 10 min it makes a over 200 soldiers. However just in the best conditios.
If they only would make a remaster / remake of settlers 4 some damn time in future. Or, if they could actually stop making new settlers and open up all those patens on this series as they clearly cant make a decent settlers game since the 4th game. Nice video tho, all these tips I already knew. However getting a decent placement on farms and such is difficult, so if you have tips on this would be nice.
So I have been playing this game for YEARS, and I still have no idea how to give other types of food (other then their starter) to miners xD. I guess I now understand why my strategy WILDLY variates from what you built *cough* Yes this whole time I thought the AI were cheating by being able to give all food types to their mines
I have a huge problem on the last, single player, Rome capaign - me geologists founds a gold, i build a gold miners and... nothing. They have 8 fishes and... still nothing :-) Pls hlp!
how can i build out of boundaries?? let's say my pioners took some space outside my main area...if i try to build there, nobody goes, marketplace doesn't work because i should trade with another marketplace but i can't build it there...so what do i have to do?
Im getting crashes with my settlers... When looking at the bug reports generated I come across: WARNING: 4444 RGBA file Gfx\0.p24 not found! Also one for Gfx\40.p24 Either way it crashes after a few minutes.... I use win7 64 bit
This can have four causes I can think of right now: 1. There are food and tools, but no free settlers to work as a miner. 2. The storages for ores are full. Only 8 ores can be stored next to the mine, also 8 next to the smith. 3. The mine is depleted, meaning it gave a lot of ores, but is now empty. This would be later in the game and not happen very fast. 4. The mine was build on a place where the ore is not available. Use a prospector to see where to build mines. Hope this helpes! If not, ask and I'll try to help further.
I see you made a monolithic structure yet that’s not effective at all if playing against a strong opponent as one conquered tower will completely drain resources. Recommend micro self sufficient areas!