can we acknowledge the fact that, despite cave's video showing that the bullets are launched with springs, the in-game turrets still have muzzle flashes? what's with that?
@@TetherAnimations9999 Hitting a whole bullet from behind will ignite the gunpowder, i think in this design the turret fires the bullet like a normal gun but also launches the leftover casing following the bullet right after it, hence "more bullet per bullet"
@@dege10000 that is not how bullets work. if you were to hit a bullet from behind with a hammer it wouldnt explode because there is a small small primer that needs to be hit with a something tiny like a firing pin that guns use in order to actually fire. also even if it did fire the way you just explained the casing wouldnt reach the speed of the bullet itself. not only that but the receiver getting fed from the bottom is completely dumb considering how the ammo box is on top of the turret according to those 3d turret models. lets say the belt is stretching from top and connected to receiver from the bottom. it would only just unstable and less efficient. i am sure the engineers at aperture are not dumb to think that receivers getting fed from the top is a better idea because the gravity would pull the bullets downwards and straight to the receiver and making it more reliable. not only that but it also would shorten the lenght of the belt between the ammo box and the receiver. that animation is probably vale animators either having lack of information about this or they are just lazy. the things i just said here probably doenst make much sense because of my terrible english but that is what i think it is.
I would love for a burglar to break into my home in the dark then just see a red dot and hear "Hello? Is anyone there?" Then a few seconds later "Who ARE you?" Then just turret blasting, my god that would be amazing.
Hate to be that guy. But technically the line "Who are you?" is used when you pick up the turret, so that would mean that the burglar grabbed the turret and threw it somewhere, thus disabling it.
Something I don't think I've seen anyone address about the turrets: The reason they sit on such unstable blade-like legs is because I think they're supposed to be pushed down into the soil when used properly. Which would not only make them extremely stable, but much lower profile too. Then again, they're actually just a reskin of the combine turret from HL2 which had a tiny base specifically so the player *could* knock them over easily, and the combine often put them down on hard ground so maybe not.
I like to imagine the combine found aperture after chell defeated glados and took some designs from the place. Including the energy pellet holder, the turrets, and the light bridge
@@dkskcjfjswwwwwws413 Aperture Science was constantly trying to sell stuff to the US DoD, and was also quite broke. It makes sense to me that the turrets would have been designed to sell to everyone.
@@dkskcjfjswwwwwws413 Actually there is a portal commercial for the turrets to put them in your house, so they weren't actually meant to be put into soil, nor for testing.
@@WhereAmI-O Do you think they care about cost/practicality? They imported moondust just to spray hundreds of gallons a minute of it in a slurry at walls so you could put portals on them when regular earth based dust slurry would work just as well; they likely had plenty of said material laying around from constructing their horribly impractical/expensive underground testing chambers the size of a large city.
i'm building a full scale 1.73m tall (with antennae) Portal 2 Turret :) I have sorted our all the issues of the wings closing and the gun boxes retracting into the wings etc. I will be sharing videos of my progress soon. It is all ready for 3D printing. Also, it is going to be more accurate than Weta Workshops. my internals are 95% like the game models. I turned texture details to actual geometry.
Just simply put bullets inside the shell and thats it, as showed by the marketing for turrets, and shoot all the bullet, so you have more bullets per bullet
The way they nudged themselves at 0:17 was adorable! btw someone made a turret that shoots nerf darts Just try and remake it so it fires actual bullets
But if you want that much accuracy, you’d have to fill it with bullets (optional) and launch them with springs. AND you wonder why there’s a flash. of course if you want real accuracy, you have to make them fire off like half of their bullets when they die/give it a personality (see diagram) bla bla let’s stick to nerf darts
I dont actually think they do though because if you know anything about guns you wouldnt be able to get a fireball unless the bullet left the cartridge, if you simply propelled the whole round cartridge included, you would get no fireball.
So basically, if you want a turret to fire an entire bullet, youd have to have one hell of a powerful mechanism inside to shoot the entire bullet and without them sliding out of the barrel
In my own head cannon, these would be firing plasma bullets, since the projectile textures used are the same ones from the pulse rifle from half life 2. I wouldn't put such a technology as far off considering aperture science.
I mean the portal guns are just contained black holes. If Aperture can keep a black hole from eating everything in such a small place the. They could make plasma bullets.
@@Wileybot2004 And I mean they also have access to the same "energy balls" that the combine do; So either they developed identical technology (turrets, pulse rifle tech, energy balls, hard light bridges) or it's the same technology.
@@panzerkamphwaggenlll5247 Fusion reactors function off of different fuel from fission reactors, my armored combat wagon model 3. Thorium is a heavy metal, works well in fission reactors because its breaking the metal apart - but Fusion reactors need lighter elements like hydrogen and helium as fuel, because those get fused together.
The 'more bullet per bullet' video is a lie. It shows that the turrets are mostly hollow shells filled with ammunition, but obviously that's not the case on the in-game model. And if you look at the barrel design, it's actually the P1 model, instead of the updated P2 version. So I'm willing to believe that flinging rifle cartridges with springs isn't how it works either, especially given the glaring muzzle flash they produce. Seems like a big miscommunication between the marketing team and the engineers at Aperture.
how to get a turret to stop attacking you with bullets: Step 1: grab a turret Step 2: bash in the turret’s head, specifically, the very top Step 3: you now have a non leathal *still alive* turret friend. congratulations
you could edit the real life turret that valve has, just replace the lights with bullet shooting mechanism and there you go a real life deadly portal turret
why are they male? that's one thing that never gets explained, since there's already a turret template, why do the defective ones have a male personality as opposed to female?
Wrong there is almost no recoil as the bullets are not propelled by a spring and gear system not gunpowder. This is why aperture is able to fire the whole bullet. A spring system means it would be like an airsoft gun which has almost no recoil. This however doesn't explain why the turrets have muzzle flash...
Now just simply put bullets inside the shell and thats it, as showed by the marketing for turrets, and shoot all the bullet, so you have more bullets per bullet
ACTUALLY, turrets have an empathy detector and suppressor, the latter of which activates when humans get close. They then fill the turret with Aperture Science Resolution Pellets, which are fed into a spring loaded mechanism, using 65 per cent more bullet per bullet. There is also the question of the muzzle flash, but that’s a different story. Conclusion: not 4 machine guns.
I think non consumer models have internal propelling engines to make them seriously threatening, also dreaming about glados having her own mothership full with these
There's almost no recoil on a turret because the bullets are fired via a spring and gear system. Its like an airsoft gun but 100 x more powerful and also shoots actual bullet
The thing about them is that in-game, they have a bottomless clip. First game, they use AR2 ammo and in the second game they have those caliber rounds. I like to think they have the same count as a submachine gun but then again...they have unlimited ammo in the games.
The problem with them being actual turrets is the loading and firing mechanisms, how do the bullets go into the guns, how do they then go into the chambers without being jammed
@@litewave5186 He didn't mean turrets are boys, I think he/she meant turrets are "massacred" his/her boy. But yeah turrets sounds like female, even though the voice actor of GLaDOS (I forgot her name) is also voicing the turrets, just with a different voice.
Probably possible though the AI not so much in that size and plus you’d need to redesign the legs to be more stable under recoil unless you use a constant recoil system which makes them much bigger over all not to mention a new way to load ammo and judging by size it’s 5.56x45 so you’d also lose a lot of accuracy and velocity from short barrels like that and the fucking muzzle flash holy shit
The muzzle flash in portal is actually very strange. If you watch the aperture science investment opportunity about turrets it says that they fire the whole bullet and shows the bullets being fired via a spring and gear system meaning that there would be almost no recoil. This is why the muzzle flash is so strange, why is there muzzle flash on a gun that doesn't actually involve any gunpowder explosion?
you have actually missed something. you see the two dots on the p2 turret's head? the ones where the things pop out?. one of them is bent, so how exactly would you try that? we also need to say how would the ammo feed? as well as how it could fire the bullets, we all know cave's turret ad was a joke, and if not the bullets would be ejected and do almost nothing, meaning that chell is either extremely weak, or the turrets have some sort of black magic. and another thing, are we really gonna figure out how it stay standing with it's feeble legs, or are we just gonna ignore it?
The legs are strong enough and the immense weight of the power unit and ammo container would weight it down quite a bit. The bigger problem would be the high ground pressure those spike-like feet would exert on the ground. Most surfaces would be damaged by the turrets feet. As for the feeding mechanism, yea, its completely missing but a belt system would probably work great. The belt can simply fold in on itself when the sides of the turrets retract. And the firing mechanism is also quite plausable but depending on the type of mechanism, would use its ammunition way too quickly. Still possible though. The biggest problem the turrets have is the lack of barrel length. That 5cm barrel there isnt gonna make for very accurate shots.
@@nucleus691 do you see how much their bullets flail around in game? i don't think apurature cares how accurate it is. They just want... M O R E B U L L E T