This is an Source 2 Filmmaker remake of the Half-Life 2 E3 demo from 2003: • Half Life 2 Tech Demo ... Support more animations: / coreyladdo See more on Twitter: / coreyladdo
@@crilex2030 True, he may talk all he wants about unforseen consequences but at the end of the day, I have bathtubs that I can accelerate to the speed of light.
To be fair when the dude said that in the 2003 demo he meant it as a joke. Even by the time HL2 came out the 486 was massively outdated computer software. It's not really a "where did the time go" moment because everyone knew you couldn't run this game on that lol.
@@genericwhitekidthesecond4330 yeah. I don't think even the original Half Life would run on a 486. I'd guess it would probably be geared towards Pentium machines. Not that I could be any judge at that, I was born in '03, and haven't really had a chance at running the OG Pentium, let alone a 486.
“…that wasn’t possible outside of a movie studio…” What’s funny about this quote is that movie studios now use technology that’s primarily used in gaming (i.e. the Unreal Engine in world building.)
i'm always surprised with how good the human models from source look, no other game that was coming out at the same time and for a while after had human faces that looked nearly as realistic and not-uncany
I like how the presentation is talking about facial rigs of enemy's like they weren't going to have 90% of the hostiles wear masks
3 года назад
Well, it may be talking about Breen, masks are better for game optimization, less resources to animate, less polygons and you can use the same model all the times you want.
@@Toxin___InterHalfer I think they meant the combine and metrocops in the final game. All of the humanoid combine units you fight wear masks so there never is any facial rigs for enemies.
@@unknownentity835 Engines are constantly being updated internally, and only the biggest revamps/updates get numerical changes. You could say S2 came out in 2015, but it was a big mess back then to be called an engine. And even in the Half-Life: Alyx branch it's missing a lot of things you'd expect from a modern engine, like basic water shaders or working level streaming.
@Negrohero Yeah, they forgot that E3 was a showcase of game's in-development and what technology they can show-off and offer and not JUST a giant advert for stockholders. Thanks to that mindset, E3 is dead. Who knows if it'll come back next year, but considering most big companies are just gonna do live-streams similar to Nintendo Direct, I doubt it.
He looks like an actor who is actively collaborating and standing model with the creators. Especially with him smiling like he's having fun. I imagine him being a nice guy with a British accent when the cameras are off and making some jokes and references to his time as a stage actor.
Its a voice line from the original chinese dub of hl1.
3 года назад
It was to point out that mouth flaps where animated to match any language, wich at the time was unheard off and not many other devs(if any) have done something similar. The VO in source have the phonenes used inside in the wav files, so just changing the languaje when the game loads the other files the mouth responds correctly. This was a lot of work because it forced the dubbers to keep the time of the english files and also the soft at the time that did the voice analisis was not that great and only worked fine on english, so it had to be manually fixed or made all up with video reference and consultors.
Plus the really skinny face and pale skin made him look more outlandish than a average human. It really played into whether he’s a human or an alien being.
@@chaosboss1033 My point isn't that the current G-Man model wasn't a necessary upgrade, just that they could have done way better. Half-Life 2 G-Man has shading around his eyes, more striking blue in his eyes, and overall more alien looking. Half-Life Alyx G-Man has a lazy-eye.
Even thought i was born in 2005, well beyond the release of half life 2, i can imagine that this is how it looked to everyone back then. Even if half life (and expansions)/hl2/ep1/ep2 are old, i still respect the games and love them, seriously one of my most favourite games i know.
Not only that but those faces would continue to be more believable than those of games published some years after. Have you seen TES: Oblivion? That games is from 2 years after hl2 and the faces looked horrible. And sometimes the actual textures of the faces on other posterior games were better than those of hl2 but the movements were like those of puppets.
It's 20 years old... But I can tell you when I saw that tech demo in my 20s, I figured by this point we'd have had several leaps forward of the same size. We really haven't.
After all of us having seen Source 1 G-Man for nearly a decade or so now, it's wonderful visually seeing how even further we've come in terms of game tech. And also just that a lot of what was considered really new techniques and technology is pretty much the standard now.
COOL I remember when I watched the demo, from what I saw, I opened a magazine with the latest in computer hardware and thought about upgrading my computer. After that I bought a video card and some memory and also installed Windows XP. The processor I had was a Pentium iii. handled the game easily.
1:13 "那麼... 看來我們是沒有合作的機會了" I personally translate it to English is "Well, looks like we don't have chance of working together." The voice actor is Taiwanese. The company in Taiwan was gone, and the actor passed away years ago. Thanks for the remade tech demo, looks nice and nostalgic to me ;)
I would've loved Valve to revisit the 2003 showcase to show off Source 2's facial systems or lighting. Or show what it can do and it's limits. We barley scratched the surface of Source 2's capabilities on our own.
Back in 1998 the models of *Half-Life* were already considered significantly outdated. This helped conveying the impressive leap in graphics five years later.
I remember going to a cybercafe since I didnt had internet in my house yet to look for information on hl2 and downloading all this concept art and tech demos, the hype was real.
1:14 It means "Well, it looks like we won't be working together." in Mandarin Chinese. It's the localized version of the G-man's speech if the player refuses his offer in the end of Half-life 1.