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SFV Gill - Awesome and Awful [Time Capsule Before SFV Definitive Update] 

Dragonfly's Swamp Lounge
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You may notice audio and video issues like footage having no audio, or my mouth sounds being louder than usual, or the frame rate dipping at certain points. Part of this was due to me mismatching my audio and video recording settings, and the rest was due to SFV being an absolute pain to record. I probably lost 50+ good recording clips to random stuttering.
The audio for this video was also a challenge, since I speak very deeply and softly, but SFV has lots of peaked, trebly audio like Poison yelling ITADAKI and SORE SORE SORE. The loud F-Zero and Street Fighter music was also a headache, but I think the finished product is listenable.
== Music ==
SFV OST - Gill's Theme
Bug Fables OST - Termite Capitol
F-Zero GX OST - Octoman
F-Zero GX OST - As You Select
SFIII Second Impact OST - Nile (Gill's Theme)
F-Zero GX OST - Hurrah for the Champion
== Timestamps ==
00:00 Introduction
00:52 SFV and Gill
03:47 Zoning
05:30 Strike/Throw and Ambiguity
10:07 Hard Metrics
14:07 Soft Metrics
18:14 Gill's Defence and Normals
20:56 Gill vs Poison
24:32 Fixing Gill
29:02 Thanks for Watching
== Details ==
- Strike/Throw and Ambiguity
Another wrinkle of SFV's strike/throw game is that the defender can often walk backwards out of throw range in situations where standing still would force him to deal with the throw. Low attacks beat this back walking, and characters with good 2MKs tend to be high tiers, like Poison. This is why I emphasized that Poison can link from her 2MK on normal hit.
- Hard Metrics
These are mostly things that are codified as part of the game system: crush counters, the reward from a 3f normal, his own V-systems, and his poor oki.
The point about not being flexible in combos may seem odd because Gill is a combo monster, but he's kind of an all-or-nothing character. If you can't combo into 2HP or activate V-Trigger, then his combos are generally very tame.
- Soft Metrics
3f normals are the first line of defence for many characters, and most characters are defined by where 3f gaps are in their pressure. Mashing is VERY prominent in SF as a defensive option, so you absolutely have to have a way to beat it and continue pressure.
Many SFV characters are also notorious for being V-Trigger comeback machines, and although Gill isn't quite as bad as some others, he feels incomplete without having VT or VT activation ready.
- Comparison to Poison
You may notice that basically all of Poison's combos lead back into a dash and meaty throw situation. This is one of the many reasons why she's a top tier character. Her moves are also overall more flexible than Gill's, and she has more of them.
- Fixing Gill
Just to reiterate, I'm throwing stuff at the wall here. I'm sure Capcom has considered most of these ideas already, and we'll see what happens in the March update.

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6 июл 2024

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Комментарии : 39   
@DragonflySwamp
@DragonflySwamp 2 года назад
I decided to change the title of this video since Gill got buffed to high heaven in the definitive update. He got almost everything I wanted, with the exception of better AAs and better oki from his 3f and his non-Retribution combos. In exchange, his zoning got WAY better with meteor and it's way easier for him to set up retributions and pressure sequences. He seems to play like a real character now, which is great. I don't think I'll make a patch notes video, since there are far better players than me who will do that and have already done that. I won't have anything to add to the conversation except to be happy that Gill is actually a really solid character now.
@DragonflySwamp
@DragonflySwamp 2 года назад
I actually got to Silver with Gill and dropped to Bronze once I switched to Poison, just to be clear. I don't think it really matters but SF players care a lot about numbers like ranking points and frame data. Please read the description if there's some nuance you aren't sure about. I didn't want to make this video any longer than it already was so I didn't include every little detail about SFV. The game has very intentional and tight design, so I didn't want to say "this situation is good for the attacker" like I would in games with more freeform pressure. This video may serve as an interesting time capsule for Gill at this point in the game's life, since Capcom released a trailer for the March update just as I finished editing this video. The trailer showed some interesting changes for Gill: - Meteor v-skill applies element debuff on block. - 5HK retribution doesn't launch on ground hit; it's more like a traditional crush counter now. - 5HP has a hold/charge variant that seems to apply the elemental debuff on normal hit. These are pretty big, and there are presumably more changes too. I'm happy to see Capcom daring to make major changes at the end of SFV's life. Hopefully Gill won't feel like steering a canoe without a paddle this time.
@kholdkhaos64ray11
@kholdkhaos64ray11 2 года назад
I don't mind if you cover other fighting games and characters. These types of videos are always very interesting perspectives to me no matter what
@AzazelTheMisanthrope
@AzazelTheMisanthrope Год назад
Excellent quality video again, a few more videos like this and I might even be able to program my brain to understand Street Fighter. Also playing the Octoman theme at the start of Soft Metrics makes me unbelievably happy.
@borederlands5387
@borederlands5387 Год назад
"Obviously you don't want a character to have good neutral AND long pressure AND extreme damage AND frightening mixups" LAUGHS IN SWIFT MASTER
@DragonflySwamp
@DragonflySwamp Год назад
DNF Duel is a real experience.
@borederlands5387
@borederlands5387 Год назад
@@DragonflySwamp i really like it, glad swift's damage isn't as extreme now. I think his pressure has taken a minor hit too
@ImortalZeus13
@ImortalZeus13 2 года назад
Just came back to rewatch your Raven videos and was just thinking how much I missed commentary uploads! Thanks Dragonfly!
@tommytamsworth1668
@tommytamsworth1668 2 года назад
You might of, unfortunately, dropped this video at the worst possible time. Capcom is going to drop a final, game changing patch. Good content though, but get ready for this to get outdated fast lmao. Edit: I read your pinned comment, I was silly for assuming you weren’t already aware. From the little clip we saw of gill in the new patch, he looks kind of nuts, but that’s just speculation right now. You also already listed some of the changes. We’ll see what else happens when the patch drops
@randymartin9040
@randymartin9040 2 года назад
Very well done and thorough video with well explained premises.
@DragonflySwamp
@DragonflySwamp 2 года назад
Thanks!
@rangoon2
@rangoon2 2 года назад
Love your new mic
@ricniclas
@ricniclas 2 года назад
Really cool video! It's cool to see that I am not the only one to put the shadows on low
@DragonflySwamp
@DragonflySwamp 2 года назад
The game chugs and stutters so much I have to fight for every frame.
@yorickvlt1021
@yorickvlt1021 2 года назад
Cool vid
@DarkTree
@DarkTree 2 года назад
neat to hear you talk about this stuff, especially hearing the perspective of someone who plays mostly games like GG, though a few things i want to interject as someone with like an 8:2 ratio of "stuff i know/prefer gameplay wise" between SF and GG: -one of the main answers to throw is Actually Teching It. tech windows are a lot more lenient as opposed to the "kind of a non-feature" as it is in GG, and alternative answers to throws are often uncommon or disprefered. jumping a regular throw is OS-able by good players (on characters like Zangief especially, this seems to be relatively commonplace) as throw recovery is extremely short, and jumping buttons will pretty much never stuff any anti-air that isn't terrible. however, teching throws presents a danger, as "strike" has a much higher reward than any character's "throw" (barring 720 command grabs, but at that point you're going to be jumping). this creates a psychology in SF games wherein, if you want to play optimally or at the lowest risk to yourself unless you're about to be stunned or you'll die on the next throw (using similar theology as what's behind an instant overhead, as in it's considered as an ender/killer that's difficult to do much about initially but gives you little if you're starting with it), you should just let yourself get thrown. "throw" is only like 8-10% with most characters; even if the throw puts the user at a very favorable position/is largely loopable like Kage's, if you don't block and kage instead goes for strike, you take 40%~ instead of 10%~. this is the largest factor of meme clips you might've seen where someone walk up throws like 6 times in a row even against a very competent player. teching, inversely, provides a more to-the-standard useful option as the neutral reset + space difference is quite a bit more relevant than in anime fighters, as things like dashes are a lot less safe and air dashes are absent, forcing you to both play a patient game, though if one player's in the corner then they're obviously at a disadvantage. mashing or "abare" as is common is less of a rock-paper-scissors answer, instead being something generally more weighted towards checking the possibility of throws if a preliminary action is happening, like walking/dashing up - the only thing that really "steals your turn back" as a combo-starting light normal from guilty gear would is a DP or a similar special which could be used like one, or in the specifics of SFV, something like a v-reversal. throws aren't really an equivalent "reset" in the exact same vein, they're a lower risk/lower reward option in that doing a bad one won't kill you but succeeding won't give you much, inverse to most anime fighters. -SF works very fundamentally differently from GG and anime fighters and viewing it under the same lens is tricky. it's not as large of a gap as traditional fighters to something like smash-style games, but the difference is comparable. tools are valued very differently and have power in very different places. even roster-wise, characters can like, just not have combos, at least to the degree that the rest of the cast does (sf3 alex, sf5 gief) and still actually be not unplayable/horrible through merit of their kit not being built the same - Gunfight is an sf5 alex player who was top 1 ranked online globally for quite a while even when alex was known by everyone to be pretty undisputed as bottom 3, etc (not going to go on too much with this and it's very subject to time), the best way i can think of changing perspective on it is to watch some not-evo-but-very-good gameplay, the thing that you focus on isn't combos, it's neutral and pressure. normal buttons are not homogeneous, many characters pick one of the two between "good neutral button which attempts to contest with the opponent's buttons" and "combo starter" in most of the games. some raw gameplay videos i can think of that involve gill and the way he, and street fighter as a whole, feels: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dl5bEqV5s7o.html & also ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-tJ4Q6DFI6CY.html also, universally in SFV using parries to beat jump-in attacks is generally poor (though may be the only way to stuff approaches in very specific scenarios), as they're not designed to do that to any degree. one of the largest fundamental things to learn in SF is anti-airs, which buttons are the best for doing it and when or vs. what angle, it's one of the largest differences between (while the rankings are fake and arbitrary) a silver-level player and a gold-level player. jump-in normals give a lot, but are quite risky & unsafe. jumping in general is a pretty risky thing to do, even with multiple air options. and finally i wanted to say i don't actively play strive but the way people talk about Anji Mito in there seems similar to how SFV gill functions: massive damage output, has many tools which can be used to fit almost any scenario *specifically*, but struggles in having "generalist" tools that are always good or having a middle ground in between sinking and swimming. also generally low tier and at least 50% blue.
@kumaSOevl
@kumaSOevl 2 года назад
You have a soothing voice. Subbed
@DragonflySwamp
@DragonflySwamp 2 года назад
I guess that''s better than when people who watched my early videos compared me to a text-to-speech program.
@kumaSOevl
@kumaSOevl 2 года назад
@@DragonflySwamp what? lol its not like watching a videos recapped video. smh people are odd
@1fareast14
@1fareast14 2 года назад
My favorite buff suggestion was different debuffs from forward or back throw. If Gill has to rely on throws as much as he does, they should at least set up for the next combo. The stuff before that (aside from fireball recovery), seems obviously correct.
@kumaSOevl
@kumaSOevl 2 года назад
Gill is one of the most creative characters in sfv but he really does suffer compared to urien especially in the normals. I really think giving slight range to his normals, slightly longer vtrigger time(like 15 more frames) and better frame advantage with his 3 frame and he will be in a good spot.
@greeksquad2884
@greeksquad2884 2 года назад
I've always wanted to get into SFV, but the high(ish) entry cost for some of the cool looking characters and the announcement of SF6 (SFVI?) has steered me off. Either way, this type of look into game mechanics is what I have been looking for. Good video as always Dragonfly!
@DragonflySwamp
@DragonflySwamp 2 года назад
At the risk of encouraging someone to buy SFV, the game does go on sale fairly frequently. You could buy Champion Edition and then do combo trials, story modes, and tutorials to get enough in-game currency to buy most or all of the season 5 characters. But it is a pretty big commitment. I understand not wanting to get into it with SF6 on the horizon.
@NinF37
@NinF37 2 года назад
Thoughts on Gill's new changes? Now he has more ways to get the elementals, as well as a slew of other changes! Would LOVE to see a follow up video on this
@TheMandanga
@TheMandanga 2 года назад
Interesting. I had heard gill wasnt high tier but didn’t know the details
@romansrevengethethirdstrik8086
@romansrevengethethirdstrik8086 2 года назад
small note and you'll probably get a hell of a lot of this comment. but Most top tiers in street fighter 5, in the modern day of season 5, Do not rely heavily on the V trigger like you say. Characters like Karin or cammy or even luke do not have long or overly powerful VTs and still are best in the game. There is some top tier characters that do have a strong VT (urien and seth come to mind) but back it up with strong neutral, pressure and damage. V reversal and V shift are so strong that having a Bad VT isn't much of a downside anymore, or at all.
@DragonflySwamp
@DragonflySwamp 2 года назад
I don't think I ever said that all/most top tiers have really good VTs (though I think a lot of them do). My point about Poison and her VT was that it gives her new options that she otherwise lacks, but that she doesn't need to use it. I think Gill needs to use his VT in almost every round, and that means he has less budget for V-Shift and V-Reversal.
@pastorofmuppets9346
@pastorofmuppets9346 2 года назад
I dont really have a main but ive been playing urien and gill almost exclusively these past few months. Gill better get some meaningful buffs next week. Nice suggestions btw. But hey, anyway, dont call my man urien boring. Sure hes top tier and has more than enough bs but hes fun. mirror is one of the best triggers not just bc its strong but bc its fun as hell and has high skill cap
@user-ng8dx8rt9i
@user-ng8dx8rt9i 2 года назад
jepanise birt
@strepsilsaregood4u
@strepsilsaregood4u 2 года назад
This was cool! Are there any other non GG games you're going to do videos on?
@DragonflySwamp
@DragonflySwamp 2 года назад
I can't think of any. I have less free time these days so I tend to spend it on GG when I feel like playing a fighting game. The only other anime/airdasher I play is Them's Fightin' Herds, but I honestly don't play very much of it despite how much I like the product.
@Gael0767
@Gael0767 2 года назад
Where have I heard this voice before?
@hughiecampbell6322
@hughiecampbell6322 2 года назад
You should play him in street fighter 3 third strike he was a pretty solid character but he wasn’t overpowered
@lolwtfbbq111
@lolwtfbbq111 2 года назад
You think guilty gear or sfv high tiers are snooze inducing?
@Freefork
@Freefork 2 года назад
Hate SFV. Would have been more interesting if you did Mysterious mod, as that game buffs Gill and has more in common with Guilty Gear mechanically. But if playing SF makes you happy, feel free to do what you want.
@fterroz7593
@fterroz7593 2 года назад
Really? Why? Did you even try out the new patch yet?
@Freefork
@Freefork 2 года назад
@@fterroz7593 I literally hate everything about SFV. Same for Strive. To me, Strive and SFV are the same game. I won't explain because this channel recently explained in a video why Strive sucks. SFV is the same thing, so I don't see why my opinion would be hard to grasp. Older SFs and gears are better than those games in every way, even in graphics.
@fterroz7593
@fterroz7593 2 года назад
@@Freefork how long did you play SFV and strive for?
@Freefork
@Freefork 2 года назад
@@fterroz7593 Several hours. I don't have any statistic, but much more than 2 hours.
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