+Xicarah no it doesnt. the training mode is very robust and challenges/trials are coming. all of this should be obvious after 30 minutes in training and if that sounds like too much for you, then you have no business making suggestions.
Brandon Dunn Sure it is. The training mode from the early 2000's is really robust, and challenges alone will fix it. Yup. Especially when compared to recent fighting games, like Guilty Gear, the game that teaches you not only fundamentals but even some advanced mechanics. Or Blazblue, the game that has the training mode that teaches you how to use your specific character. Or Tekken which teaches you the ever useful, almost necessary skill of combo juggling. Or Skull Girls which has not only one of the best training modes of all time, it also has a story mode which serves to teach you fighting fundamentals outside of the usual safe training mode. Or even Rising Thunder(the robot free-to-play fighting game, look it up) which not only teaches you the characters moves and get's you used to them, it also teaches you some bread and butter combos. Or Killer Instinct. Or King of FIghters XIII. etc. But yeah, no SFV is totally fine with it's current training mode. SFV. The game that, unless something unexpected happens, will be seen as the go-to fighting game of the next 5 or so years is completely fine with this bare-bones, completely basic almost flaccid, training mode. And I say this as someone who actually likes and pre-ordered the game, I just ain't deluded enough to think that what we got was completely acceptable. Yes we're getting alot of stuff this month, but it's stuff that should've been in the game from the jump. But no, keep your ridiculous attitude, it totally helps.
anyone else notice about 1:33 he says cr. heavy punch when he's talking about st. heavy punch? sorry just something i noticed, great video but needs a little more about the speed of some normals and some other info here and there
+Potato Juice yea that never happened in street fighter before, I don't think... I guess it represents how he went through radical transformation after his "death"
+Treytheredrebel oh yeah chun li's first fireball motion was back forward wasn't it... that's all the way back to '92 or something... you have good memory. I have trouble getting charge motions to work 100% of the time on keyboard, game pad, and arcade. worst is the circle motions... ugh
Victor Ha I'm right there with ya. The only charge character I've ever used with any success is Kim from KoF. Most of the time in SF my charges don't register and I end up jabbing at nothing. The fact that Fang is a short range back-charge character doesnt help
This was useful to a degree but I figured most of this on day one. Nonetheless helpful to players new to the game. Also his walk speed isn't an issue if u zone correctly his anti airs are godlike his only real weakness aside from a good reversal is if you don't know any combos outside of target combos you won't do much damage CrMP is a great starter and linking bMK is the best way to get a special cancellable ender
+Tyrek Parrish Yeah I guess his biggest "weakness" is that we need to actually learn his combos, rather than just hit confirm to Shoryu like shoto guys.
+Nicolas Everaert alex is the first dlc character he will be back in march, really looking forward to those characters.Looks like a good line up for the first season of dlc.
It's because he's avenging himself, that's paradoxical because no one has really avenged themselves before because you'd have to die to be avenged, and most people aren't brought back to life.
Im new to street fighter and this guide is very helpful, i was just wondering if there are any attacks i can us as a Wake Up to give myself breathing room against fighters who rush in to grab. Thank you in advance!
+sweeg yolo Hey man. So, as far as wake up options go, Nash actually lacks any form of invincible reversal attack (akin to Ryu's Dragon Punch) as a means of a "get off me" move. Instead, what I'd recommend is using one bar of his V-Gauge to V-Reversal out of any intense pressure that you may be under. Be careful, though, as it's not a Get-Out-of-Jail-Free card, as if you do it too late, or against the wrong move, it can trap you into some damaging punishes and setups (a lot like how a Dragon Punch can be misused as well). On the topic of people rushing in to grab... honestly, it's just about practice and knowing how to see it coming so you can tech it, or reading it in advance with good button presses or neutral jumps. Seeing a throw coming can be a difficult thing to learn, especially if the player is ambiguous enough, so if you don't want to do a trial-by-fire, I'd try to take advantage of the Training Mode option of setting the AI to multiple modes, having one of them to rush in and grab at different times. For me, I'd suggest grinding it out in fights to see the habits of when people do it to you, but if you don't want to do that, Training Mode is the next best thing. :) Just be careful, because like anything else in Street Fighter, habits like that can be taken advantage of by a smart player, so always keep a mind's eye open. Hope that helps!
Naoki7 I really hope so too he's just fun to use and I hope Cody returns too I've mained him since Super and I really hope Haggar will have his SF debut but I think that's highly unlikely
You never know man, i definitely think we'll be seeing at the least, Guy and Cody returning and maybe even Poison and Hugo since it seems they were a hit in Ultra 4
Naoki7 I really do hope that our respective mains make it to the game dude, but for now I'm interested of maining either Alex or Nash. Who'd you main for now?
+Ninetales Commander He was originally called Nash in the Japanese Version of 'Street Fighter Alpha' and Charlie in the Western release of the same game.
This guide isn't really an in-depth guide and it's probably meant for players who want to pick up Nash and fool around or have some fun. For newbies and/or casuals, it can be easy to flub the combo by messing up the V-Trigger. That's probably what they meant by his V-Trigger is hard to use.
No clean anti air, (bar EX sonic scythe but that costs meter) no invincible reversal and no "get the hell off me" move for dealing with pressure like a DP. He's a monster on the offensive but if you run a train on him, he doesn't have much.
+Betäubtes Faultier I saw something that said birdie is the 14th in popularity zangief is 15th and dhalsim is 16th which is the order of my favorite characters right now
Guys i really need help where can i learn safe moves unsafe moves ? punishables and not punishables etc? Since i become bronze im getting my ass kicked help please
just ridiculous, 1- no invincible reversal who need that when you can escape every situation with a v-reversal that's 1-bar 2- v-trigger dificult to use ??? i wonder what they mean by dificult to use, this is a nullify tool that too gains v-trigger bar, just ridiculous 3- slow walk speed, who need to walk when you dash is 16 frames, those guys at capcom does not understand what balance is.
this guide became stupid after he said his Lk - mk target combo is advantageous on block. It is safe at most. Why would you even say that? This guide should be revised or be taken out completely.