Think of this as an update to that old shading tutorial that I made years ago... Patreon: / ronillust_ / discord Join membership: / @ronillust Instagram: / ronillust Twitter: / ronillust Twitch: / ronillust
I’m a traditional artist, and I actually found this shading tutorial pretty interesting. I also now know that on digital art, shading is not automatic and in fact is as difficult as traditional art (I thought you could tell the program where the light source is and it’ll make the shadows automatically😅). So far, all my artworks don’t feature ambient lighting, and in fact my shading is very simple and beginner level. But now that I know about ambient lighting, I could attempt to use it and see how the result looks🤔. Anyways, thank you for the tutorial, I found it very helpful actually! Thank you very much🙏
Yup, digital art takes skill and knowledge, computer programs are just another medium to learn, and even when they have tools created to save time this is true. 3D models can have a computer created light source that creates automatic shadows however knowing where to place them to give just enough realism, effective atmosphere, and readability as well as knowing how many to add would be learned knowledge. Actually, this tells me why they often look bleak without a background/setting around the model to bounce off of. (Not that I've even done 3D animation in years, just explaining in a bit more depth.) I don't even have a Wacom tablet, just a mouse rn, so I don't do a lot of digital art but when I do I prefer going without lines because it feels easier to correct the shape of the flat colors. I've been wanting to get better at shading so this tutorial was great for explaining how light works although I'd probably have to watch it a few more times to understand what he was saying about how he uses the layers. lol I'm still a beginner and learning Clip Studio Paint so my use of layers is very limited at the moment.
Yep! 3d models do this, but 2d drawing programs require mostly the same skills as traditional art! There are some time-savers that pen-and-paper artists don’t have, but those often require a lot of learning to use properly as well :)
I always hear artists say to use colors to shade, but you're the first clear explanation as to WHY we use colors to shade. This makes a lot of sense and helps me know what colors to use. Thank you!
I am SO glad that I watched this video! I'm obviously not good at drawing yet, but I REALLY wanna get used to using light and shadows in my artwork! I would love to see more tutorials like this.
I don't do normal art- I'm not good at just taking something from my brain and putting it onto a blank screen. I paint miniatures though, and this was really helpful for doing so. There might be a slight difference from 2D to 3D, but this helped me work on my dogwater shading/skintone skills.
>I'm not good at just taking something from my brain and putting it onto a blank screen That's because it's something you need to practice, you just need to keep doing it.
never was aware on how important surrounding light and reflected light were. usually ignored them thinking they were perfection details better off for professionals to give shaded work an extra edge. was a really helpful and entertaining video :)
Really good explanations. Especially for bounce lights, I personally haven’t seen an explanation as comprehensive as this before so it was really helpful. I’ve also always really liked the way you shade !!
Amazing tutorial as always, digestable and not lengthy and often has great humor. I learned alot about art souly from this channel and its always my go to when others ask for tips
Oh i would love another video of it with more details! Its really interesting and it all comes in handy on practicing. Also great explaination video btw!
Thank you for art tutorial 👍. I am not an artists but I will keep this information in the back of my pocket in case I do desire to become an artist or need to interrogate one through legal torture. Thank you!
One thing that always leaves me confused is hard and doft shadows. I've heard people say that hard shadows are for cast shadows, and soft ones are for form shadows. But then i see art that doesn't seem yo follow this.
From a realism standpoint, cast shadows are mostly about the distance from the object casting the shadow to where the shadow lands. The further the object, the larger and blurrier the shadow. Really sharp cast shadows only happen an inch or so away from a surface, usually.
This is such an interesting tutorial! Im here at like 1am, so I should probably not make this comment too long, but I’m about to be doing a LOT of drawing this month (Artfight yippee!) and this is going to be so helpful (if I don’t forget it in the morning I need sleep bye)
I learned most of shading on my own because I saw some online art with it and said oh cool if I copy this I could make something nice, but I think I could do something a lot better with the tutorial here.
Awesome tutorial! Just try not to go around and down throw what other people do and call it a "mistake" let them come to you and see your point of view!
I'm so tired of clickbait art tip videos that take 10 minutes to repeat stuff I learned in primary school, but I instantly click on ronnilust's vids. Keep being awesome, brother.
roni, im begging you make long tutorials where you explain so many details you think your viewers will get bored. They won't give us ur wisdom daddy roniiiiiii
I've been doing it wrong this whole time. I always used black as my default shading color and toning it down in the blending mode options. I know I shouldn't feel like a failure, but I always end up doing so. But I also need to work on my comic fast & get it done, and that's the most straightforward way for me.
Tiredly explaining all this real well xD I been teaching myself digital art, and im more use to grey lead, tips on what to use really help 👍 Rarely ever used shape guides, always skipped that step in drawinn books as kid. So don't really use muscle and bone guides the way you do, too use to, if i draw them, I can't erase them completely later. So i always just researched real photos and other art and mentally followed them.
One of those rocks looked a little sus... That aside, I like the explanation of decision making. Thinking about colors "pulling" each other in the scene is a useful way of keeping it lively.
THANKYOU you do not understand how much bounce light and shadow colours have confused me, I was for some reason under the impression that the shadow colour was just meant to be the opposite of the light colour for some reason
For Traditional Art, or if you REALLY want to push the shading onto the Photorealistic side, this tutorial is peak. . Now... Imho: Cel Shading, the core basics can be used to better apply the shading despite it being the "Simplest" For Mixed Cel Shading (Aka Cel shading with a degree of transition), even more of this video is appliable.
I already knew about ambient light, bounce light, form shadows and cast shadows... but I've always been bad at actually applying them, often making my cast shadows far too soft, and not really using bounce light very well. This video, however, makes it seem much more approachable! I'll try the technique with painting a dark base tone first and then adding the light on top of that; it seems very fun.
fun fact, the tip about drawing the figure from perspective of a light source so you know which parts are in light and which are in shadow is actually the exact technique video games use to make dynamic shadows, they just render the scene with camera placed at the light source and when rendering check if current pixel is visible from light sources POV (note: not true for raytracing)