I stumbled onto this game by pure luck many years ago. The video store near my house had it available to rent. The cover art and description in the back immediately caught my attention and I knew I was in for a good time. If it hadn't been for the pure luck of this little store having a copy I might never have heard of this gem. Even though I only had it for a short time due to it being a rental it left a major impression on me and I never forgot it. When I first met Charles Martinet I didn't take a Mario game for him to sign. I took THIS. He told me he had never had anyone ask him to autograph it before and was surprised someone remembered it. That was a very special moment for me. It shows though just how forgotten and obscure this gem is. There's really nothing else like it out there.
These are my absolute favorite types of comments. I really love hearing about everyone's personal experiences with these games and how they were affected by them.
I had the same experience. I rented this and MGS2... then upon return found the rental store burned down, and the games permanently became part of my collection.
I loved this game. I played it over and over. It was the first game I ever wanted to reach 100 percent completion. I played it even after I exhausted all the paths just in case I missed something.
It's the mystery that's so compelling and the fact that so many little things were hidden in the world. It really is great to just go running around and see what you can find.
I remember reading a review of this game back then, I'd swear it was called something else. And, as a European, this looks like a massive combination of European places which ends up looking like nowhere in particular but clearly has a European vibe.
During it's development it was apparently called "The Day Of Walpurgis" but was later changed to Shadow Of Destiny/Memories. And I totally get what you mean about the look. It's sorta like a picture of "Europe" drawn from someone's memory of a movie they watched when they were a kid lol.
That''s a solid twist. Would have left quite an impression on me had I played it as a kid. Nice video mate, keep up the good work. Looking forward to the next one, especially once you get to the outro music one. A lot to unpack there.
Wonderful overview of the game. For me what makes it so special is the charm! It's the excitement of exploration & not jsut a balnd open world but navgiating through time to see all the little differences and interacting with the decsendants. I also love how each ending contributes snippets to the overall story and leads to the EX Ending. Great video, look forward too seeing more! On a side note, I really need to play Koudelka/Shadow Hearts - I did back the creators recent KickStarter with Wild Arms ^_^
Yes it really is charming isn't it. I remember feeling a little frustrated the first time I played it, getting something like Metal Gear vibes with the amount of cut scenes. But once you get into the world really is quite dense with so many little secrets to uncover. It made a hell of an impression on me back in the day. I actually need to get on the wild arms side of things. I'm a huge Shadow Hearts fan and one day, time permitting, want to talk about them on here.
The PS2 era felt like a golden age for games being released in terms of series starting up. Game series such as Kingdom Hearts, the Spider-Man, Star Wars Battlefront (i.e. the pre-EA ones), Medal of Honor (which is a more historically accurate alternative to Call of Duty), Naruto Uzumaki Chronicles (which is criminally unrelated whether or not you are a fan of Naruto). Those are the game series that I remember playing the most on the PS2. The main downside to the PS2 is that it smothered the Dreamcast in the crib before it got a chance to make a strong impact during its time.
It was one of the best times to be a gamer. There are plenty of modern day bangers but it can be so hard to sift through the live service bullshit and disappointing sequels to find those gems these days.
Something about that game intro and the music really stuck to me enough to tlvividly remember this game, and a strange sence that this game is more than what it seems
I can see why it's not everyone's cup of tea. It's a little frustrating moving from cut scene to cut scene while waiting for a chance to actually play the game. But once you crack the shell and get into it there's a great story in there.
I'd never heard of this gem, but it seems like you did it justice. I get why there's such a nostalgia for this era of games, and why so many one man indie projects cop the visual style. When I first saw the video title, I thought you did a review of the fourth Quest For Glory game, subtitled "Shadows of Darkness". It would be interesting to get your take on it... point and click horror adventure, but with minor RPG elements and combat. You pick from the fighter/mage/thief trifecta at the start, which gives you three correlated but distinct sets of subplots. Its all balanced to minimize any "grinding", and you can optionally push your stat development in ways that let you exploit the strengths of a class you didnt pick. Lots of puzzles with multiple solutions. It's more like three different, but overlapping, old school Sierra games. (Four if you play through the whole series and have unlocked the secret class for your imported character.)
Great video. I played Shadow of Destiny some 15-odd years ago and it was indeed charming and haunting. I knew it had multiple endings, but not a hidden true ending, so that's news to me. In any case, great job with the videos, mate. Looking forward to seeing more. P.S. From one small content creator to another, go ham with your descriptions. 5,000 characters are there for a reason 😉
I loved playing this game honestly and I thought th greatest thing about the game is that it’s a story driven game without the necessity of fighting. If you want to play another game like this play: DISASTER REPORT & RAW DANGER
@@arkham666 Also another 2 games i recommend checking out that take place in space are "Run like Hell" where it has the ending for another game but sadly there wasn't. Another game called "Lifeline" where u use a ps2 headset to tell the chaarcter on the screen where to go and what to do as you are in a monitor room watching and directing Rio (main character) where to go around the station. The communication system is damaged in the game so u have to annunciate so it can be agrivating if she doesn't do as you say but it's still a fun game to play as she battles aliens on the ship cause you tell her where to shoot. Both games were considered "failures" cause of poor sales but the stoties were good but also Lifeline in japan called Operators Side was a huge success in comparison to the US and for another reason being the in japan it came with a PS2 headset but in the states u had to buy it (double dipping).
Yeah they just don't seem to care at all any more. A remaster of the old Silent Hill and Metal Gear games for PC and modern console is a literal license to print money, especially mgs 4. But apparently they don't want me to give them money.
2 года назад
Wow this took me back, I remember seeing a review on this on TV back in the day but I somehow completely forgot it existed...
I found this review having remembered this game as one I never completed but always wanted to. I also watched a playthrough, so I could finally see the true scope of it. I'll be honest, I am surprised by the complaints I see of the voice acting, as I thought the writing and voice acting was pretty good for a video game of the time. There is definitely emotion delivered in the lines, and the voices vary in tempo and tone based on the characters. Okay, some of the random town NPC's are a bit flat, but the main characters all landed imo. Resident Evil voice acting is comically bad. This, honestly, not so much, and I really digged how they mimicked Hugo's fast speak in Dana, his real sister, which is just a nice touch imo. I loved the idea of trying to prevent your own death and learning how it happens, and the story twists near the end are also fantastic, though I do agree that there feels to be a bit of inconsistency in Hugo's personality based on the choice. The secret ending is really novel, though I can imagine nobody would find it unless they knew it was there. I did however think the endings shared too much in places, which wasn't so bad for the final meeting between Homonculus and Eike in the standard endings, but was majorly disappointing in the EX. variations where it just replays Eike's football moment in the main timeline even though he's supposed to have never existed. It also doesn't address how Dana and Margerete would never have been switched, so they'd have both lived in their own times. I think the thing I recall most as the biggest let down at the time was the loading screens. For a game whose plot relied on jumping between periods, having to reload the entire town every time you had a switch, or reset on death, was mega long. I doubt it would have had such an issue today, so I think the game was just ahead of its time in terms of what they wanted to creatively do with the technology available.
Thank you for the video, man. I cant wait for the Disco Elysium one, I finished the game a week ago and its still haunting me. Your take on it will be deffinetely interesting.