Dirge is so cute. I was horrified during that fight, having to shoot him in the eyes :'( I think he's definitely the cutest colossus, although they are all cute in their own ways. I hated having to kill them.
This game is haunted. No matter how many times i finished it i keep coming back like theres something you forget in the forbidden land and its calling you. Haha
Nomad *open & close Dirge's eyes Dirge "squeek!!" Me: "ok, who need to sleep anyway" Also, the towers were meant for fight a flying type colossi? The top of them are so suspicious, they're like a small arena.
Nope. The towers were just there for decoration. However, they used up a lot of memory on the orig PS2 thanks to their high polycount which is most likely why they were removed in the first place.
@@topsecret9813 Actually, it is. As said, the towers had an extremely high poly count. I actually had to edit the towers to optimize them for BTFL when playing on low spec machines like laptops, as they did cause performance hits.
Alright, its been a good amount of time since the preview and it seems you delivered as usual, congrats you've kept the quality of your content consistent (At least in my eyes) for the last few* years and because of that all i can say is from all of us and the fans of Shadow of the Colossus, thank you.
You know what I think might have been cool? At the beginning of Wander's journey, that colossal tree had all of its leaves, but as Wander kills more Colossi, more leaves fall off of it. I really just wish we could have gotten the colossal tree with leaves at some point in the final release because it looks so pretty. Thanks as always, Nomad! :D
@@NomadColossus good to hear, i mean we need to preserve the Colossi tale as they would do with Tolkien's art. Appreciate all your work too man, bless you and your family, stay healthy and bestow us more with your knowledge master Nomad...
I totally get what those breakable rocks were originally for, but was there actual collision detection on the towers or did you have to modify the game to be on them? If not modded, that is VERY strange since there doesn't appear to be anyway to get up there... although on second thought that's probably because the whole thing is solid from top to bottom lol Also I can't wait to see more from this version. Very interesting finds! I'm sure there are many more never seen before things!
Yes, I saw your video of how you were carried by Loki to the 2nd tower, but try as I might, I was always a little short! Just need more practice I guess ; )
Love your videos Nomad, thx for keeping SoTC alive, you're a legend ! I'm currently trying to learn Sunlit Earth on the piano, beautiful piece, but it's hard af. Guess it's my own way to pay tribute to the game. Keep up the good work !
The way Dirge moves its eyes is so creepy D: . As for the towers, I think as they kept adding more stuff to the game they had to remove unnecessary decorations, maybe?
@@isabellegrimes8775 The towers have an insanely high polygon count. If you don't believe me, feel free to look at them yourself. The hidden clifs in the Preview version were gone by release AFAIK, so it wouldn't matter.
Hey Nomad, while not related to this video, were you aware that if you let the title screen re-appear 5 or 6 times in the PS4 remake, it stays there permanently instead of switching back to the hawk flying around? I just discovered that recently & thought I'd share it since I don't recall ever seeing anyone mention it before.
Explaining my obsession with this game to someone who isn't already familiar is... difficult. "OMG, there was a grippable portion of the wall discovered in A6! Isn't that wild?" (not a real example) "Does that... change how the game is played? Can you defeat the enemies easier?" "No, not at all! But it's new! Isn't it great?!"
The towers immediately made me think of Roc - specifically the screenshot where it's perched atop one. I tried comparing them side by side, but unfortunately they look pretty different. The tower Roc is on looks much taller and thinner, and it has a wider segment in the middle. Also, the area these towers are in doesn't look like it would be Roc's arena. According to the trailer footage, you were supposed to fight it on Agro, and this space doesn't feel wide enough to properly ride her while trying to battle a colossus at the same time. However, these towers do feel like they were important. My guess would be that this area was a path to a colossus. It seems like there's a lot of space at the top, so perhaps its lair was up there somewhere, but it was removed.
Those towers were platforms for the early red colored looking prototype unreleased version of Avion, the flying Terodactel flying colossi. He would fly from each tower.
was a colossus ever planned to be near the area with the pillars? maybe a colossus stud in them or maybe it was a landmark like dormin would tell you to find the colossus on the cliff passing the four pillars or something
Amazing as always, Nomad! These towers... do you think it is a place where a deleted colossi was located? Also, I was impressed by the rocks with animations, it seems to be a dropped mechanicnto defeat that colossi. Thank you for the video! Oh, just a question: do you know if sony/team ico still holds the copyright about this game? Or it is public domain already?
These towers are directly outside Dirge's lair so I don't think there'd be a Colossus so close to another one. Just what I think. These towers are really interesting though. Maybe there were used for a fight against a Colossi?? I have no clue
i'd pay for a dlc for the remake where they include at least all the deleted places, like the ones featured before on this chanel, they could at least add more exploration
I agree. Would be interesting to see a proper, modern sequel. Much like Ico and TLG, it doesn’t have to be a direct sequel, but we REALLY need another game with this style of gameplay/lore.
I'd say at least 90% of fans of this game would like a true dedicated sequel. So you are not in the minority. For now there is always "Castlevania: Lords Of Shadow" which has 3 colossi ( titans ) to climb around on & stab. If funding continues, the final completed version of "Praey For The Gods" should be out in time for the release of the PS5. So hopefully we can look forward to that as well.
I still have yet to play the game, yet I've learned so much about it! I can imagine the breakable rocks were either part of an early concept on how to defeat Dirge or just an obstacle in the arena. I would imagine you would have to lure him into hitting himself into the rocks, which would make him vulnerable for a short period of time, that or it was just a destructable obstacle. The towers had to be part of an early Colossus fight, maybe another flying one like Avion. I would imagine the Colossus would have stuck to one tower until you did enough damage, where it would destroy the tower you were on and move to the next one. You would then need to go to the next tower and repeat the process until it would die and fall off the cliff.
This boi terrified me xD 5:50 The first time I saw him in the game, I was hearing the sand noises and when I moved the camera... Bang! Big blue eyes pursuing me ;w; Now watching him blink I feel curiosity and fear xD
I'm having a huge theory about the game since I completed the ps4 version few weeks ago. Basically the whole game is a time loop caused by Dormin. In the first frames of the game, you see an hawk fly into the night. That basically is the same scene you see in the final moments of the ending. My theory is that that hawk is an embodiment/avatar of Dormin. You know that Dormin is not powerless, since he should be the one bringing you back into the temple after each colossus fight, and also gives you new weapons and equipment after the time trials. So that he has a way to "escape" his confinement, even if in a lesser form is not impossible to think. Also, the hawk follows you along the whole game. That would be the way of Dormin to watch over your fights against of the colossi, and to give you some hint to defeat them, if needed. After your defeat, and the failing of the ritual, Dormin rewinds time, helping you becoming stronger in the hope you'll be able to stop Lord Emon in the ending. That's why you can do the "new game +", because basically it's not a run disconnected by your previous one, but it's basically a part of the story itself. I also have the vibe that in the initial idea of the studio there was the chance to make an alternative ending when you actually stop Lord Emon before he throw the sword into the pit sealing you out. Otherwise I don't get the reasons to make you use Dormin/Wander, instead of making a cinematic.
There have been many theories over the years as to what these cryptic words mean, but the best one (in my opinion) and the one that makes most sense is this: That place... began from the resonance of intersecting points... the intersecting points are pixels, pixels consist of x & y co-ordinates of the screen, and each pixel is an intersecting point. They are memories replaced by ens and naught, 'ens and naught' are ones and zero of digital data, 'ens' means an existing or real thing and 'naught' means nothing, something and nothing, light and dark, 1 and 0. 'and etched into stone' on the game's disc. (In Japanese the phrase is "burnt into stone", using the same verb as burning a CD or DVD.) 'Blood, young sprouts, sky' refer to the colours they represent, red, green and blue - RGB the colours on the computer screen. and the one with the ability to control beings created from light... the player is a person who can manipulate "beings created from light" (game characters on the screen). In that world, it is said that if one should wish it one can bring back the souls of the dead... in the game you can revive Wander as many times as you want after he dies! But to trespass upon that land is strictly forbidden... this line is the only one that makes sense to the story, there is no need of an explanation here.
Hi Nomad Colossus. Check this video ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-9_EyuSE-Ogg.html . The colossus which I mention in my previous comment is on 4:40 minute. Here is more visible movement of the colossus. That's why I think its early Worm. Please check out and tell me what you think
@@NomadColossus I have a feeling that it's worm because Phalanx is diving down after Wonder stab with the sword. In here colossus is going up and down while Wonder is chasing him. I think it's Worm
So I have a weird question. If time doesn't pass in the Forbidden lands, how does it rain when Agro falls off the bridge? Do the clouds move independent of time? Is the gate to enter the arena the border, and Malus is just on the outside of the forbidden lands? I'm probably way overthinking this but it's strange
The most popular theory is that this is a prequel to Ico. The female half of Dormin is used to revive Mono who eventually becomes the Queen, and the horned baby Wander turns into is the progenitor of the horned boys. However, Ueda himself has said that there is effectively no canon explanation as even his personal take on it isn't canon. Not that he's ever said what that is...
@@alexradice8163 And that's the beauty of the story being left open to interpretation. People are free to come up with their own interpretations at how all the games connect or to simply enjoy the story of one game standing alone. The original comment asked for what the most popular theory was, so that's what I replied with, since, as far as I've seen, that IS the most popular fan theory.
9:42 the look of it resembles a boss arena, it feels perfect. As a designer i can see some use of it. Like a monster jumping from one tower to another while you try to shot him in mid air and then fight it into the flat area between the towers. Maybe that monster was living near the three and the cutscene starts at you watching the big three and that monster jumping at you from there. At least those are my feelings.
I'm guessing they removed the towers because they felt they were red herrings. Whatever purpose they initially served wasn't in the retail release so they'd rather not have structures that looked like colossi arenas.
Amazing content Man!! I love this game, it is amazing and unique It is because of content like yours, that the game never dies ... we can always see mysteries and etc. 💚
Nomad, is there any way for the original creators to send you the cut content of this game? I really want to see what the creators made.. even if the colossi are undefeatable, it still feels worth seeing what they made. It’s an itch I’ve had since 2004-05.. almost 20 years later… I mean… come on already…. 😢❤
I see a lot of people here asking about the B5 towers potentially being part of a colossi arena, so I figured I'd clear up some things. B5 was never intended to be a colossi arena based of what we know. The closest cut arena to it is B3. There would be no reason to have 3 arenas in a row so unnessecarily close to eachother. The towers were literally just decoration, filler. That's it. They most likely got removed because the tower models themselves have an insanely high polygon count, which gobbles up memory on PS2; thus they had removed the towers to save space, especially since B5 is right next to B4; a colossi arena which in itself is fairly detailed in terms of polygon count. I'm running my own 24 colossi remake project which has the entire PSU Forbidden Lands plus cut areas in it, and I had to directly modify B5's towers to reduce their poly count since they actually cause a performance hit on low spec machines like laptops.
I can't remember if the original PS2 version of the game included breakable rocks in Dirge's fight, but I remember being surprised by it in the PS4 remaster.
I hope one day we'll get answers from people at Team Ico. The more years pass, the more I feel like memories from the devs will soon get lost… it's kind of depressing to see things that got partially archived, and make me even sadder about all the things that haven't been archived at all.