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Shadow of the Erdtree Review - A Poor Followup 

Merlin
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Shadow of the Erdtree repeats many of Elden Ring's mistakes, with few improvements.
My Elden Ring Critique: • Elden Ring Critique

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30 июн 2024

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Комментарии : 422   
@dietrichrache1975
@dietrichrache1975 13 дней назад
I like how people assume that even the lowest, smallest level of criticism of this DLC is "bait". The brain rot is real.
@dytn959
@dytn959 13 дней назад
Considering the title and thumbnail it is bait lol
@Tychonious
@Tychonious 12 дней назад
yeah lets use the new buzzword so i seem like im relevenant
@timlwry
@timlwry 10 дней назад
​@@dytn959how exactly is it clickbait?
@mightguy3118
@mightguy3118 10 дней назад
That applies to anything popular with hype nowadays. Whether it's a game, a movie, a TV show. If you give even the smallest amount of actual valid criticism they'll call it bait and act toxic ASF just because you personally don't like it 💀
@mightguy3118
@mightguy3118 10 дней назад
​@@timlwryHe means bait as in the video creator just saying that to make people mad and attract attention
@doratheshade
@doratheshade 6 дней назад
Ya know what's even sadder? What used to be a game about surviving a harsh world and learning how to keep trying is now a game about dick measuring and laughing at the noobs. You can even see it with how many videos there are of people reading the reviews, pretty much disregarding any criticism as "They are just bad". If this is the future of FS games and specially its community then I'm done with it. I'll keep with the soulslike like Lies of P. At least they know a thing or two about QoL features.
@rangopistacho6928
@rangopistacho6928 5 дней назад
the from software community has always been toxic, a lot of gaming cultures are just toxic, if you shit on a game for having a toxic community then your just being rather unfair on the actual game itself, do whatever you want, its your game your choices, if you beat a boss with a shield thats fine its up to you!
@christianbaker3564
@christianbaker3564 3 дня назад
​@rangopistacho6928 It's because gaming attracts a bunch of chronically online weirdos. The issue with Fromsoft is they deflect legitimate criticism and say it's your fault if you arnet having this 10/10 religious experience. I don't think I've seen any community do that
@zawarudo8991
@zawarudo8991 3 дня назад
@@rangopistacho6928 the games community has also always been very wholesome, just recently there has been this tug of war between making the games too hard and making them too easy, thus the abomination that is Elden Rings Boss design, infinite stamina with no breaks after attack chains with the speed of Pontiff Sully as the bare minimum vs the easy way out: gimmick items that stunlock a boss, spirit ashes that can solo the game when upgraded, weapons and spells (moonveil/meteorite staff) that are available in the first minutes of gameplay and trivialize half the game, no lvl cap and no down-scaling on password summoned cooperators- the list goes on, really sours the experience seeing where Fromsoft is going. "I don‘t have to fight this boss or overcome it, I just sit at the back far away from em and throw homing rocks while my 24/7 available summon pokes their butt for massive damage, damn this game is so hard and fun!"
@zawarudo8991
@zawarudo8991 3 дня назад
@@christianbaker3564 feels like a massive influx of larpers who wanna be souls fans, worshipping miazaki in an efford to blend in. Mainstream at it‘s finest.
@BUKUDI
@BUKUDI 3 дня назад
P is very good & a very solid first attempt. But didn't hold my attention. Deleted before finishing it out of boredom. Extremely repetitive & linear. After like 30-40 hours of the same thing over and over, you realize its a one trick pony. At least give us Dark Souls III level of explorability. The quality of life & refined world are superb tho, theres no denying that. Hopefully the studios expansion & or sequel give it a bit more depth & complexity
@oldensad5541
@oldensad5541 8 дней назад
Is is rude to give you advise? If you put a layer of very quite music or even abstract ambience under your voice, qnd do a little bit fade at the end of audio clips, you will get rid of this "popping" effect in the places you merge two voice clips together :)
@ludognosis
@ludognosis 8 дней назад
Thanks, I'll try it out. Audio quality is something I need to improve on.
@TheUnseenKrab
@TheUnseenKrab 6 дней назад
My main problem is the lack of good loot from exploring.
@brandonman1315
@brandonman1315 4 дня назад
U can’t be serious
@EndersupremE
@EndersupremE 4 дня назад
It's 10x better than base game
@hayabusa09
@hayabusa09 3 дня назад
What did you want?
@juanmhdzg725
@juanmhdzg725 3 дня назад
​@@hayabusa09a fantasy traveler simulator, with cookbooks 😂 10x better and maybe just one real dungeon.... oh wait...
@hayabusa09
@hayabusa09 3 дня назад
@@juanmhdzg725 Sorry this was directed at the original poster. I don't have a clue what you mean.
@rachidbadini7056
@rachidbadini7056 9 дней назад
I love fromsoft games, but ER's biggest problem for me is that it gives you so many fun tools to play, but as soon as you actually want to start using them, the boss makes you shift to a nohit game mode. You are simply not incentivized to play like you are in an rpg, like you have build variety and fun diverse spells to cast, no, the game encourages you to put yourself in the shoes of a nohit runner, especially in the DLC. The amount of time I decided to use a cool incantation just to realize that the boss will punish me severely... The error margins are simply not permissive enough to encourage you to play otherwise. You either summon mimic, wear a shield, cheese him, and therefore trivialize the boss, or you spend hours learning his pattern. There seem to be no in between. I am not fundamentally against this playstyle, Sekiro is an example. But I don't want the game to tease me with all those tools just to revert back to learn how to dance with the boss.
@AntiSocialismo50
@AntiSocialismo50 8 дней назад
I thought the same way, but the spirits summons fix that
@oldensad5541
@oldensad5541 8 дней назад
​@@AntiSocialismo50they don't actually. Well, obviously if you feel like it, good for you, nothing bad, but they change AI behavior, and boss act more random, and sometimes you have no idea how you defeat him, what is his behavior etc. For some people it's kinda deal breaker. You can use them, sure, it will help you a lot, but you didn't feel like you defeated unique specific boss, and they start to blend with each other near the end. Again - if you like it, it's good, fine and beautiful. I don't want to be mistaken for one of those "git gut" cadavers, just sharing perspective 😂
@skinnytimmy1
@skinnytimmy1 7 дней назад
Yea, all the spells look awesome when ENEMIES use them, but when I use them it's a fucking baby toddler version of it
@TheUnseenKrab
@TheUnseenKrab 6 дней назад
^This too is my problem
@sweetbabyrayso5262
@sweetbabyrayso5262 4 дня назад
@@oldensad5541 "you didnt feel like you defeated unique specific boss" already means youre putting summoners and non summoners into a group and suggesting they are playing incorrectly. because they dont feel like they defeated a unique boss...
@napolitan271
@napolitan271 12 дней назад
10:00 Or do it like in that indie Soulslike game called Sekiro, where the level up items for attack and defense drop from minibosses. I think FromSoftware and Miyazaki know this game exists, right?
@Idontevenknowman779
@Idontevenknowman779 9 дней назад
They refused to take ANY of the good mechanics from that game and we know why. They wanted it to be hard for the sake of being hard
@kinggamereon653
@kinggamereon653 8 дней назад
@@napolitan271 sekiro is harder than SotE except the final boss anyways
@skinnytimmy1
@skinnytimmy1 7 дней назад
Boss rush mode? Nah, we'll just put the same bosses in the open world. Pause button? Nah. Better parry system? Nah. Animation canceling for the player? Nah. The speed and aggression of the bosses? Yes
@RipwolfLeumas
@RipwolfLeumas 5 дней назад
@@Idontevenknowman779 There is a reason for that. Elden Ring and Sekiro were developed concurrently, so ER still had the Souls style jank, whereas Sekiro was built to be its own independent experience. The engine limitations and the rpg mechanics of ER means that its hard to port 1 to 1 Sekiro's mechanics, but the deflecting hardtear is an attempt to bring it over somewhat. This gives me faith that they have not abandoned Sekiro, in fact they are learning from it, and Miyazaki himself has stated that he has yet to make a game that fully realizes his ideal vision.
@imustconsultwiththeeldergo5906
@@kinggamereon653 sekiro is easiest fromsoftware game wtf
@DUNGSI27
@DUNGSI27 9 дней назад
Your criticism of Elden Rings open world makes no sense to me. An open world this vast without a map & a horse? For an open world as vast as Elden Ring that would be the most tedious thing ever. It seems you just want to throw away the open world & just have one big dungeon instead, like in the Souls games.
@based-ys9um
@based-ys9um 5 дней назад
That would be awesome. Hopefully from don't continue in this direction
@CombinE54
@CombinE54 3 дня назад
That would be my dream patch for this game. Remove the open world with a classic metroidvania map... a man can dream.
@coasteraddict10
@coasteraddict10 2 дня назад
You should try playing the game without the horse, it's really not that bad
@Thisisthegreatestatofalltime
@Thisisthegreatestatofalltime День назад
@@CombinE54That’s not a patch that’s just a different game at that point
@kinggamereon653
@kinggamereon653 9 дней назад
No, removing Torrent would not improve the experience in the open world. To begin with Torrent making the open world too safe is not simply an issue of Torrent, it's an issue of the world in general. The world is too large, too open and doesn't have enough enemies to make running past them not an effective tactic. You could easily do at least 90% of the pick up item and run parts of the game without Torrent just as effectively, albeit a little slower. Not only are the enemies slower than Torrent they also tend to be slowed than the player character and eventually lose aggro. Besides some elevators and ladders running past enemies indoors where Torrent is not summonable is also very effective and enables the player to avoid the enemies. This is not only the case in Elden Ring's own legacy dungeóns but also fromsoft's earlier games like dark souls 3. Only place where they somewhat succesfully make the player fight all the enemies is dark souls 2 and look what happened with that one. The running past enemies problem aside the world is just too big and would need to be scaled down severely to be at all engaging to explore without Torrent. Even with Torrent's travel speed you encounter large basically empty areas of the map you really wouldn't want to have to run. This is an issue with the open world, yes but removing Torrent would make it far worse. Also if you wanted to make the open world harder you really also should remove the get flasks back when killing an enemy group mechanic. It trivializes exploration far more imo. As for the enemies in the open world and the field bosses the player is "tricked" to fight. Personally I genocide pretty much all enemies I encounter on my first runthrough of the area anyways. It's nice to get some runes and it's nice to not have to think about the enemies when picking up items as they're all dead. The field bosses are also a good excuse to give the player a lot of runes at once. Alternatively they could buff rune drops for all enemies of the area to compensate but that would incentivize farming the enemies instead of killing them once or twice, beating the field boss and being done with it. Also yeah, Promised Consort Radahn is horribly balanced and the moveset in the second phase is generally overtuned. It took me 205 tries to beat him no blocking, no summons, just a good old anchor, dodgeroll and a dream and while I did kind of have fun the fight definitely made me want to jump off a bridge multiple times. However, I do not think this is a good representation of the dlc's main bosses in general. Fromsoft did fumble their final boss pretty bad here but fights like Bayle, Messmer, Rellana were all fun, learnable and not that difficult. Rellana for example took me 15 tries with the rusted anchor and no buffs other than physick, Messmer took 12 tries with the dragonslayer great katana and no buffs. Bayle took 84 but that was me fighting the boss at scadutree blessing lvl 4 and in the end I felt like I had mastered the fight. As a whole I found the dlc's fights to be mostly stepups from both dark souls 3 and elden ring's base game. Granted I might be a convenient audience as a relatively hard but learnable boss fight is what I play these games for. Sekiro is my favourite out of the bunch too so the faster bosses generally feel nice. But still, it would be interesting if you had expanded on the other bosses and not just used the obvious low hanging fruit of Promised Consort Radahn when critiquing the boss design instead of just saying they have flat arenas and feel too similar. Also flat arenas just generally are good, even in the promised consort fight the slight elevation differences instantly create jank with multiple attacks.
@JCashBeatz
@JCashBeatz 8 дней назад
he is a fool
@NightxofxDarkrai
@NightxofxDarkrai 7 дней назад
I fully agree with all of this
@KD-wc4rs
@KD-wc4rs 4 дня назад
I don’t understand the flat arena thing ds3 had only flat arena ?
@mikeehrmantraut1899
@mikeehrmantraut1899 4 дня назад
Imo, having Torrent in a Souls Series into an open world is the biggest mistake by FromSoft it doesn't fit to the genre at all
@zawarudo8991
@zawarudo8991 3 дня назад
Still feel like torrent is heavily underdeveloped as a mount. There is so much creative stuff ya could do with him but all he is reduced to is the open world cab. His own moves: like a dodge-step without I-frames used to quickly reposition, attacks like a headbutt, charge or hoove kick. Enemy mounts already showed us how diverse their movesets can be, so why are we stuck with running and jumps that get caught midair by every strike. Online functionality with mechanics to make mounted and on foot gameplay both viable. Horse-armor/customization, but then again, From couldn‘t even put proper customization of our own armor sets into the game.
@tribacioustee2846
@tribacioustee2846 9 дней назад
I feel catharsis over how well you expressed these points. I've loved FromSoft ever since the days of Demon's Souls, and I loved Demon's Souls not just because of its action and aesthetics, but for its unbound creativity. Ironic how the games are now too big to fail, for Demon's Souls took as many chances as it did because it believed failure was certain - so they just made games they liked. There are only two fights in this expansion that I felt captured the spirit of the old From - "Jori, Elder Inquisitor" and "the Lamenter". The Lamenter is in a flat arena, but his gimmick forces you to be creative - if your build was defensive and patient like mine, it will die instantly and be overwhelmed. So without any respeccing or changing gear, I changed my style with the tools I had on hand, and recklessly attacked without concern for defence. I took hits but I managed my resources well and I won. Jori, Elder Inquisitor does not test your reflexes but your resourcefulness. He teleports away so you can't cling to him. Him and his summoned backup can threaten you with many projectiles, so you should use the trees and gravestones as cover while you wait them out or get in close. You need to prioritise targets, and you are rewarded for having options that can control multiple enemies at once (but you do not strictly need them). Are either of these bosses 'hard'? Not insufferably, I imagine many prepared veterans beat them first try. But they are different from the norm of their game. They are not just another "Memorise the patterns, wait out the attack and do a quick counterhit". They are not "Hide behind a greatshield and poke them with a rapier or spear". You can play them this way, but they're far from the only way. And that felt great. I need more bosses like that, bosses that play to From's strengths as action RPG devs, and don't just feel like a poor man's character-action game
@jobbersupreme8720
@jobbersupreme8720 9 дней назад
Jori is one of the worst boss fights in the entire games and it "capturing the spirit of the old From games" or whatever bullshit you try to spew won't change that
@tribacioustee2846
@tribacioustee2846 9 дней назад
@@jobbersupreme8720 I'd like to hear your argument
@jobbersupreme8720
@jobbersupreme8720 9 дней назад
@@tribacioustee2846 Extremely annoying spell spamming boss that combined with his constant summon spam and teleporting makes for an honestly poorly designed boss that is nowhere near in quality to combat encounters in that same DLC like Messmer or Midra
@tribacioustee2846
@tribacioustee2846 9 дней назад
@@jobbersupreme8720 They give you terrain as cover against most of his spells, and he is staggerable when you are close. If he's doing spells up close, that's a blunder and you can backstab him. His teleporting is fair because getting in close on him is so overwhelmingly in your favour as is. I'm sorry he wasn't Rollspam McCombolots, but I think you completely failed to understand my point.
@jobbersupreme8720
@jobbersupreme8720 9 дней назад
@@tribacioustee2846 He barely staggers when hitting him and the backstabs are the only safe way to get damage on him. The gravestones can block his projectiles yes but that doesn't matter when he still spams them when you're trying to get close and specially the annoying ground spiral that along with his summons is a pain in the ass (Not to mention that his teleport also does damage) I do understand your point that you prefer Demon's Souls styled gimmick bosses but i completely disagree with that point since said gimmick bosses tend to be mostly poorly designed and unremarkable with a few exceptions
@stevemichael652
@stevemichael652 13 дней назад
Fighting enemies in the open world is a very low priority point of the game which is why you have the option to bypass them. Theres really no reason or incentive to fight them other than boredom, rune farming or testing weapons.
@skinnytimmy1
@skinnytimmy1 7 дней назад
All they drop is crafting items and useless gear. If you could craft permanent items, they would actually be worth it.
@dZ0647
@dZ0647 3 дня назад
Okay but you’re saying this as it’s not a flaw when it absolutely is. The OW in base game was empty but fine enough it could be disregarded…the DLC is fckin EMPTY. Just empty open fields. We got duped period, FS fanboys suckin this shit dry doesn’t make it a good game. It’s been like 3 years now…and the game is NOT aging well at all and FS die hards just gonna have to deal. The series will die if they don’t actually improve, and FS diehards can’t save it.
@laughingman9574
@laughingman9574 16 часов назад
@@skinnytimmy1 They don't drop weapons or armor? Are weapons and armor not worth it?
@ShivaX51
@ShivaX51 8 дней назад
You nailed it. I've tried to explain to people my issues with the DLC and to some extent Elden Ring. And the Scadutree Blessings are just terrible. I started playing the DLC with a 2nd character that had finished the base game and my God does hunting Fragments suck. So many map areas are just near empty zones you have to traverse for the sake of traversing them. It's to where you just pull up a wiki and go "is there anything here worth bothering with?" And the answer is almost always "no". Except there will almost always be a Fragment or two there, so you're going there anyway.
@stevemichael652
@stevemichael652 13 дней назад
I agree with you on everything else tho esp the scadutree fragment issue. I’ve been saying this since day 1. Is the boss too hard or do I need more shards ? Can’t really focus on beating the boss when you’re clouded with not even knowing if you’re intended to fight it at that particular time
@TheQoogle
@TheQoogle 11 дней назад
You just try the boss , and if it feels to hard go explore a different direction and search for fragments. It's not that complicated.
@stevemichael652
@stevemichael652 11 дней назад
@@TheQoogle oh gee golly I didn’t think of that! A lot of bosses seem to hard but the grey area now is not knowing how hard it’s supposed to be versus if I’m under leveled Previous games or even the base game when bosses kicked ur ass at least u knew what to do. In this game u just don’t know if ur banging ur head against the wall for no reason or not
@mightguy3118
@mightguy3118 10 дней назад
​@@stevemichael652I see what you mean. malenia is a perfect example of this. Unless you're using broken weapons or have some op level 500 build she's gonna be extremely hard, not because you're under leveled but because she's meant to be that hard. By time you reach her you shouldn't even be under leveled anyway since you're in late game
@nightwatchmen6353
@nightwatchmen6353 9 дней назад
That's a You problem. Are you a child? Use you brain
@_CrimsonBlade
@_CrimsonBlade 9 дней назад
Scadu thing is so stupid why would higher level player complain about the dlc being to easy you’re at a high level
@michaelwilcox8187
@michaelwilcox8187 8 дней назад
So much damage done by enemies I just sent for a good shield, great shield talisman, high endurance and dagger talisman to just block and counter enemies to death. No point in risking rolling through delayed attacks with weird hit boxes
@shirakenpsyop6843
@shirakenpsyop6843 2 дня назад
Yep, I did the same exact thing. And while I really didn't prefer playing as a shield tank for a couple of the bosses, it sure was more fun than fucking constantly hit trading lol
@LeEnnyFace
@LeEnnyFace 7 дней назад
Very well put. I was hoping the DLC would make up for mistakes in the base game, but it sometimes just intensifies them. Most maps are TERRIBLY shallow and the smithing stone loot is borderline offensive. So many cheap ambushes that it might have more than all Dark Souls combined. I was looking forward to FS' future up to this DLC, now I'm just hesitant. It's a bit sad, but as you said, there was a pattern leading up to this.
@thearchitectwarrior5409
@thearchitectwarrior5409 10 дней назад
Keep on cooking, my guy. While I have some disagreements, you've echoed many of my own issues with Elden Ring and the DLC, especially on map design, fast travel, and boss design. I hope FromSoft (or at least other Souls-likes) take some cues from your critiques.
@lewis18051
@lewis18051 9 дней назад
What issues do you have with map design and fast travel? I’m interested cos it’s not a criticism I’ve heard before
@thearchitectwarrior5409
@thearchitectwarrior5409 9 дней назад
@@lewis18051 Dark Souls 1 was my first Souls-like, so I have a fondness for a lack of fast travel and mystery in world traversal. I agree with Merlin that Elden Ring's map gives too much information to the player. I also dislike fast travel because I think I promotes empty world design that's not interesting to explore, and fast travel itself feels boring to use as it skips what could be interesting gameplay moments in the first place. I don't think fast travel should be removed completely, but I do think there should be less fast travel points than how many there are in Elden Ring and the DLC. Edit: I also like worlds that can be fully traversed without using fast travel, and the DLC has several areas that are one way trips on foot. You have to use fast travel to leave multiple areas and that's just not interesting to me. Totally a personal opinion, though.
@swan-cloud
@swan-cloud 9 дней назад
based doom bow pfp
@shishkebaba
@shishkebaba День назад
​@@lewis18051good interconnected map with a few save points makes travel feel meaningful by making going into unknown areas tense. If you know you can't just warp back to safety everything has more weight. So those shortcuts back to firelink feel really mind blowing when you discover them
@laughingman9574
@laughingman9574 16 часов назад
@@thearchitectwarrior5409 Every Souls game has areas that you must fast travel from.
@EmeralBookwise
@EmeralBookwise 9 дней назад
Scadutree fragments are less comparable to rune level, and more comparable to smithing stones, which in the base game are very much something players have to explore the world to acquire and depending on how far a player is in the game different tiers of smithing stone will be in limited supply, restricting how many different weapons can be fully upgraded. If anything, the Scadutree fragments are a better implementation of weapon progression because it applies becuase you no longer have to upgrade each different weapon you might want to use or just experiment with individually. This sense of progression continuing on from where the base game left off is something no previous FromSoft game has been able to replicate. They were always just new end game zones with a flat difficulty curve, but that was more or less okay for those more linear games. Scrapping the blessing system and just scaling everything the same, wouldn't really work for Elden Ring anymore. Without a system for progression there would be no more ability to when finding one particular challenge to difficult, to instead go off and explore in a different direction so that the player can come back stronger. Overall, Shadow of the Erdtree has been like getting to play the base game for the first time all over again. Really, whether or not someone enjoys the DLC is going to be very much dependent ant on how much they enjoyed the base game in the first place, and that's how it should be. DLC's aren't the place to "fix" things, that's what sequels are for. DLCs are for people that already enjoy the base game and want more of it. The simple fact of the matter is that despite its shared DNA, Elden Ring isn't Dark Souls. It's Elden Ring, and an open world games just functions differently in ways that can't be directly corelated to games with more restrictive world design. That doesn't make one genre better than the other, just different. If the only thing a person likes about Elden Ring is the legacy dungeons because of how those portions of the game are most like Dark Souls, that doesn't mean the rest of Elden Ring is bloated or uninspired, it just means that person has different preferences in the type of gameplay they are looking for. ... Also, saying that the two Great Red Bears are just reskinned runebears is massively underrepresenting just how much their move sets have been expanded.
@stevemichael652
@stevemichael652 12 дней назад
Imagine someone trying to use the bear claws on fucking Messmer There are two load outs 1) your fodder enemy build 2) your boss build But in reality you can use the boss build the entire game making every other weapon and build obsolete
@_CrimsonBlade
@_CrimsonBlade 9 дней назад
Imagine praising this trash for letting people play how they want then bashing them for trying to play how they want god i hate fromsoft and their trash fans
@0xycon
@0xycon 9 дней назад
The whole point of having a variety of weapons in the game is to let people find whatever they like and use on anything in the game. Implying it's stupid for someone to use bear claws on a boss is just dumb.
@stevemichael652
@stevemichael652 9 дней назад
@@0xycon it is tho. It is stupid. Unless you’re trying to challenge yo ur self Want the best chances? Use fps and sword lol
@imdadchaklader4686
@imdadchaklader4686 9 дней назад
​@stevemichael652 so what you're saying is fromsoft are shit at balancing and can't even encourage build variety, real smart one there 👍🏼
@stevemichael652
@stevemichael652 9 дней назад
@@imdadchaklader4686 yea it’s true
@barofsoap6048
@barofsoap6048 10 дней назад
Very good video.... i was surprised to find out you have almost no subscribers....quality stuff :)
@space-slime
@space-slime 9 дней назад
I was so disappointed to see so many recycled bosses in the DLC... How did they think anyone wanted to refight those shit dragons fights again? Or those seed beasts or whatever they're called. I ended up running past 80% of the open world bosses... just no interest there at all.
@joshualouw9506
@joshualouw9506 7 дней назад
Yeah Id prefer nothing honestly
@anonymousperson8903
@anonymousperson8903 5 дней назад
Ghostflame dragons are quite different to the base game dragons, I enjoyed fighting them. Jagged peak drakes are also slightly different, but I enjoyed them less.
@based-ys9um
@based-ys9um 5 дней назад
​@@anonymousperson8903😂😂you people are actually insane.
@anonymousperson8903
@anonymousperson8903 5 дней назад
@@based-ys9um How?
@based-ys9um
@based-ys9um 5 дней назад
@@anonymousperson8903 if another company did that you would absolutely say they copy and pasted. Which they absolutely did.
@nestroit5010
@nestroit5010 9 дней назад
basically all boss fights are the same now due to the hyper agressive, spammy behaviour combined with tracking, input reading etc. - poor design choices. you got all the flashy new weapons and ashes of war and yet almost none are viable because you have zero hyperarmor for most. all of that makes the combat repeptitve and boring
@anonymousperson8903
@anonymousperson8903 5 дней назад
How is Midra similar to Rellana, and how is she simliar to Commander Gaius, and how is he similiar to Messmer, and how is he similar to Scadutree Avatar, and how is it similar to Bayle?
@Stanzbey69
@Stanzbey69 5 дней назад
@@anonymousperson8903you expected an elden ring hater to be intelligent and have valid arguments. That’s ur first mistake.
@shirakenpsyop6843
@shirakenpsyop6843 2 дня назад
​@@anonymousperson8903 Oh that's easy. They all have the same basic design. Delayed attacks, AoEs, unrelenting combos, ranged attacks, high speed with unlimited endurance. Maybe it's not as good to say the bosses themselves are the same, but the way you play them are all pretty much the same, which is just tiresome. DS3 has arguably the best overall boss quality of their games. One of the hardest bosses (Nameless King) had a strong gameplay identity because he was the only boss that had a wealth of delayed attacks. Pontiff had his clone. Friede had her invisibility (among other things). Abyss Watchers had...each other. Dancer was *the one* known for her long string of combos with perfectly tuned timings...a lot of these bosses had their own idenitites. The biggest delineations between ER bosses are their individual moves and aesthetics. You can put Rellana on a boar, or make her a dragon, or have summonable snakes. But at the end of the day, they all have the same core elements. Although...I will give Bayle credit, but only if you summon the dude because hearing "CURSE YOU BAAAYLE" at the start of each try got me so pumped and did make that fight extremely memorable lol.
@anonymousperson8903
@anonymousperson8903 День назад
@@shirakenpsyop6843 "They all have the same basic design. Delayed attacks, AoEs, unrelenting combos, ranged attacks, high speed with unlimited endurance. " Except this isn't true. Have you fought Scadutree Avatar, Midra or Romina? These are very old-school bosses with lots of well-defined short combos with ample punish windows after them...The mini-bosses in the DLC like the Death Knights or the Red Bears are also old-school DS3 like bosses.
@Thisisthegreatestatofalltime
@Thisisthegreatestatofalltime День назад
@@shirakenpsyop6843Every ds3 boss is also pretty similar but that’s more of an issue with rolling being the best choice for more than like 90% of attacks. Also r2s in ds3 feel so awful and most magic that isn’t basic isn’t good in that game either, slower actions were a bit more viable though.
@shirakenpsyop6843
@shirakenpsyop6843 2 дня назад
This is absolutely the best video critique I've seen on this game. I think you brought up many points that aren't being discussed as much as the boss designs but which are equally as detrimental to Elden Ring's drop in quality from their other titles. I feel crazy that I find the game to be overall a mess when even the most critical essays start with, "I really love this game but..." There are moments that are really fun. And there is a staggering amount to appreciate from an artistic design perspective. But overall, I just kept seeing the seams and the cracks and just wanted it to be over with the first time I played it.
@ReaverZiel
@ReaverZiel 9 дней назад
Great analysis dude, I've always felt weird about elden ring, been a fan of fromsoft games and soullikes in general ever since dark souls 1 but for whatever reason i just couldn't get the praise everyone was giving to elden ring, there was something off with the game for me since the beginning and seeing everyone loving it so much and claiming it's the best fromsoft game ever in the history of forever made me feel like I was crazy or something, I just couldn't put into words all my problems with the game but you just did it for me in the most amazing way possible, you really deserve way more recognition. Keep up the good work
@HollowKnight21
@HollowKnight21 9 дней назад
Yep. YOu can always play other games now. FromSoft doesn't need to pander to "huhuhuhuhuhu please go back to dark souls" crowd when Elden Ring and its DLC are by the far the most commercially successful and critically acclaim things that I have done.
@Idontevenknowman779
@Idontevenknowman779 8 дней назад
@@HollowKnight21ER pretty mid tho ngl. You know Miyazaki himself doesn’t even get the appeal for ER lol? He didn’t even think it would be popular. In truth it just came out at the right time and open world dark souls just sounded kinda cool so people checked it out.
@ReaverZiel
@ReaverZiel 8 дней назад
@@HollowKnight21 being mainstream and successful don't always mean the game is good. Personally I believe dark souls 1 and sekiro are the best fromsoft games (never played bloodborne because I'm a PC gamer). And pander is a curious choice of word considering elden ring is the exception in fromsoft catalog, all the other games are niche so if anything fromsoft is "pandering" to a more casual audience with ER
@HollowKnight21
@HollowKnight21 8 дней назад
@@ReaverZiel "Casual audience" yet is the vets crying about overtuned bosses and unfair movesets.
@gv2212
@gv2212 8 дней назад
​@@HollowKnight21Yeah because the casual audiences just search the most op build use mimic and skip the boss.
@dorrianbrooks9408
@dorrianbrooks9408 4 дня назад
Honestly, as a new player, the Fromsoft community's mindset towards Elden Ring is honestly a turn off. I've only ever played and finished Elden Ring, so I'm clearly a newb, but you're not allowed to have any critiques regardless of if you're new or not. The default response is always "get good" no matter how bullshit a boss is. And the constant discourse over what's the "true" way to play and what makes a boss kill honest and blah blah blah is so tiresome and annoying. I have my complaints, but I still did enjoy Elden Ring for the most part, so I plan on trying older games(Dark Souls especially), but the Fromsoft community has definitely solidified itself as one of those fandoms that you're better off not interacting with and should just enjoy the material instead.
@bloodycrow10
@bloodycrow10 2 дня назад
You will love Bloodborne man
@shirakenpsyop6843
@shirakenpsyop6843 2 дня назад
@@bloodycrow10 name checks out. Also seconded. Bloodborne is goated.
@dorrianbrooks9408
@dorrianbrooks9408 2 дня назад
@@bloodycrow10 I actually tried Bloodborne back when I was like 18(Im gonna be 24 in a few weeks), and I never really gave it the time it deserved like I did Elden Ring. The most I did was Father Gascoigne who beat my ass, then dipped at Cleric Beast. I've had my mind set on trying the Dark Souls games, but I've also had a tiny part of me thinking of going back to play it, especially since I really like the Eldritch horror aspects of the game(and I actually have it on my PS4, versus the others I dont have yet).
@evilfungas
@evilfungas 3 дня назад
It improved on basically everything from the base game except progression, which is hard to balance for post-game content.
@MIKUIEL
@MIKUIEL 3 дня назад
This is a DLC not a sequel did you expect them to rework the entire game of the year?
@sasaki999pro
@sasaki999pro 13 дней назад
Oh WOW! I thought I recognized your voice, your OG Elden Ring critique was the only one I actually respected, it didnt feel like the complaints of a salty entitled scrub, or a sweaty Fromsoft brand fanboy, but someone who had a keen eye for the overlooked little details that foretell the downfall of this subgenre. I just want to say, you absolutely nailed it, Fromsoft games have become ALL spectacle and no substance. While I did enjoy the DLC to an extent, as it does stand above the quality of the *current* industry standard, I don't think that warrants turning a blind eye to the blatant drop in quality from previous games and the almost completely homogenized and uninspired gameplay formula. I never felt my eyes be more molested by total screen pollution in one of these games before this DLC, the overly embellished particle effects and jerky camera movements litter EVERY action that every boss takes. Making the boss movesets more "cinematic" which becomes jarringly disproportionate to the players list of viable actions, yes we have flashy moves of our own, but the amount of commitment time these moves require while having little to no survivability beyond the occassional I-Frame or Hyper Armor properties(of which will quickly get overtaxed by the bosses breakneck aggressive attack pacing) means we wind up incentivized into doing the same safe repetitive action again and again and again. This contradicts the attempts at making fights more of a spectacle because these "immersive and dynamic" boss move sets are put into immediate contrast with the transparently artificial video game character that they're pitted against. This ironically makes bosses LESS cinematic than previous titles because of the ludonarrative dissonance, where as before Souls games actually had quite abit of narrative and gameplay harmony. (Sorry for the text wall, I just want to say thanks for being 100% genuine with your review)
@gingeroverseer9302
@gingeroverseer9302 10 дней назад
Hundred percent this. I solod Malenia and thought I'd put so many points into faith I'll use some of my offensive incantations. Nope. I quickly learned to just.. lock in. And also to cheese her healing punishment by using great heal instead of flask because the ai doesn't input read healing incantations. Did I find a clever solution or did I accidentally break Fromsoftwares punishment design? I'm sick of these fights no longer feeling fun.
@Idontevenknowman779
@Idontevenknowman779 8 дней назад
For real though. Bloodborne combat sequences and bosses felt like legit Skirmishes and wars of attrition where you and the boss are LITERALLY beating each other up going blow for blow. Sekiro is the crazy rythm game with all this flair that feels like a legitimate sword fight. And Dark Souls 3 is the “Souls Dance” perfected. Everything is sight readable. Flow is there. Dodge and hit dodge and hit, run if there is a need for it
@sasaki999pro
@sasaki999pro 8 дней назад
@@Idontevenknowman779 Yeah you know, I think after reading your comment I understand the main issue with Elden Ring. Elden Ring has an _Identity Problem._ (Which might ironically be the most thematically harmonious element the game has) Every feature and mechanic seems to exist in contradiction with itself. It wants you to have Breath of the Wild caliber freedom, but it also wants to have arbitrary progression blocks and restrictions. It wants you to have a challenge, but simultaneously allows you to one shot nearly any boss in a single attack. It wants you to experiment with all your tools, but punishes you by making them inconsistently finite and situational. It wants to have modern quality of life features, yet gates them behind draconic souls brand obfuscation. It wants to have multiplayer balance while maintaining a single player power fantasy It wants to have spectacle rich fights but punishes the player for indulging in the flashiest abilities. It wants you to piece together the story, but also makes half hearted attempts at pointing you towards key details that provide important context required to understand the narrative. It wants to portray its characters in a more personal and meaningful manner, but actively denies them any interactions with other NPC's that might compliment or challenge their perspective. It wants to be a melting pot of previous souls mechanics (Bloodborne Rally, Sekiro Posture, Dark Souls Multiplayer) but neglects the nuances that made those features such core elements of their respective titles (No Posture meter, no covenants, and no Great Runes in NG+) It wants you to treat torrent like an extension of yourself, but provides absolutely zero means of actually upgrading him. (beyond the DLC which is also barely a half measure) It wanted to have a massive jaw dropping open world valleys, and yet proceeded to populate it with common junk and generic enemy encounters. Elden Ring is a fine example of why "Bigger" is not always better, and that Fromsoft should stick to a more focused and streamlined design document for their projects going forward.
@Idontevenknowman779
@Idontevenknowman779 5 дней назад
@@sasaki999pro AGREED. You should make a RU-vid video about this. very well put
@SomeDudesPlay
@SomeDudesPlay 8 дней назад
I 100% agree with the Scadu fragments. It's ENTIRELY artificial, and no one wants to admit it. Which is what the From fans have always said was why they like Souls games, 'Tough but fair.' like OG Mega Man or Ghosts 'n Goblins. "Oh, boss too tough? I know you have his moveset down mostly, but you still die to two hits due to silly mistakes we all make? Oh well, go get a McGuffin and now it's okay, you don't die and your skills will carry you now!" I mean, even RL1 challenge runs through SoTE use Skibidibop upgrades. Seems kind of stupid that a challenge run in where you don't upgrade your power...You upgrade your power. Artificial. Even challenge runners are admitting it's unfun and tedious. Which is cool, just admit that the game can't challenge you within the confines of it's own rules anymore. And people will say it's so the DLC doesn't get smoked and rolled over as easy. SO. FUCKING. WHAT? This was NEVER an issue in DS1, DS2, BB, DS3, but now it is? Why? So Miyazaki doesn't get his fee fees hurt? So me rolling into the Ringed City at level 500 and stomping the bosses makes the community mad? Why? They should laugh and say I overleveled and IGNORE MY STUPID WRONG OPINION. Also they say 'It let's me feel progression on my 100% base game complete character!', my brother in christ, just start over with a new character to experience the DLC at the intended level, like I fucking did with every Souls game so far. Why would I ever roll into DLC with a God-Tier character, and demand the game try and challenge me? I specifically powered myself up to be this way. If I want to collect useless shit all over again like in Limgrave I'd start over, and get that progression feeling again. Not expect it from an end game story DLC.
@EndersupremE
@EndersupremE 8 дней назад
The whole game is artificial, it didn't grow on a tree It's what they found out to give a sense of progression and reward for players exploring, same as base game ER. Maybe it's not perfect, but it works great, you get the feel of getting stronger and stronger as you progress
@skinnytimmy1
@skinnytimmy1 7 дней назад
​@EndersupremE it's still dumb that things you find in the open world make you more powerful than beating a boss.
@EndersupremE
@EndersupremE 7 дней назад
@@skinnytimmy1 I think they didn't want to gatekeep this progression. In base ER you explore to get powerful to defeat a boss, it would be against that idea. But yeah they should have increased the amount of available scadooshes and made some bosses drop them
@Focus716
@Focus716 6 дней назад
It’s “artificial”???? In what way? Is the whole game not artificial? The fragments are great because it actually allows you to make the game easier or harder depending on your preference. You can level your character and have low fragments, or keep a lower level for PvP and get all the fragments and easily beat all the bosses. I don’t see the issue. There are plenty of other games out there with complex skill trees and bars you gotta fill up for progress. Go play a Ubisoft title or some shit 😂 no need to ruin our games
@boshwa20
@boshwa20 5 дней назад
​@@Focus716 Tree fragments are a ubisoft collectathon
@jackalx2154
@jackalx2154 9 дней назад
I hope Fromsoftware makes smaller, more focused and tightly designed games in the future like Sekiro, Bloodborne and the Dark Souls series. A lot of the problems in ER and SotE stem from it's size. The visuals and level design are amazing but the open world is empty and the repetitive, reused enemies and bosses is just terrible. I honestly feel ER and SotE would be so much better if they were about half the size or just branching paths of small areas and Legacy Dungeons. I don't feel the size and expanse of the game is worth the diminished quality and lack of polish.
@laughingman9574
@laughingman9574 16 часов назад
So, Souls games were not reusing anything? DS1 and DS2 are THE WORST at it. And I love From games since DeS launch. Taking scale in mind, those 2 games reused WAY more than ER did. So, give good example of not doing it. EVERY Souls game does it, EVERY game does it. The difference is, ER base game has about 150 unique enemies, so give me an example of someone doing it better.
@jackalx2154
@jackalx2154 14 часов назад
@@laughingman9574 I'm obviously not saying that games should have no reuse at all. Obviously I don't expect every enemy I come across in a game to be completely unique. That's just asinine and deliberately taking my argument in bad faith. Obviously enemy and boss reuse is expected, but it can still be done poorly, excessively and just for the sake of filling space, which is bad game design. I am equally as critical of Fromsofts previous games and don't condone the terrible and poor reuse of enemies and bosses in those games or any other game either. Ideally every area should have a unique suite of enemies that fill it with tasteful reuse of enemies from previous areas where appropriate. A game should not be larger than the content it can offer, otherwise the content will feel repetitive or spread thin. Again, the terrible reuse of enemies and bosses in ER and SotE isn't because Fromsoftware are bad at making games. These issues stem from the games being too big for the content they can offer. ER and SotE aren't the biggest games, but if Fromsoftware struggles to properly develop games of this size then I would rather they make smaller games of a manageable size for them or split their larger projects up into multiple DLC's or expansions. If ER and SotE were smaller, or made up of multiple DLC's or expansions, then these issues would not exist. It's important to point out poor game design decisions so that they are recognised and not repeated.
@zawarudo8991
@zawarudo8991 3 дня назад
Fromsoft is loosing it‘s way, the good don‘t outweigh the ever piling bad. Reminder that chainsaw glitch is still in the game, among a plethera of others.
@JellySlays
@JellySlays 4 дня назад
Im waiting to play the dlc on a different build but i think my overall criticism that bugs me the most is fashion and aesthetic and viability. Purple is my favorite color. We got a purple sword that glows deep purple. Sounds cool, but i already know it's not anywhere near viable as a normal weapon in the game. On top of it, no purple armor. This games excels in like only 4ish colors. Gold, Silver grayscales, red and maybe blue. Lacks greens, lacks purples, orange, pinks as primary colors for armor. Too many weapons have designs that can't be matched through armor and it's crazy to me. Armor in the base game was already hard to mix match and i think the dlc fixes that but it also failed to provide variety in colors. I feel like for every boss or enemy that doesn't have armor drops like romina, should have at least armor designed in their image/influence or theme. Idk
@josephcoffey2175
@josephcoffey2175 10 дней назад
As much as I love elden Ring, I'll admit it does have a balancing issue. Most bosses really only had a couple of ways to win. The player doesn't have the capability to keep up with the burst attacks of the bosses. I've been going for cheese kills at this point, I feel the dance is just too much for one misstep, and you're dead, but again I love this game and is still my favorite at this time, but yes it can be a better game with proper balance, that's the evolution process of gaming I suppose.
@jaswanthvardireddy2243
@jaswanthvardireddy2243 8 дней назад
I agree, but I feel like there were 3 exceptions to this in the dlc. Midra, bayle, and messmer all felt like traditional souls fights and they were great.
@Lambo-ux3uh
@Lambo-ux3uh 8 дней назад
i really expected to just not like this video bc i enjoyed the dlc myself but this is honestly really well made and thought out so I respect calling out the flaws and overall was a good video i love it
@HardHatDagu
@HardHatDagu 5 дней назад
great video! i really disliked the quest design. Alot of them have way too many steps and the fact you can progress so far you lock yourself out of any quests was a big issue for me. I didnt like feeling like i should google things to get through the game.
@mattmakermusic9743
@mattmakermusic9743 6 дней назад
I comepletely agree with almost all of the points you brought up. Back when I started ER, I was really excited, but that hype quickly dissipated as I realized just how stale the game felt. I had gotten my hopes up for the DLC but, alas, despite delivering what I think is the best boss encounter in the whole game (Messmer the Impaler), overall I was left unsatisfied by the expansion. In my opinion, FROM should stop trying to continously evolve what was the core gameplay loop in DeS. SOTE, and in general elden ring, feels like it wants to evolve into something else, into a more action based game, but it can't because the player is still stuck playing with the same core loop they had in 2011 while the rest of the game is out here playing Sekiro. Even if they want to keep making souls-likes, just changing what the core gameplay loop is based on (and they have done it, just look at BB or Sekiro, as much as it pains me to call it a souls-like) would do wonders for their future games. Mostly because it also wouldn't trick players into thinking that they can still play with the same understanding of the game that they had with DeS.
@neilsaura-sacatropez9372
@neilsaura-sacatropez9372 7 дней назад
Im so excited seeing that first giant furnace thing i immediately tried to fight him lost 12m runes and after i beat him i got 9k runes im so livid at that time lmao didnt even give any good items just one crafting material
@asnor7588
@asnor7588 9 дней назад
I agree with a lot of stuff said here but at least some of the field bosses have important variations in moveset. The recyle is still a problem but I've felt it less in sote.
@dietrichrache1975
@dietrichrache1975 13 дней назад
I disagree with a few things you said, like not having a map or respecs, but overall this was a great duology of videos. You hit basically all of the nails right on the head for why I can't love Elden Ring and can't be part of the fanbase turned cult. From and the fans have lost the plot with these games. It was never about difficulty, and this insane pursuit of even greater challenge and more difficult bosses who are now playing an entirely different game than the PC has driven the formula to the brink. I don't think this formula can be stretched any further, and any attempts to do so will fail. Whatever From does next needs to be a complete reinvention, because I will not be buying Elden Ring 2.
@GoodIntentions1116
@GoodIntentions1116 10 дней назад
>it was never about difficulty uh, lol?
@austinmc12
@austinmc12 10 дней назад
“ It was never about difficulty” Then right after says “insane pursuit of a greater challenge an more DIFFICULT bosses” bro jus say u got cooked an move on ur rambling
@nightwatchmen6353
@nightwatchmen6353 9 дней назад
Fanbase turn cult? So anyone that likes elden ring is part of a cult? Are you having a stroke?
@nightwatchmen6353
@nightwatchmen6353 9 дней назад
Ummm it was always about difficulty. It's just that from software's ds and er have become a mainstream
@DerDoodler
@DerDoodler 9 дней назад
Just after DS1 Myiazaki stated that he wants his games to be seen as "satisfying rather than difficult". And even to this day he only means to convey accomplishment and tying the player to his world through difficulty. Difficulty just came along with it and there were times where Miyazaki said that things "were unreasonable" and had his team tone it down. Of course I would not expect the average illiterate ER cultist to be capable of opening a search engine, take 5 mins to look up these statements and understand what Miyazaki even wants to achieve with his games.
@Sanji_Vinsmoke_69
@Sanji_Vinsmoke_69 3 дня назад
3:35 um.. some people like to avoid enemies to get to places.. You do realise that you have the option not to use torrent.. right? If you think it "trivialises all open world enemies" cos "players can always run away on torrent to heal", then um don't use torrent..? If you want more tension and not to be able to run away on horseback to heal then don't use torrent. But complaining about it because other players can do that is just moronic. Let people play how they want. Simple. 26:09 Uhh yeah I think you're just projecting here. I've never heard or seen anyone "pretend" Elden Ring isn't mainstream.. whatever that means.. every fan knows how many copies it's sold and every fan knows how popular and mainstream it is. Defo just projecting here.
@solomani5959
@solomani5959 5 дней назад
For the fragments I think it would be better if they were boss fight related.
@Idontevenknowman779
@Idontevenknowman779 9 дней назад
He’s back
@anonymous01201
@anonymous01201 4 дня назад
The exploration is worse but everything else is definitely a step up, legacy dungeons and bosses are some of the best they've ever made
@ymalklk
@ymalklk 4 дня назад
That’s the whole point ! To learn the attack patterns .
@imustconsultwiththeeldergo5906
what is point of learning enemy attack pattern if it's RNG?
@shirakenpsyop6843
@shirakenpsyop6843 2 дня назад
@@imustconsultwiththeeldergo5906 Bigno. It's no wonder the run I beat Malenia in she used Waterfowl once. Same with Radhan mostly spamming his jump attacks on the run I beat him in.
@sinistrous9169
@sinistrous9169 9 дней назад
I’m ngl as a fanboy for Elden ring you have very solid points
@obadiahplainman8897
@obadiahplainman8897 4 дня назад
No torrent and no map? That would take so long to finish…
@MrJabbothehut
@MrJabbothehut 2 дня назад
90% of the problems this game has results from it being open world. I hope FS never make another open world game as it completely breaks the design philosophy that they have learnt and evolved over the last 15 years. Torrent is there because the game is open world. The bosses are severly overtuned because you have the ability to go and overlevel yourself and have access to a million tools that trivialises them. People who don't get this and defend every aspect of this game are the reason why franchises bite the dust.
@lcoyle1998
@lcoyle1998 3 дня назад
I could not disagree more about the map design. The idea that there are areas only flowing into eachother if you go down the most random holes in the wall is stupid and pointlessly unclear. Especially when 99% of those exact same scenarios lead to either nothing at all or pointless upgrade materials or cookbooks...
@jahkiel7766
@jahkiel7766 10 дней назад
very good video
@jimmyrustles358
@jimmyrustles358 13 дней назад
The base game was incredibly disappointing to me so I chose to skip the DLC. Watching this review makes me glad I did. Same old shit from base game is back..
@RampidWarthogStudios
@RampidWarthogStudios 12 дней назад
Womp womp
@Tychonious
@Tychonious 12 дней назад
name checks out
@mightguy3118
@mightguy3118 10 дней назад
I mean it's a dlc no shit it's gonna be more of the same game 😭 it's not a sequel. Even if it was if you don't like Eldin ring you naturally wouldn't pay attention to the sequel
@Stanzbey69
@Stanzbey69 9 дней назад
The review is low effort and poorly thougjt out. But good job on not being able to think for yourself!
@_CrimsonBlade
@_CrimsonBlade 9 дней назад
Whaat you mean you didn’t like the giant empty open world the snoozefest waste of time dungeons, the hundreds of dragon scattered around the game and reused bosses?
@Radioactivesplinterz
@Radioactivesplinterz 2 дня назад
I've been writing as a hobby for the better part of 8 years and I still cant find the words to adequately convey how trash your takes are. EDIT: And your gameplay.
@TheOxydium
@TheOxydium 9 дней назад
Thanks for presenting your opinion in a clear way. I'm sad you didn't connect with the experience like I did. I feel like a lot of people really do not vibe with what the open world added to the Souls formula. I find that it really elevates the rest of the traditional gameplay like the legacy dungeons. Having time to chill on your horse, exploring the map, going to several points of interest and then escalate the tension progressively when you find a dungeon and a road to a boss. This contrast between the two, makes both stronger in my opinion. But for a lot of people, this is a waste of time like you pointed at. I've seen countless players run past all the enemies and open world to go get their teeth kicked in by the boss and blame it on bad design (witch are not perfect, but still some awe inspiring battles). My experience while exploring fully was very rewarding. The world is such a beauty and Fromsoft has the strongest art direction in the industry. Figuring out the map lay out and how to reach certain zone is a real brain tease and it's something you almost never see in open worlds game applied like that. You find countless point of interest giving you loot and the levelling scadu tree. While doing this method, I never felt that I had to go back and find more because I was too weak when I reach one of the challenging bosses. And for other play through it only takes a few minutes to gather some and game design decision shouldn't lean too hard on catering to the repeated play through if it takes away from the first one witch should always be the priority. But once again, that importance can really vary from player to player so I understand that it can tarnished your opinion on the game. The one point in your video were I feel there is a bit of a contradiction, is about build diversity and how to approach the very difficult encounters in the game. You say that the Boss design doesn't encourage creativity or experimentation. And also that you can only use the meta build to defeat them. But you forget how those meta build are created : through creativity and experimentation. If most people will just look and copy the solution online, doesn't mean you have to do it too. It's like a puzzle. It's your choice if you want to solve it or look the solution. And solving it, will bring you joy and satisfaction while not so much if you just copy the solution from someone else. And if the solutions were the same as the base game, witch as been trivialised after being out for two years, that wouldn't really be a challenge. On my last point, I would say that keep your hopes up for Fromsoft future. Elden Ring was Elden Ring. It was huge and grandiose. It leaned more on the spectacle and an overpower fantasy. It had its own identity like the other franchise that made all of them special. Now that page has been closed and we probably gonna start fresh with a new project that will also have its own identity. It is bound to be different while keeping a lot of the ideas we cherished over the years. DarkSouls, Sekiro, Bloodborne and now EldenRing, everyone has a different favourite. They have different strengths and flaws but they all come from the same place of passion and respect for the player. Let's keep encouraging them to experiment and push the boundaries for a brighter future in gaming. Peace
@ludognosis
@ludognosis 9 дней назад
Thanks for the response. To your first point about the open world - I do partially agree. The more relaxed open world segments can help the pacing between the more tense dungeons. There were times when I was able to sit back and enjoy that part of the game, especially when finding a hidden path or figuring out how to get somewhere for the first time. However, I think that the game fails to fully utilize this potential; instead of allowing empty space and slower pacing between dungeons, there is always some "content", which is often low in quality, for example repeated field bosses or enemies which interrupt the flow of this more laid back exploration. Miyazaki has cited Shadow of the Colossus as an inspiration, I wish that this had shined through more in Elden Ring. As for the bosses, I can see your point, but for me, respeccing and completely changing builds during a playthrough is totally unimmersive, so that style of design just isn't for me. I'm glad you were able to enjoy it though.
@TheOxydium
@TheOxydium 9 дней назад
@@ludognosis I'm curious but what was your opinion of the open world area of the base game? Did you already had this sense of wasted potential and having low quality of content? The caves, mines and ruins felt more focused and polished in the DLC. Even the field bosses usually had an added twist to them. But if you didn't find those enjoyable in the base game, them playing "the greatest hits" might have been annoying. When i'm talking about theory crafting, I'm talking mostly different weapons, ashes of war, spells, buffs, talismans and physics without having the break character. I feel like each build path and archetypes should have enough options and tools to beat every challenge of the game. Do you really think some of the design make some of them unplayable and obsolete? If so, I would agree that it is bad design. What build did you do for your play through? I will play the game with several archetype myself and see if some people have been left behind. And it's really a shame if that's true. Thanks for taking the time to respond
@Idontevenknowman779
@Idontevenknowman779 8 дней назад
See Elden Ring is perfect for you because you enjoy exploration for the sake of exploration. I think I’m at a point in my life where I need to feel like I’m progressing in the game or I feel like I’m just wandering through an Art gallery. Which is really cool but when there’s nothing interesting to find for my character, it’s just not all that compelling to me. Glad you enjoyed your experience
@ludognosis
@ludognosis 8 дней назад
I felt the base game was even worse for the open world, the DLC does leave more open space which is why many people find it even more "empty", which I wouldn't have minded except that I still felt the need to look everywhere for Scadutree Fragments. I did think SotE's map design was an improvement overall, which I touched on in the video, but I probably should have gone into more detail. At the same time, the reused enemies feel worse in DLC areas because we have already seen them many times before. The easiest example of missed potential in the base game is the area before Fire Giant. It could have been a somber few minutes of just riding on Torrent, seeing the remains of the giants, wondering about what had happened. Instead, it's filled with Trolls and Fingers, and the music keeps switching between the background ambience (which fits perfectly) and the combat theme. It might seem small, but it ruined the moment for me. For builds, I don't want to speak to definitively, because I haven't played with that many weapons. I started with a pure Int build with DMGS, then switched to a Faith build using Fire Knight's Greatsword. I didn't have too much trouble until Radahn, but the difference in difficulty once I switched to using a greatshield was massive. It completely trivializes the fight, and I imagine it would be the same for the other bosses as well. I like shields being usable again, but it really did turn a very difficult fight into a pushover. As other people have pointed out, the vast majority of spells and ashes of war are just not usable against bosses, you will get knocked out of the animation. Everything feels viable, even easy, in normal dungeon crawling, but against bosses, greatshields seem very, very good. Again, I might be wrong, but that was my experience.
@TheQoogle
@TheQoogle 11 дней назад
Idk why you really expected they would not just make more Elden Ring considering how well received Elden Ring is.
@gingeroverseer9302
@gingeroverseer9302 10 дней назад
But why was it well received? If the game is hard then the only criticism can be skill issue there cannot be a discussion about actual design or mechanics. There is so much content and 15 years of history behind this series an honest conversation about enemy design cannot ever be had. And the open world was praised for its freedom of exploration but if the game DID have instructions and a HUD.... the game would be more shallow than a Ubisoft game. Go here hit this boss or castle or camp. Open a chest with....a smithing stone. That's the dlc for sure. The base game deserved game of the year for all it did well but the DLC expands on the good and mostly the BAD and gets 10/10? Nah. That gets a Hell no from me. I'm gonna beat Bayle then I'm gonna dip from the dlc I'm not interested in this anymore
@Stanzbey69
@Stanzbey69 9 дней назад
@@gingeroverseer9302 maybe because the game was good. Every single critique is a bunch of nitpicks blown out of proportion, joseph anderson style. Worst part of it is that there’s actually an audience for that low effort content.
@_CrimsonBlade
@_CrimsonBlade 9 дней назад
Good my ass this covid trash was only well received because everyone was bored at home with nothing to play
@Idontevenknowman779
@Idontevenknowman779 8 дней назад
@@Stanzbey69To be honest man, go play Bloodborne or Sekiro. Then come back and tell me if you think Elden Ring’s design philosophy is good and not ridiculously balanced
@Stanzbey69
@Stanzbey69 8 дней назад
@@Idontevenknowman779 8 playthroughs on bloodborne and 5 on sekiro :). I know what i’m talking about, unlike you. There’s no doubt sekiro is their most balanced game. Bloodborne is even more unbalanced than elden ring so i have no idea what you’re talking about. It’s literally faceroll or be facerolled in that game. Still love it though.
@Lambo-ux3uh
@Lambo-ux3uh 8 дней назад
i actually see and agree with a lot you say and i personally really enjoyed the dlc and found it fun, the only thing i would really argue is the build switching thing I dont think it is harmful to the game to be able to switch builds and this be some kind of excuse for bad boss design as these bosses are all managable I played the base game and the dlc for the first time recently and havent rebirth at rennala a single time mostly focusing on faith and holy damage some fights have been harder than others and radahn took way longer than any other boss so yes it is hard but i think anyone who cares enough to put in the time to learn a fight better will eventually overcome it and if they choose that they dont want to and switch to a cheese build then so be it i guess as long as the player is satisfied and had fun
@Ravielsk
@Ravielsk 6 дней назад
I feel the real issue here is that the open world design is simply incompatible with the souls formula. An open world is mainly about getting to interact with the world and its inhabitants, to learn about them and to immerse yourself in the setting. Normally the world would be used to get space for quests and NPCs. The reward for exploring would be a cool little village with a sidequest or a interesting story beat. But that fundamentally goes against the basic idea of the Souls formula where the world is supposed to be dead or dying with the player just sort not even really saving it. You cannot really have little villages and story beats when the game is barely allowed to have any NPCs or story(real story, not obscure one sentence references on items you may or may not find). As a result the game designers are sort of pushed into hyper focusing on combat in a game that never had that much of a complex combat system to begin with. Thus we get Scadutree fragments and overtuned bosses as there is very little that can be done with this combat system besides inflating and deflating numbers.
@lexiferenczy9695
@lexiferenczy9695 2 дня назад
But Elden Ring ist not Dark Souls and the world isn't even supposed to be that dead according to the lore implications but still ended up that way, because Fromsoft seems so stuck in their Dark Souls mindset. The undead Curse doesn't even exist in Elden Ring yet there we have everyone being a zombie again. I honestly don't understand why they couldn't have some more NPCs and Villages like in other open world games. Nothing too crazy, but maybe something? Anything? Because they have everything they need: A character creator, animations that can be shared by all NPCs etc. The only real cost would have been to pay a bit more to voice actors. But no, everything has to be dead AGAIN and the only NPCs we meet end up dying a bit later anyways...
@suuujuuus
@suuujuuus 4 дня назад
Especially the difficulty topic. I feel like with all the new people getting into these games, the false selling point of their key feature being absurd diffculty is pushed in even further - resulting in elitism, lack of empathy & understanding for people that struggle. Dark Souls never touched me because of the difficulty. Yeah, the rough and hostile world is one of its features for me, however the selling point is a learning curve, not regarding single enemies, but the whole game. That it didnt give you an op tool with which you now can defeat previously tough enemies (as it does in ER), but it made you the tool itself. The map also defeats much of the underlying mystery for me. I really liked Ds2 world, because it was so absurd, so seemingly impossible but still there. And every Ds game carried that kind of mystery for me.
@ymalklk
@ymalklk 4 дня назад
There no difficulty setting in elden ring that’s the point of different builds .
@ethanpispas4098
@ethanpispas4098 3 дня назад
Most of all these are just, you know, your opinion. You seem to not like Open World games and that's fine, but this is still your opinion.I am vastly annoyed when people so pompously call aspects of games as "a mess" or "bad" or whatever as if it is objective truth. This guy who is probably in his 20s (maybe even early 20s), keeps talking about the degradation of games, and how the old ones were good etc. I am approaching 40 and i was there to play Morrowind, Baldur's Gate 2 and Diablo 2 at the time of release. Since then i have played every RPG under the sun. Let me tell you something. GAMES ARE GETTING BETTER. No degradation whatsoever. Elden Ring, and especially Shadow of the Erdtree does the Open World design better than any other Open World Fantasy RPG has ever done in my opinion, and i have several hundred hours in all Bethesda games, The Witcher 3 and several other games. Side dungeons. Same thing. Sure there is repetition but there is FAR LESS repetition than other open world RPGs. The bosses in terms of difficulty are in line with all the other bosses in all Souls DLCs GIVEN THE TOOLS YOU HAVE. Maybe even easier. Sure MECHANICALLY Messmer is harder than the Fume Knight. But when fighting the Fume Knight your movement is much slower, you can't summon a spirit ash, there are not a million of buffs that you can stack on you, your damage is not nearly as high etc. Still, the original Dark Souls is unsurpassed for me, and personally i don't like the Spirit Summon system and the design choices around it. I would prefer if it didn't exist and we, the players, had extra tools (like Sekiro or Bloodborne) to tackle with the Bosses crazy moveset, but that's what we got and the game is still incredible. Still, i fought all the bosses without summons at NG+ RL 150, but with maxed out Scadutree Fragments (they carry over), and besides Radahn, i think the difficulty is vastly exaggerated at this point.
@ignotumperignotius630
@ignotumperignotius630 13 дней назад
I really want to get the expac just to see this review
@ludognosis
@ludognosis 13 дней назад
I'm pretty negative about it, but if you've managed to not get spoiled, definitely wait to watch, there are some things worth seeing for yourself.
@israelperez-wn8ib
@israelperez-wn8ib 3 дня назад
The DLC is still Elden Ring, so while yes they improved the map design, weapons exc. people are acting like it’s a full on sequel and as such should have been remarkably different and improved… it’s still Elden Ring, it’s staying true to its base game, while giving us this gigantic expansion to explore…
@bladechild2449
@bladechild2449 День назад
you can just tell these channels wanting to break out were readying this kinda of viewpoint months before release, lol
@SetariM
@SetariM День назад
There's a lore reason for why Torrent can't be summoned in the Abyssal Forest, read the item's description. That being said, I don't agree with the opinion on Torrent. The world is gigantic, Torrent is a horse, most enemies are on foot. I dunno what you expect lmao. The DLC absolutely entirely became a collectathon for me and it's just... not fun. The entire game was spent following a youtube video collecting fragments, all the way to the end. It sucks. IMO the DLC sucks. I'd rather run a NG+ 10 through the base game naked and talismanless than play through the DLC again on NG+1 even if NG+ retains the blessing from Scadutree fragments. Bosses have too much HP, too much damage output/combos. The base game bosses are far more balanced . You can use mostly whatever build you want in the base game. But in the DLC, it's bleed or fingerprint shield + rapier for most players to beat bosses. If I make a new character I'm just gonna save edit in the damn fragments, all 50 of em lmao
@brentontariocanada7935
@brentontariocanada7935 9 часов назад
In the last 4 years I've played eldein ring , lies of p, hogwarts legacy, armor core 6, sekiro, god of war , jedi survivor, witcher 3 to name a few. Elden ring is my favorite game ! I also enjoyed the DLC/ Expansion. My favorite combat is sekiro then followed up by lies of p. Good video and I agree with a good amount of your points.
@brentontariocanada7935
@brentontariocanada7935 9 часов назад
Freakin auto correct strikes again.
@callsignfatbeard2637
@callsignfatbeard2637 8 дней назад
This game would be a nightmare without a map. Thank god you don’t call the shots.
@MiguelAviles175
@MiguelAviles175 7 дней назад
Imagine trying to teleport to a place You need to go without your map lmao
@shishkebaba
@shishkebaba День назад
lot of people revealing themselves as eldenbabies with this one, go back and play souls and it'll make sense
@DarkMustard1337
@DarkMustard1337 2 дня назад
I am finlly trying lords of the fallen and like it more than this dlc
@rangopistacho6928
@rangopistacho6928 5 дней назад
I love elden ring and I understand that it has major issues, this dlc clearly has them, the only issue i Have with the dlc is that of the final boss, a long ass endurance fight can be fun, bayle and midir are good examples of this: lots of hp, high damage but slow telegraphed movesets that are easy to learn while giving plenty of openings and having a weakspot to increase damage encouraging you to take some risk reward stuff that is actually rewarding the final boss on the other hand suffers the issue of being an endurance fight with too much dmg and hp while also being overly agressive and fast, if they simply reduced their health and damage down a fair amount it would be a much more balanced fight overall because you wouldnt be punished for it, everything else that the dlc is alright, messmer is fair and gives you plenty of good openings, rellenna while being agressive isnt too tanky and offers ample chances, Bayle is perfect and is a step up from midir, an absolute tank but has well telegraphed moves along with a really interesting movese, Midra is just fucking perfection even with madness buildup, putrescence is a weird boss but its nice to have a boss that actually is weak to holy for once, divine dancing beast lion only suffers camera issues apart from that its pretty much wonderful too, the sunflower was strange but great with its movesets and its gimmic was fun, metyr was alright probably the least interesting in terms of movset but lore its some of the most shocking stuff AND DONT YOU DISS MY DEMI HUMAN BOI MASTER YODA HIS MOVESET IS 100% ORIGINAL but moving to my point, there isnt really anything wrong with the dlcs difficulty, its clear that consort radahn is just the peak of their difficulty, and they know now not to enter that kind of bullshit territory in the future, elden ring feels more akin to an experiment because miazaki plans on making one last game using all the experience he had gained from elden ring and past games, hopefully he will one day create a new unique experience because i can agree I wouldnt want to just play another game with the exact dark souls mechanics
@akamidnighthour
@akamidnighthour 13 дней назад
Your arguments have some fundamental flaws the scattered tree fragment system is to prevent over level players from Rolling the system they are a percentage boost on top of whatever you can already do so 100% of nothing is still nothing, your gameplay shows a level 130 character which is not high by any means spamming with a dark moon Greatsword... not ideal to say the least. build diversities have fundamentally changed with the addition of new equipment
@nacorcarmonablanco4414
@nacorcarmonablanco4414 9 дней назад
In fact its the opposite, fragments are there to allow players that reached the soft caps to keep increasing their damage and defense stats. A poor way to solve the soft cap "issue" in the dlc, btw.
@_CrimsonBlade
@_CrimsonBlade 9 дней назад
The fragments system is dumb if who cares about players who choose to enter the dlc overleveled that on them fromsoft should have force them to make a new character,which shouldn’t be problem somce they love this trash so much
@nez9656
@nez9656 2 дня назад
how do i block a youtube channel
@afterdarkprod3489
@afterdarkprod3489 4 дня назад
Agreed on all points and wanted to say that I love how you highlight wasted time instead of the money. Tired of seeing people whine over $40
@kcold3277
@kcold3277 5 дней назад
"Pretending like these are different boss encounters is an insult to my intelligence and time?" *proceeds to show footage of the red bear using attacks that Rune bears never did.* You did that to yourself dude.
@dZ0647
@dZ0647 3 дня назад
Proceeds to attempt to say a copy pasted base game mob with a different color palette is unique and different bc durr moved one way different dur….lmao…let me guess the ghost flame dragons are unique too right bc it’s black flame? 4x over? Give me a break already, you weirdos think you love Elden ring but no pun intended you are tarnishing it by refusing criticism and defending everything they’ve done as great. The shit is bad, copy pasted empty space. Shitty TRASH fckin dlc lore aside from Messmer and Bayle, nothing closed. wtf is up with Melina and ranni and that eye stuff? So Godwyn was just a prop to start the story and nothing actually that important? wtf happened to Marika how she get locked up? Lmao, this is a MASSIVE, MASSIVE mess from soft fail. The standard was not held, and we got a piece of shit typical AAA game treatment.
@imustconsultwiththeeldergo5906
16:37 criticizes game for lot of reused shit from main game then proceeds to praise same old level design that he already played countless times in demon's souls/ darks souls 1,2,3/ bloodborne years ago. so do you want new shit or old shit? make your mind please!
@darkspiro6467
@darkspiro6467 9 дней назад
People expect the people at fromsoft to make a massive open world game have a unique enemy around every corner or say it should be more like there older titles without realizing the amount of work it takes to design ever single part of the world this is a limit to the amount of resources and creativity one can have this dlc is fun the bosses are pretty cool this dlc has actively made me a better player by getting me use to finding openings where I can get hits in each boss has their weakness to exploit the game gives you tons of tools spells and weapons to use in the end what you are looking for is another dark souls not elden ring
@Idontevenknowman779
@Idontevenknowman779 8 дней назад
Witcher 3 did it better. End of story
@darkspiro6467
@darkspiro6467 8 дней назад
@Idontevenknowman779 never played Witcher 3 but I hear more about its story rather than its gameplay so I'm not interested
@sora3354
@sora3354 8 дней назад
elden ring is dark souls though. is elden ring your first souls game?
@Murluv
@Murluv 9 дней назад
The open world is exhausting and boring. Hopefully fromsoft returns to form in delivering intricate "linear" levels.
@tribacioustee2846
@tribacioustee2846 9 дней назад
9:40 HOW DARE YOU
@NotEntirelyThere
@NotEntirelyThere 5 дней назад
I feel the roamers In dungeons killed me more then the bosses
@paullogan5627
@paullogan5627 12 дней назад
Spot on man . Everything about Elden ring scares me about the future of fromsoftware .
@HollowKnight21
@HollowKnight21 9 дней назад
Elden Ring is by far their best selling, most critically acclaimed game. The DLC is by far their best selling, most critically acclaimed DLC. Doomsayers can just return to their ever beloved roll simulator DS3 or their 30fps, farm your regen items while fighting mid-bosses Bloodborne. Or you can drop out of the fandom and play, I don't know, Starfield.
@Idontevenknowman779
@Idontevenknowman779 8 дней назад
@@HollowKnight21wtf lol. Like you new fromsoft fans are literally insane. Bloodborne would eat you tf with your mimic tear summoning ahh 😂😂
@JCashBeatz
@JCashBeatz 8 дней назад
@@HollowKnight21 bloodbore is goated but u are right about everything else.
@paullogan5627
@paullogan5627 7 дней назад
@@HollowKnight21 more popular = better is a child’s way of thinking. Going open world only added a small bit to the fromsoft formula but came at the cost of so many other aspects that it hardly justifies its own inclusion.
@Stanzbey69
@Stanzbey69 5 дней назад
@@Idontevenknowman779 i’m not a new fan, but he’s right. He put it very badly, but he’s right. Souls vets are way more insufferable
@soundninja0
@soundninja0 4 дня назад
Very bad take - the whole point and joy of elden ring is picking up the items regardless if they're useful or not. It's the process of exploring a big and mysterious world with the chance of finding something cool. The general thesis of this video "my time is being wasted" is a clear indication that these games (souls-like and specifically elden ring) aren't for you. And that's fine, but it's foolish to claim that its a bad follow up to a universally loved video game simply because you don't like elden ring in the first place.
@shirakenpsyop6843
@shirakenpsyop6843 2 дня назад
It's foolish to levy criticism at something if it's popular? Did you actually press enter on that text box? lol Also I can't imagine showing up to a design team meeting and pitching "Okay so we'll have all of these vast areas and dungeons that will take players hours to explore, and the tangible rewards will be mostly stuff that won't be useful to them."
@_JesusIsLord_
@_JesusIsLord_ День назад
Their best games have been bloodborne, sekiro and ac6. The souls games are fully founded on level design and that can only be manufactured uniquely so many times. Elden Ring is mostly a open world spectacle machine once you reach a certain power level. And most bosses seem almost incompatible to a trivial move set until you watch an ongbal video. But that should not be the case. The game and its mechanics design itself should inspire us to try to best the boss in different ways. That imo is the dlc’s greatest failure. Overcoming a boss never felt like an accomplishment. Always felt like either random wins because boss ai brain farting or cheese fests. Wholly unsatisfying.
@joeukraine2068
@joeukraine2068 4 дня назад
25:03 DESTINY :3
@cenationofjnu
@cenationofjnu 3 дня назад
Map is big but either empty empty or full of reused enemies. Many of them are from the main game. Finding path is the most frustrating thing in the game. Shadow keep is the best part of game. If you exclude the boss fights, this game is a disappointment.. It took them 2 years to develop this dlc. It's clear that they spent most of the time in creating a huge map.
@Jamazed
@Jamazed 7 дней назад
I'm still shocked people applaud Elden Ring's open world when that's clearly the worst part of the game and DLC. They slapped an open world onto their finely crafted dungeon game just for marketing to the broadest audience. Their open world is a chore just like the Ubisoft ones that players compare it to.
@rangopistacho6928
@rangopistacho6928 5 дней назад
this is a pretty lame take ngl the open world has allowed for a lot more player freedom and creativity and no longer its just about hitting your head against ludex until you beat him, they are able to create massive gorgeous worlds that incentivize actual exploration, while ubisofts flaws is that their open worlds have you basically follow around quest markers all the time, elden ring does ocassionally use a few but thats only for like the volcano manor stuff, ubisoft just overbloats you with menial tasks while elden ring just lets you do whatever you want, you can outright skip godrick, or relanna and you have 5 shardbearers already that you can acess before getting into leyndell, the open world only really falls off in the endgame where it becomes more linear which is exactly what happened to dark souls 1, thats the only major issue. your take just seems rather lazy to be honest and im trying to be as cordial as possible, you havent even explained exactly why the open world is bad other then just comparing two completely diffrent game companies with completely diffrent game philosiphies, I am all for critiques and from software is not a perfect company but if you cant even put the effort into it why even bother saying it
@lazerking5799
@lazerking5799 5 дней назад
​@@rangopistacho6928 There's no map markers but the map still shows you points of interest which is for example a mage tower, map fragment, ruins, mines, evergaols. All these are also usually pretty bland and feels gamey in a boring way, kind of like a far cry souls. DLC is a bit better in this regard though.
@myb8955
@myb8955 5 дней назад
​​@@rangopistacho6928You do know that four entire Souls games were made and played by people before anyone ever bashed their head against Iudex, right? Demon's Souls came out in 2009 and was the most non-linear game in the series by a considerable margin until ER, proving that these games don't need to be one long hallway or a vast and empty open world - they can be something inbetween and play better for it.
@JCashBeatz
@JCashBeatz 8 дней назад
it SOUNDS like you are trying to say fromsoft developers are lazy and the time u spent/wasted playing the game is somehow more valuable then the time they took making the game. your points are unrealiatic. whatever u want elden ring to be is a dream. the perfect game you speak of doesnt exist and NEVER HAS.
@That.One.Guy.66
@That.One.Guy.66 9 дней назад
You don't HAVE to use torrent! Sometimes you have to use him (example spirit springs). Disabling him makes zero sense. Come on man.
@jaswanthvardireddy2243
@jaswanthvardireddy2243 8 дней назад
I disagree. Saying the games became more conventional than the last is just pure wrong. Sekiro was literally anything BUT that, same with ac6.
@versacehibachi2755
@versacehibachi2755 6 дней назад
Fromsoft fell off
@50-50_Grind
@50-50_Grind 5 дней назад
They did indeed.
@user-zq3cm2fx9w
@user-zq3cm2fx9w 5 дней назад
But it’s never been this big before tho
@versacehibachi2755
@versacehibachi2755 5 дней назад
@@user-zq3cm2fx9w no it hasn’t but this dlc just kinda proved to me that its fan service and rushed, the only thing I got out of this dlc was armor weapons and spells, messimer was the face of the dlc and had zero build up every single area had cookbooks and low tier stones. And this is the only dlc we’ll get for this game, it’s disappointing
@mcjagergaming
@mcjagergaming 9 дней назад
Most of your opinions outside of Scadutree Fragments, and build optimization are extremely nit picky. Compling about torrent is pointless, show me another game the size of Elden Ring that doesnt have cars or mounts? Or Fast Traveling, bro this isnt Dark Souls 1 where you can complete the entier game in like 4 hours. A full playthough of Elden Ring doing every boss, and quest line is like 30-40 hours. Thats with previous playthough knowledge in mind. Re-using bosses has been a thing since DS1, the first 4 bosses of the game are reused. If anything its a way to cut corners while also keeping a since of consistency to your world. You shouldn't get mad when a intersection has a stop sign. Or how grocery store aisles have similar layouts. Things like that are done on purpose. Tbh it just sounds like you dont like Elden Ring because its open world, and gives the player freedom to do whatever. Thats a shame because the open world is the major thing that sets it apart from the rest of the franchise. Also if you think that Fast Traveling, Re-spec, and Torrent is the reason the game sold millions then you have no real understanding what people want. Fact is the souls formula is great. It doesn't need a complete redesign for every new title. There's plenty of things that separates this game from its predecessors Elden Ring is in a league of its own. There are so many single player games that come out with an item shop to nickel, and dime you every step of the way even though older games would have those things as challenges for you to complete, and earn. Or the game comes out, and you have to wait for month's for the game to be in complete or playable state. The game also dosent bend over backwards for casuals or Reddit users.
@PSpiel8861
@PSpiel8861 7 дней назад
There's a weird buzzing whenever you speak... Good vid tho 👍
@vandalic8566
@vandalic8566 9 дней назад
I really hope the next From Soft game is not open world. I'm so tired of open world in general
@wyldeman7
@wyldeman7 10 дней назад
**finishes DLC, liking it magnitudes more than all other DLC's** Let's see what RU-vid thinks, "yikes"
@_CrimsonBlade
@_CrimsonBlade 9 дней назад
Finished dlc performance trash, open world empty, dungeon unrewarding goes to see reviews and now im confused on why this trash is rated so high
@asnor7588
@asnor7588 9 дней назад
Imagine having opinions and different view points. Wild right?
@abi2fine
@abi2fine 9 дней назад
@@_CrimsonBlade "Fromsoftware just made a video game give them GOTY"
@aliceinwonderland4395
@aliceinwonderland4395 9 дней назад
Just because you enjoyed a product doesn't automatically necessitate that same product to be a masterpiece objectively. Especially this game, which is actually straight up garbage being defended casually as being a masterpiece.
@bassblowbackrecords8932
@bassblowbackrecords8932 9 дней назад
​@aliceinwonderland4395 Just say that you got walled by a boss it's alot easier to say that. Just because you don't like a game doesn't mean it is not a masterpiece lol there are games that I hate that I can acknowledge are a masterpiece
@gugno284
@gugno284 9 дней назад
Wrong opinion
@bassblowbackrecords8932
@bassblowbackrecords8932 9 дней назад
I agree with the copy and paste boss opinion you have but have you ever played other fromsoft dlc this is the biggest one not just map size but most souls dlc only has 3 bosses and 10 weapons while this one has over 10 unique bosses and over 32 new weapons
@weskerpawnch
@weskerpawnch 6 дней назад
You're touching on one of the major problems with Elden Ring in general. Elden Ring is the biggest game, and SotE is the biggest DLC, by such an amount that it's redundant. You're literally fighting the same Ulcerated Tree Spirit, which when I first faced it at the bottom of Stormveil I thought was a crazy and fun encounter if a bit of a mess with the camera. But now it's become a chore that you will more than likely kill each one on your first attempt long by the time you get to the DLC. There's nothing left to learn and experience. It's the same exact encounter again and again, the same motions to inflate your game time. There already were too many in the base game. And that's just a single encounter, not even talking about all those Erdtree Avatars in the base game and the evergaols and etc. Why not just ignore them then, and stick to the apparent critical path? Because for a well over a decade these games have conditioned players to explore for every little secret, because you never know what illusory wall is gonna drop you into Ash Lake, or where you'll find a secret boss such as Ebrietas. Most players are encouraged to kill every one of those damage sponge Ulcerated Tree Spirits and all else because they very likely have some kind of spell which drip feeds you lore and contextualizes the world you're in. And completionists like me can't stand running into a generic catacomb, collecting the grace to do it later, and then going in the other direction to find yet another tedious mini-dungeon. At best the mini-dungeons have a neat little gimmick but those are few and far between, and no matter what they're capstoned with a generic boss or maybe a couple of them to try to raise the difficulty without designing enemies that synergize with each other. They really just slapped Bloodborne's Chalice Dungeons into the main game. So why not just look up what's worth doing, where the secrets are and the item descriptions and lore online? Because anyone asking that is brainrotten and doesn't understand immersion and exploring things on your own, the surprise and thrill you can have when you've never heard of something and feel like you've uncovered treasure. So many people nowadays are so concerned with being in the know they'll actively spoil twists and secrets for themselves instead of experiencing it as the game intends. And every Souls game from Demon's Souls to Sekiro has intended you to explore every corner of the map. And now there are just too many corners, they would never be able to put anything meaningful in a good 99% of them. Souls games have benefited from a smaller game world with more focused levels back to back, and if you did that with Elden Ring it'd be cutting the wheat from the chaff, fixing a lot of the game's problems. But even it which held fast against the growing open world meme fell into the mainstream trap of giant world which offers a monotonous playtime landing in the triple digits. A long comment but there's a lot to be said about a big problem.
@jrmfsu
@jrmfsu 8 дней назад
How anyone can be disappointed in Shadow of the Erdtree just boggles my mind. It's a masterpiece.
@enol1466
@enol1466 8 дней назад
Jesus u are brainwashed
@boshwa20
@boshwa20 5 дней назад
Guess your first fromsoft game was elden ring
@solomani5959
@solomani5959 5 дней назад
I’m not a fan of the story either.
@iamdoom9810
@iamdoom9810 9 дней назад
To your point, field bosses are like as if in Dark Souls III they gave that random optional wandering wyvern at Archdragon Peak a boss health bar even though you just killed the huge Ancient Wyvern boss (which was admitted a lazy setpiece of a boss itself but at least they tried to make an experience out of it). I didn't need a boss health bar to have me motivated enough to go out of my way to kill that wyvern, though I don't blame the majority of people who simply found its health pool to be overwhelming and ran past, as the disappointing reward of a collection of smithing stones made clear.
@onest124
@onest124 9 дней назад
Bro missed the whole point of the game💀
@laughingman9574
@laughingman9574 17 часов назад
Here's the thing. If you want to critique something, you should have some baseline/comparison. There is a lot wrong with this """"critique"""" which is really poorly wailed attempt to be click-baity and should not be taken seriously. Here are some moronic things in it. 1. Reusing bosses/enemies. Please provide ONE example of ANY game with this number of different enemies or bosses, including other From titles. I'll wait. If you think about it for ONE SECOND, you would realize that making games includes funding, deadlines and manhours. And while it is not ideal to reuse assets, it is necessary and From does it less egregious than ANY other studio. 2. Scadutree fragments. Again, turn your brain on for one moment. From Soft DLCs were and should always be harder than the main game. So, how are you going to do this AND retain player progression? I'll wait again. Because, if you think a little, you will realize that standard leveling has a drop off point, soft caps exist since DeS, so leveling past soft caps doesn't feel like progress. And "scouring" the open world for fragments is not genuine, because even if you take the critical path, you will find A LOT of them. If you still feel weak, you COULD go and find the rest. 3. Radahn complaint was nothing burger. It plays NOTHING like the base game one, it is not even the same model. It is nothing more than From listening to fanbase and prime Radahn talk and giving it to us. It is a boss that could function with any other model. 4. Torrent trivializing enemy encounters. Again, stupid assumption. Here is how I play EVERY single From game and have been doing it since Des release - clear the areas at least once. That way I learn the enemies and get some of their drops. And I did the same in ER. Torrent is there when I want to traverse something fast. That's it. So, the idea that Abyssal woods is great because it forces you to walk means absolutely nothing. I would do that anyway in the first place. And I know I'm not the only one that does this. Acting like you have to ride past everything is stupid. 5. Build thing. Again, acting like everyone is meta slave and HAVE to use builds found on the internet. I loathe meta builds and will never use them, for one. And guess what, if somebody needs to look up optimized build for whatever thing they are stuck at, I have zero problems with it. So, if you plan to bait the views with the stupid title, you should think about what should you do when you gather views/subs. You have to offer something of value. Which you didn't.
@Mohgenstein
@Mohgenstein 2 дня назад
- Improved minor dungeons - Improved bosses - Improved open world design
@That.One.Guy.66
@That.One.Guy.66 9 дней назад
Respect the developers' vision. Maybe? Possibly? No game is perfect.
@RampidWarthogStudios
@RampidWarthogStudios 12 дней назад
Bro is about to end up on a bunch of reaction videos called "bad Shadow of the Erd tree hot takes."
@_CrimsonBlade
@_CrimsonBlade 9 дней назад
Ooh you mean those loser who cant take elden turd being criticized
@based-ys9um
@based-ys9um 5 дней назад
Those videos are a cancer. Deflection of criticism. It's cringe
@denerlkonig277
@denerlkonig277 4 дня назад
I loved this dlc, but this was a wonderful critique, in fact the best ive seen so far. Thank you.
@night_tiime
@night_tiime 2 дня назад
Great video. I agree with most points except your respec one. You’re stating people ONLY respec in order to use the most meta and broken gear but thats incorrect. A large reason people respect is simply to try out new fun things and experience the same game in a different way. Having access to new weapons and spells adds to the longevity and replayability of the game. I play PVP and love trying out everything the game has to offer. If respecing was no longer an option, I would have to wade through the mountains of useless filler content to obtain the gear I want for another character which is time consuming and sucks and highlights that issue of an open world
@JCashBeatz
@JCashBeatz 8 дней назад
you are being unrealistically harsh on a dlc. this is why you only have 100 subscribers. just be realistic. it seems you are expecting a dlc to fix a game. no game is perfect. if you say the dlc is not fun then idk what to tell you. what is a fun game to you then????? it seems u hate open worlds in general. that or you just play too much games. how about you become a game developer THEN critisize the game. have u ever designed a dungeon? have you ever designed a boss?? have you ever designed a open world?? okay then. how do you know how much effort it takes. foolsih take in my OPINION.
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