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SHADOWS OF THE GALAXY PREVIEWS - CRAZY WEEK OF PREVIEWS 

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Shadows of the Galaxy Previews have arrived!
I discuss the previews from Shadows of the Galaxy, the second set in Star Wars Unlimited.
This is Part 9 of the Shadows of the Galaxy review. I will be focusing primarily on competitive constructed analysis.
Let me know what you think of these new cards in the comments below!
If you enjoy the content, please Subscribe to the channel!

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20 июн 2024

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Комментарии : 17   
@DJSerpent
@DJSerpent 6 дней назад
Missed opportunity to add a new keyword called STEALTH to the TIE Phantom and other stealth units.
@pyronick8588
@pyronick8588 8 дней назад
Embo in Grand Inquisitor is quite interesting. It helps to get Toro online for an extra attack, and it heals away all the 2 dmg you're doing with GI (in a perfect world of course) while also being able to be untapped with GI.
@Raid639
@Raid639 7 дней назад
Chaos of War I feel like would be a staple/For A Cause replacement for a Mono Red Kylo
@fry9000
@fry9000 5 дней назад
Arquitens seems like the fuel for Endless Legions…
@jetsdude8
@jetsdude8 5 дней назад
I was excited to try kylo aggro but so far just hasn't lined up with its potential. Very excited to try red han
@jetsdude8
@jetsdude8 8 дней назад
Love your analysis and projections. E.g. I didn't think of red Han that way but now excited. Also making a kylo and toro calican deck guarunteed
@doomfunk
@doomfunk 8 дней назад
Crumb will be the 51st card in every green villain deck I build as a signature
@micahvisser3772
@micahvisser3772 8 дней назад
Jabba's Rancor could be played for 2 in a Jabba the Hutt and Bossk Twin Suns Deck if Bossk doubles the 2 cost bounty. Very unlikely to ever happen, but it would be humorous.
@DJSerpent
@DJSerpent 6 дней назад
you can use second chance on a mono blue imperial deck Avenger, maybe twin suns, play it again for free.
@Krashwire
@Krashwire 8 дней назад
Embo, Sugi, and Val are just filler. Lurking TIE also stops Avenger ability. Jabba's Rancor could potentially be played on Turn 4.
@LanceBryantGrigg
@LanceBryantGrigg 5 дней назад
You are so wrong about second chance, and its not even comparable. This is meant to go in a double blue control deck with super laser blast, it allows you to run the super laser blast and have your avenger stay alive after you SLB on the end of the turn. It's a game finisher in a spot that wouldn't otherwise be so. This can and will make control decks really squirm when it comes out. Very very scary. It's basically meant to give the double blue control deck a shot vs other control decks that are out there which split colors. The fact it costs 4 is crazy strong. Also consider what bendu does to it etc.
@iamwooooo
@iamwooooo 5 дней назад
Can't say agree, but there's always a chance! I don't get everything right.
@TDTatta
@TDTatta 5 дней назад
I really need to know what mono blue dream world exists where that player plays an avenger, then plays a second chance on it, then somehow gets SLB’d many turns later. The card is literally a coaster.
@LanceBryantGrigg
@LanceBryantGrigg 5 дней назад
@@TDTatta On turn 10? LOL, every time i hear responses like this "will never happen" i really have to wonder if people play this game at all. For sure its going to happen. Have you ever played control vs control? I bet you have never once played it; because if you had you would already know that you are just wrong.
@LanceBryantGrigg
@LanceBryantGrigg 5 дней назад
@@iamwooooo that i can agree with, and maybe I am wrong also, i just play a lot of control vs control and I can see this being a pretty dang important card in that match up. consider cases where you have mana left and your opponent takes initiative to prevent you from taking initiative because they have to top deck or have used mana or have run low on life.. There is a lot of forced initiative because you either dont have mana or you dont have cards. This is a 'force you to have another card' on back to back turns which significantly increases win rates.
@LanceBryantGrigg
@LanceBryantGrigg 5 дней назад
There are also lots of cases where you are doing an avenger pin because they have a tough time removing it currently where you are not attacking with it intentionally because you want them to drop a unit so you can get the unit death from it effectively removing the first unit they play each turn which indirectly smashes the hand size. If you have this situation online, it implies they cannot remove the first avenger at all, this allows you to make ruddy good and sure that the game is over... its secondary compared to other discussion.. but its also there.
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