This is the official tutorial video for wires, created by the community member Dogdayboy (bit.ly/youtube-dogdayboy) Everything about wires: shapez.io/wires/
@@logicalfundy since the computer is virtualized within a game, it will most likely be somewhat worse than pure command line pcs, also because of the fact that its really hard to be space efficient in a tile based 2d system
This really doesn't adequately explain what's going on. The most important thing missed in this video is that the painter paints the quadrants in a clockwise fashion from left-to-right, starting with the top-right corner of the shape. It also doesn't explain the core value of wires, instead just directing users to use buttons. You should be explaining that you can use sensors to trigger different states on the quad painter. As you can see in the comments on this video multiple people are confused as to why wires are required for the quad painter at all.
My Jaw literally dropped @ 2:07. This is amazing. I can't wait to use this feature. This game is so dang addicting it's ridiculous. The learning curve to figure out level 19 was pretty steep, but I'm excited for the real challenges ahead. Thanks for such a great game.
You should write a script of what you are gonna talk about in a video before making one. Makes it less chaotic and it'll improve your video quality drastically.
I'll probably introduce a bit more of a challenge by requiring floating layers :P but that can quickly get too hard. Also, "really nothing new" after > 20 hours of gameplay is a luxory problem :p
@@tobsprGames I was expecting something like 5th+ layer or maybe more types shapes which could be found far from hub or something. Or maybe some pattern coloring like zebra or gradient etc. I think it is not that hard to add this and will give more stuff to figure out later in game. Also the issue with level 26 was because of unstable cutter/stacker where empty parts might collapse into lower layers. Imo my generator rather pointless now cause if random request from hub will have empty places it probably will break because of this unstableness. Any plans to remove this collapsing and preserve empty layers during cutting/stacking?
@@tobsprGames Dude make "too hard" content for players that enjoy that kind of thing. Just put it at the end of the game. Similarly I think tedium was introduced too early into the experience via crazy shapes. I'd remove a few of those things and add the wires content sooner. Great game.
for level 20: For discussion, let's think of a clock - Upper Right (2 o'clock area), Bottom Right (4), Bottom Left (7), and Top Left (10). Also, you're going to want to gather some random shape that will be thrown away (I used spikes). Align the spikes to the 2:00 area. Connect that to the 10:00 white circle. Then separately connect the spikes to the gray square in 7:00 area. Combine these 2 new shapes, you'll end up with 2 layers. Cut this in half, the right side goes to trash, the left side goes to next step. Create the remaining side and combine into final piece. Hope that helps
German Version: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-cBB8J35A8t0.html (@Tobspr you are allowed to Upload it to your Channel if you call my name in Title as this Video)
@Dogdayboy Please Upload this Video NEW and be Concentrated at what you are doing. Switching often between different Stuff that is not used is not very helpful. Show it us slow but focused. Plan what you want to show us before Recording a Video instead rushing it Up to RU-vid. And dont do any Cuts. A Video with lots of Cuts as you made it, is even harder to understand. Thanks. PS: I Can help You Upload this Video in Germany language if neccessary. Here is how to do it better: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Mupk0t_FsC0.html
@@Bogdan100pink if a game has wires, then It's not called wire.io........ Let's say that you have a game, and then have it an update that gives wires into it. Are you going to call it wire.io from that point?