The Japanese once called the X68K "The God Computer", as its specs were ahead of its time, in comparison to other Japanese PCs at the time. The Mega Drive wouldn't be released until the following year. Capcom used the X68K as the development platform for their CPS 1 and 2 arcade games; former Capcom composer Hiroaki Kondo is credited as "Hiroaki 'X68K' Kondo" on the games he worked on.
I grew up with an Amiga 500 which were great, I really loved it, but this Sharp X68000 is truly amazing especially the updated models, same with the FM Towns 2 computer, they're really dream machines. I thought the Amiga 1200 had sooo much potential for games, the disk system was out dated though, they needed a disk that held atleast ten times that amount, I mean swapping disks on Streetfighter, that's ridiculous and like has been said here they needed the ACTUAL COMPANIES too convert them such as Konami, Capcom etc. I did love the compact Hardrive of the Amiga 1200, that was Genius, such a nice looking machine too.
On that regard, I wonder if the X68000 ever had the kind of apps or addons the Amiga did like Deluxe Paint or the Video Toaster? I somehow didn't think of the Amiga as a game machine myself as I was more interesting in it's art/video applications.
I will correct you: The x68000 is bearly better than the amiga 500. Just a few more colors on screen at once. The fact that the games are better on the x68000 comes from the fact that the original developers worked on the ports to Japanese machines and did not work on the ports to foreign machines. The amiga 1200 was more than capable of running a perfect port of street fighter 2 but look what it got.
amiga was an interesting mix. The Blitter wasn't as good as sprites and tiles for gaming. Amiga hardware sprites were very feeble. But the blitter WAS more applicable to a windowing environment for proper applications & text/lines; & despite the fact you could call it a console masquerading as a computer, its OS was years ahead of PC/Mac in mixing CLI,GUI and proper multitasking. i'd agree that as an Amiga owner an X68000 would have made me insanely jealous. Glad i didn't know it existed.
it wasn't perfect but it was damn good. innovative. it lacked MMU hardware, and had its multitasking crammed into a 256k basic machine. elsewhere someone on youtube was going on about some radical new idea he wanted in an OS which i had to explain was amigaOS 'datatypes' from years ago.
Wait, Amiga OS or Hu-OS for the X68k? Can't comment on the latter as I've never seen it, but the Amiga's propensity to take down the whole OS with one bad app, etc., was pretty tough on anyone trying out that multitasking, esp. if say you had a 3d rendering going while editing a video...one bad call and bam, whole OS went down. I mean, it was nice, don't get me wrong, it just wasn't perfect.
X68000 similar to ST? Man, it is much much better and more powerfull system than Amiga+ST altogether! It can easily run RYGAR arcade version.... as it does in fact...
blitter was a crap way of doing sprite games really but it did have hardware scroll so it wasn't a dead loss. i suppose PC's got good use out of character modes for text based applications.. but the true bitmapped guis were nice (wysiwyg docs). and the amiga copper could partially hardware window between different graphics modes e.g. high color low res images and hi res low color text. neat system .. as well as mix fullscreen and windowed programs.
motorola was once the dominant cisc processor conductor through 80s. until x86 came along and knock motorola out of mainstream market. when pentium release in 1993 it had announce demise of company in cpu market....until it start made cell phone. but now iphone come out and knock it off the market....poor motorola...
yup; you couldn't get that 60fps edge with a busy screen :( - st ports were even 17fps sometimes (xenon2, gods..) 25/30fps was ok, some games used hardware sprites as "Player/Missile Graphics" (as they were known on early atari consoles :) ) which helped a bit. I did generally prefer the 30fps 16color(+a few sprites) amiga games to 60fps with the exception of turrican. usually the compromise on number of enemies was worse. DualPlayfield sucked completely.