@@Artyomgaming205 However, bosses and similar enemies are cursed instead of corrupted. If you are someone who likes to use a wizard, the wand of corruption is perfect for you. Because you can use many curses other than corrupting, but you will not use a corrupting staff alone, because it is of no use on its own, but if you choose a powerful staff like the altev staff, you can corrupt it more easily. The only nonsense is that when one of the enemies eats a frenzy, a kite falls next to him... This was really a bit ridiculous
In my experience and opinion, I don't like the Wand of Fireblast. It burns grass and scrolls that could be accidentally unnoticed in the dark, and if you stand in the doorway or on the grass, you can catch fire yourself. And with the Wand of Transfusion, I was able to complete the game with 7 challenges. The mage subclass "Battlemage" reveals the abilities of this wand, giving the character endless shields, although the wand does not have enough damage. The Wand of Warding is also cool. With the help of three strong wards, I was able to defeat the King of Dwarves so quickly that he didn't even have time to summon many minions. Wand of Blast Wave + Wand of Corrosion I like it too Some say that the Wand of Corruption is interesting along with the cursed Dried Rose that summons wraiths. These wraiths obey in just one charge with a wand, but with this strategy I couldn't get far with a bunch of challenges
I wouldn't reccomend you to use fire as main attacking weapon unless you have potion of dragon blood or fire enchantment on armour(or ring of elements),especially if your build is relying in allies/copies.But it's cool,it can help also in finding secret/quest rooms to save you bombs and fire potions(from which you can make dragon blood,see?)
And for the classes, you can use the wands with great chances of success:Mage(obviously) /monk (just watch the recent videos of cake) Free runner(you can go with a wand because you can run away from melee combat ) Hope this helpful for newer players Love you all❤
А мне нравится ледяная палочка, урон хороший после 2 использований(тогда урон и уменшается), играю и мне всегда легче играть с ней, чем с другими палочками
I remember a reddit post where the user made a tierlist of rings based on their colors alone XD For those who don't understand, in every run rings changes their color so the joke is that the tierlist is joke
I like prismatic light to be s tier imo, the ability to blind enemies works very well against enemies that uses abilities, including succubi, evil eyes, dm-100 and so on. On high levels the blind % is pretty reliable, even if u cant blind it in 1 hit doesnt mean the end. And if u blind them over ranged enemies in a distance, u can just treat them like melee enemies and get free hits in, also a surprise melee attack since it is blinded. Furthermore, the bonus damage works well against prison guards in early game. Lastly the ability to discover traps or lights up that certain area is an icing to the cake. Prismatic light is better than disintegration for me overall.
I'd create an S+ tier just for Fireblast and Blastwave. Fireblast just works, but Blastwave really tests how creative a player you are. You can make some really big-brain ballsy plays with blastwave. Positioning imo is the greatest decider of runs in SPD, and blastwave gives you near total control of any battlefield.
No need for "all in" just slap a +5 or +6 plate armor on. Then you can go for the final level of upgrades on wands Well it's a bit complicated trying to explain the upgrade priorities but hopefully, you got the point
Corruption is the best warlock wand in the game by a good margin. It basically turns off the bosses and the Wild Magic skill giving amok status is a life-saver in Demon Halls.
I excpected to diagreeing with you Ended UP agreeing with you Until you places corruption in f , transmutation in b and lightning higher than frost I think you did a vidéo on necromancy so no Idea why it isnnt mentioned Transmutation as some utility but its liké getting rot or roe , yeah less damage IS good but you coukd have a rub defyning item instead I juste have a personale Grudge against lightning Also warding IS really fun when instead of setting a hub you have to try to setup a défense before an ennemy Comes to you , also using it ad a Shield Not optimal but boyis it fun? For thé rest , perfect opinion nothing to Say great video
my bias: I don't usually level wands, maybe a level or two for a utility. I appreciate wands for utility first, & guarunteed ranged damage. I don't really get mage. I just stick to physical damage. I don't like the thought of not having a heavy implement to fall back on. my rankings: living earth - c ok defensive value; earth guardian tends not to buy you many turns, but it has it's worth fireblast - c I don't like it, it's too volatile. nonetheless, good offensive value, & can burn down barricades & such, so you can save a potion & alchemise it or something corruption - d disintigration - b+ more controlled than the wand of fireblast, which I appreciate, with the same utility. the penetration damage bonus can be very helpful if you plan around it. still, the destruction of doors & such can be a detriment blast wave - s for the clever ones. more useful the more you think to use it. satisfying for destroying multiple wraiths in one after desecrating a tomb. my personal favourite utility is blowing piranhas right out of the water. I understand why they don't let you rocket jump off of walls, but that would be really fun. good for making distance too. op if you just need to get a foe out of the level & there's a chasm corrosion - s high damage, over time means it ticks up even as you use other means of attack, & less risk to the hero too if you need to keep behind cover. it's only weakness is piranhas, which is a bit annoying but I guess I don't really need the meat warding - b I will grant that it's cool to stack up damage in preparation, & be able to do moves in the following melee. unfortunately, not a huge fan of the thing myself. I prefer damage on demand frost - s- great utility, which is what I care about. save all your potions of frost, & good for the fire elementals & the fresh elemental. I do miss the op old version of chilled though. aesthetically peak. obviously not good sustained damage, though if you have another wand or two it's definitely good supplemental damage. used to be my favourite wand, but probably not worth upgrading more than maybe +1 in its current state, you'll hardly ever use more than a few charges at a time. the good thing is you get all you need from it at unupgraded prismatic light - c+ it will serve regrowth - c I acknowledge that it's very powerful in the right hands, but I can't get behind it. too passive transfusion - c it has fair use. but it isn't what I want. in many ways it serves a similar way to the wand of living earth magic missile - a its extra charge is appreciated, it's very easy to just keep blasting. admittedly having lower damage & more uses usually just means using more turns, but I like it. its wand empowerment ability can be quite cool, but when you get to have many wands, you probably won't get all your charges out. it does mean you can situationally double or triple your upgrade scrolls' worth. worth investing in if you have a few wands you fancy lightning - s my current favourite. it does mean damage, stunning, even shocking stopping power. that's all
For battle mage wand of corruption is really good You may have hard time till cave floor but after that it'll be a breez What I like to do is get a plus one plate armor and reforg it to plus 3 and use two upgrade scrolls to make it 5. After that I use all my arkane styli to get potential glimpse. Then I choose empowered wand, shielding and artifact recharge as traits. You can never die after that and you can amok every enemies. I spend the rest of the scrolls for wand upgrade
I think I pretty much agree on all these choices, except I might put wand of warding up into (the admittedly overcrowded) S tier! Oh, I had an idea for future challenges: all-in wand builds! The only rule is that you must pick a wand and put all of your upgrades into it. Now I think you've already done a bunch of these (fireblast, disintegration, regrowth, and warding for sure). It would be really interesting to see a few of the lower tier ones. All-in prismatic? All-in corruption (without corpse dust)? All-in living earth? All-in frost actually seems pretty bad so I'm not sure how that would work. I think all-in lightning could be doable though, especially if you use alchemy to make aqua blasts and other sources of water to maximize lightning bounce damage. Could be really strong against dwarf king! All-in transfusion might be quite difficult, though I could see it being an interesting build for a rogue with shadow clone! It might be hard to get that crown though!
I have actually done some of these, in fact my first duelist 9 chall win was every single upgrade scroll on a blastwave. And for how some of the builds would turn out I can give some knowledge. Prismatic light has pretty low damage in some areas but actually good damage in the harder zones for the most part, prisons, metro, and demon halls all have mostly enemies affected by the extra damage and sewers damage is fairly irrelevant as anything that ignores armor shreds, and caves is a little bit tricky but blinding and careful use of traps should be enough, then the only real hurdle is the golems in metro, which admittedly are a pretty BIG issue but still possible to cheese by abusing the tellaport cool down and trick shot angles you should be fine. All in on corruption is actually busted because at higher levels you just hit something once or twice and then corrupt them, then if you just follow your corrupted minions and let them do the heavy lifting you can easily amas a army each floor with minimal actual combat, and for the bosses that don't have minions doomed is still an incredibly powerful debug alone, and high level corruption has access to some crazy powerful debuffs that can make bosses a non issue for the most part, but is absolutely the best on battle mage where you can have your staff as a decent weapon. All in on living earth is surprisingly doable even in 9 chall because in sewers it's shreds and tanks really well, prisons it allows you to avoid bone explosions, and even in caves just the damage from the bolt deals decent enough damage, and with the earthen golem as a albeit shot lived distraction it's fairly easy to keep your distance, but living earth dump really shines on warlock because you can soul mark both you golem and the enemy, and because of how the talent soul siphon is coded, anything attacking a soul marked creature applies the effects, even an enemy attacking a soul marked ally and this can make for some crazy healing. All in on frost is actually crazy strong on warlock because with a little counting you can easily kite enemies at melee range in a similar fashion to cripple kiting, and this paired with soul marking enemies for healing and low damage weapons being crazy on warlock you have a build with infinite sustane and a way to albeit slowly no hit most enemies, also wand of frost does more damage and chilling on enemies that are standing in water allowing for aqua brew to be even more powerful than it already is All in on lightning is actually quite doable and even used to be the speedrun meta because of its high damage, but definitely easiest if you have a consistent way to gain distance from enemies, namely something like a haste ring, glyph of flow, or a wand of regrowth for that rooting effect. All in on transfusion is actually quite decent as it's a large safety net with how much shielding it gives, and like prismatic light it does considerable damage in most of the most difficult areas, and also has good utility in the others, it can instantly pacify all ranged enemies with the exception of evil eyes and dwarf warlocks, which it does extra damage to, and also just makes it easier to fight enemies one on one without backtracking as much, and also pacifies gnoll brutes for the entirety of there berserk rage, and can also just generally cut down on damage intake from any region. I haven't personally tested all of these strategies so take it with a grant of salt, but I like to think of myself as an experienced player so it should work decently well Also wondrous resin can singlehandedly make any wand dump run not only viable but powerful as well, and even unlocks infinite farming by life stealing from immortal entities such as troll blacksmith and leftover deactivated power pylons from dm 300
@@sadegh4982 it's very possible with any class as high level corruption has insane debuffs and high corruption chance and once you have one minion you can just follow it and chain it into more minions
@@sadegh4982 If you want your disruptor staff to do more work, you should use Wizard and elemental burst. Because with the Wizard you can gain life and also have an extra slave. You can also make enemies slaves by making them fall against each other with the elemental explosion.
The Wand of Overgrowth is the best. The only character i beat the game with is the Warden. Max level wand, max boots, alchemy kit and Camo-armor is best build.
If u are willing to spend your time to farm a ton of health potions then ring of wealth. But I would not recommend as mage though, you might miss your attacks(when you run out of charges) and lose a lot of health that way.
I run warden most often and wealth is a great drop for me. Just a couple upgrades and you get way more potions and scrolls, it goes great with the unstable spellbook. Filling it completely goes way faster atleast.
lol wth, WAND OF CORRUPTION for me if i am a wizard is an easy win, just upgrade it then go corrupt every enemy you see then later on you'll get exps while just walking around the level
I mostly agree but I would put fire in A tier, too many downsides and living earth in C tear, It's fine but not as useful as prismatic light or as damaging as lightning. It's cool that every item in this game has some utility. Even the F tear wands can make a build in the right context.
One follow-up question I have is how would you change the tier list for 6 challenge runs or even 9 challenges? I think prismatic light goes up a lot in value if you're running into darkness, for example. And of course regrowth goes way down in value with barren lands...
I feel like the utility the wand of corruption gives makes it worth more than D tier. I think of the summoning wraith part, as an extra bonus to everything else the wand can do. A random enemy debuff can allow for much more flexibility in many situations. Whether it be cripple, slow, amok, weakened, blinded, (terrified isn't too good imo) or vulnerable, each of these can be great when fighting certain enemies. Amok when you're fighting a group, Cripple when trying to kite slow enemies, Slow when fighting strong hitting enemies, Blinded is just great in general like you said, and then Weakened and Vulnerable are just good for damage/defense. Although you have a looot more experience than I do, so I might be over valuing this item
Wand of corruption with a warlock (mage) build is absolutely OP Haven't you ever tried it cake? Im not saying its a S tier wand but it deserves a B or C
It’s easy to get over confident or just lazy and loose even a great run. I had an amazing ring of wealth dried rose run going. Then I forgot the ghost had my good armor and weapon equipped and I got swarmed by the dwarf king’s minions.
I love the wand of prismatic light. It had helped me obtain doom slayer badge. I struggle to position well in the demon halls, wand of prismatic light basically covered that weakness of mine and I was able to win easily.