Or more specifically, you know you're playing something which hasn't been run past several dozen executives trying to make it as generally appealing as possible. :P
I'll always remark that Iridis Alpha is Jeff at his peak 8-bit prowess - the last few 8-bit titles he did afterwards never quite hit the same level before he moved over to the 16-bit micros. As for Sheep in Space, I'll admit I've never found the constant speed thing much of an issue - then again, I'm no Defender master so I'm used to keeping it going at the same time (though, that's typically with emulated ports or clones rather than the arcade original whose controls trip me up constantly). The one thing which really helps is using the DJUMP feature which'll warp you to your closest enemy (SPACE, F1 or F7) - it'll help cut down on the time you're flying in dead air and potentially save those Planetbusters from being hit by the enemies.
TBH, I read about the DJUMP in the manual but it never clicked while I was playing why I would ever want to use them... but in retrospect it makes TOTAL sense why you would end up using them! :P
I love Llamasoft games I have space gieraffe on my xbox 360 and I have most of the version of Tempest that have been released including tempest 2000 on atari Jaguar and tempest 3000 on the Nuon which is a really obscure system. Jeff Minter lives if I remember correctly on a farm in Scotland and loves to put his random animals in his games including noises they make. I had not heard of this particular game but it is totally in line with all of his other space ship shooter games full of sheep and llamas and things.
Still need to figure out if I'm gonna pick up the Llamasoft compilation; Much as I find retro gaming intriguing it isn't the easiest to go back to some days.
"When you turn around you slow down ... maybe you can land then. Slow." ... me talking to the video as if it was real time streaming. I need to get off of Twitch. Interesting game, kind'a. Also it looks like there's gates or something. They have text. Why am I even typing this? lol -.- ........ Gee, you've actually looked it up. lol Yes I comment while watching the video!!!! :p :D
I've seen similar ship turning in _Uridium_ (ported to NES as _The Last Starfighter_ to tie in with the film). In _Uridium_ on original hardware, if you hold the buttons to move up or down over a long enough distance, it'll rotate your ship 90° so you can squeeze past obstacles you otherwise can't pass (necessary in some levels). However, I haven't figured out how to turn my ship 90° in emulation. It's nice to see another game rotate the "ship" depending on where it is on the screen.
I wonder if a utility program like GEOS is ever going to show up. I know it's not a game, but hey, who has nostalgia for obscure GUIs for originally nongraphical systems?
No... The company which made Winamp was "Nullsoft", they just happened to use the word "llama" in that tagline of theirs, thus the confusion some people have on that one. :P