Jason tends to speculate a lot on how game patches are rolled out, so let me just clear any confusion since I have a lot of experience with this. To be clear, I don't have specific insight into how Hello Games does things, but it won't be that different from other game studios and in all likelihood it's like this : builds for all major platforms (PC, Xbox, PS, Switch, etc.) come from the same code base, and are built and the tested internally at the same time, and are likely also all submitted at the same time. It's _possible_ that their QA may approve the PC build first, then move on to the others, but you don't want to find a game-breaking bug on Xbox after you've already rolled out PC, so most likely they will ready the patch deployment _after_ all platforms have passed internal QA. The delays are 100% on what are referred to as the "vendors." Steam will always be first because Valve doesn't do any of their own QA on the build -- it's the developer's burden. MS, Sony, Nintendo, Apple, etc., all have their own in-house QA that must approve the build before it goes onto their store. That's the big difference. Hello games could choose to hold the patch for all platforms until everything has passed submission and release them on the same day, but that doesn't seem to be their style. They'd rather get it in front of players sooner than later, even if it means that the consoles have to wait, and I think that's great.
I have sent my shipss on lots of missions. I send them out again every time I'm on my freighter if they have finished the last missions. I had c and b ships when I started but they are all s class now so doing missions is a good thing Great content, keep it up Jason
If you send everything to your freighter with quick trade, you can just quickly move it from the freighter inventory to the tabs in the freighter inventory.
Oh my gosh can't believe I missed this, its so nice to meet you Jason finally! Love and appreciate your nms videos, they have helped me a ton and allowed me to really enjoy the game with more ease as I struggle with my leraning difficulty and disorder. You are such a star and so fun to watch. Thank you for all your kindness and help to nms fans ☺️💜 xxx
I would argue that if you have to find the ships to get the parts off them then arguably having a custom ship that looks cool is harder earned than having a ship that you just salvaged or bought (Not to downplay that side of it either, but doing it once is hard, doing it multiple times to get each individual part must take real dedication!)
Still better to ship hunt in an outlaw system. You are paying and in those systems it's an 85% chance of C class. C classes are 4 million. You are paying for slots C class have the least amount of them. Also, unless they changed it solar spawns there instead of shuttles.
@Jason Plays. Bobs 99 Problems is as follows, the Cockpit is (Omega Fuselage), the Wings is (Gull Wings), the Thrusters are (Vector Thrusters). This is as close as we can get to it Enjoy.
Have you thought of doing a starter ship only run? I haven't seen any playthrough where the player uses the starter all the way through, upgrading and up classing the ship during the journey. Just an idea.
I just want to Frankenstein my ships. Mix and match. I also like to be able to turn the animation off on the solar ships. I like them with no sails out.
We badly need more slots for Multitools and Ships !!!! 6 slots for Multitools and 12 for ships just isn't enough!!! Not with all this cool stuff in the game!!! And while I'm at it... Having a total of 2 or 3 Freighters would be cool too!!!
You can use ship parts from your freighter if they are in the freighter's main inventory. If they are in a storage container, they don't show up. This is a bit odd, but maybe it will be changed. I'm pretty sure the color palette in the ship creation menu in the trailer was taken from the palette for the freighter. So maybe it was adjusted to match the current valid ship colors before the actual release.