@@NewScottishGentry could be an engineer tired of his engineer buddies not knowing any real world skills. Or for a class maybe - teaching young engineers basics of propulsion?
There's an age of sail version of this in a sense, 'A Patient Ocean' on PC. You can traverse the world in a British frigate of the 1790s, managing all the sails to get the right speed, handling. It's great fun though quite rough around the edges.
It was interesting to learn some of the factors that have to be managed in order to moor a ship. It would also be interesting to watch how you would deal with some of the other variables apparently offered in this game. And finally a similar commentary on a video of a video of a real life mooring of a ship would complete the set and my wish list. BTW great video and great series.
If you think there are improvements to be made on how the ships handle, you should give feedback to the developer. I'm sure they want to improve the app, and feedback from knowledgeable users is always welcome.
Huh, I'm programming a game with ships now as it happens. Funnily enough you don't actually need to programme momentum, instead you deduct friction from your velocity vector. Is there somewhere where ship force equations are written down? It's hard to say what turn friction should be for example, it will be a complex function of z and x velocity and rotational speed. Also, my game is 3d, is there a y component, any pitch or roll forces? Any idea how you would you go about finding these equations?
I'm not sure. In the industry we don't usually worry about the equations themselves as it would be too hard to do calculations while manoeuvring. I've seen some papers online, so an Internet search may be enough?
There are definitely equations. A few days ago I watched a great video from Mathematician Matt Parker where he was doing Orbital Mechanics equations with Astronaut Chris Hadfield and Cmdr Hadfield said of knowing the equations involved in the video "we don't do the math in public but instead deal with the practicalities in real time". It's a fun video to check out. And Matt Parker In general does a lot of stuff with math and Programming on his channel he might have covered some stuff that applies to what you're looking for even ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-PooFvQEN4n8.html
@@CasualNavigation Eh when it comes to questions like that I think it would be better to ask a ship designer as they would be more familiar with modelling and predicting ship behaviour like that. After all, being able to do this well can make the difference between your greatest investment in a crappy design being in the form of some screwed up paper in the waste paper basket rather than a very expensive detailed scale model prototype, ideally only want to move on to building the latter when you already have a fairly good degree of confidence the design is workable, rough around the edges is ok at that stage but if you start building prototypes of ships that are fundamentally flawed from the outset the apparent inability to tell designs not worth even the paper they were drafted on from those worth persuing would likely lead to serious questions regarding competence from your boss, your client or more likely both.
I'm glad you made this. I've only recently gotten into the world of ships, it's really nice to get impressions like this from someone that knows and lives the real-world experience.
Very interesting seeing you explain all your knowledge using a live simulation instead of animation. Its like what you said and tought in a few older videos was being shown in action in this one, as a way to really combine all the topics from other videos. Imo this is a great addition to your style of videos :)
For me, this video is pretty much on brand for you. We all can't be manoeuvreing an ocean tanker and this app allows a land lubber like me stuck at home to experience even a fraction of it.
Have you heard of Narrowboat Simulator? It's a free 3d boat simulator where you navigate canals, go up locks and have to complete a variety of challenges all with the limits of moving the rudder. Its realistic and I would definitely recommend!
Been using a similar game ship sim 3d. Like this one same steering exagerations, all feels a little too maneuverable for ship size but still good fun. Love ya work Captain.
I once watched a training video where they train the helmsman on a simulator and it seems like the lack of counterhelm simulation is a common problem across all simulators, maybe the better ones are more realistic but here the instructor just say "in real life you might find the ship still drifting after putting rudder amidship so some counterhelm is needed depending on the ship"
Cool to get videos like this one that are mostly entertaining but still draw on the content of previous videos, helps with the learning! I like game reviews but only as far as you find them realistic and well made (as is the case here, so not just a long review to explain all that is wrong with a given simulator). Thank you and keep up the nice work :)
Thanks Thom. I tried to do it while maintaining the theme of my channel. There are lots of gaming channels already and I didn't want to repeat what they do
I just found your channel and like it quite allot specifically because of the variety of information. “There’s allot to ships” is an understatement. You do a great job presenting information.
Hey would be very interesting to see you making a review of European Ship Simulator for PC it is a pretty good and realistic game of simulating ship handling.
. Downloaded this for my 7 year old. He's liking it so far. Even though he has ZERO idea on the complexities of mooring, he's doing a pretty good job. .
Realy good video!! As an absolutely non Mariner i tested it and i like this game!!! And a few hours later i tried the narrowboat simulator, truly also a hidden gem !
If the Iowa is modeled accurately to the prototype, she should be a quad screw design. No idea if they are independently controllable, though I can't think of any reason why it wouldn't be.
I love your vids! I didn't know that I'd find this one interesting, having no understanding of how a ship is controlled. I found it very interesting nonetheless, and enjoyed watching your demo in the second half.
Great video; thanks! I can't quite seem to get differential thrust to pivot the vessel in a functional way as shown in the earlier ship handling video (tried on the twin-screw and twin azipod, and I always get impractically low rates of turn); is this just another oversight or did I just not find the right setting of power to accomplish it?
I'm enjoying experimenting with some different styles. Just as long as it maintains the theme of being entertaining / educational about the maritime world
•EY MATE Good video I Loved It. I Don't Know Theres A Simulation Game Like This On Mobile Well² After Everything We've Learned From you..... I Will Take This As AN Exam From You Wish Me luck Mate>>>>>>>
One time i was riding my bike along a canal and saw a rather large ship for that size of canal. I stopped and watched it make an almost 90 degree turn and through a opened bridge. And it sure looked like he/she mainly used the bow thruster to steer.
I reckon you could have done that berthing without tugs mate - looked like a well approached berth. That bow got a lot closer to the wharf edge than my Captain would like though!
@@CasualNavigation yeah I've downloaded the game myself (having a lot of fun!) - turns out it registers a collision with the tugs if you never connect them while unberthing! Sounds like some tugmasters I've come across in my career haha
I thought it was a nice change of pace :) perhaps it could be followed up by the simulator that comes as close to reality as possible. Or perhaps if there is an app that teaches you the various knots related to mooring a ship, that would be interesting. But an e-book will also suffice on the latter. Thanks for a great channel.
Hah I find this one *harder* because I can't view it from a Ship's head POV! Then again, I'm also used to twin-screw CPP so remembering transverse thrust being a thing is fun.
There is another sort game like this called ship mooring 3d wich is pretty much the same except it allows you to watch from all directions like from the left or from the back, has different cameras and has waves
Very fine work .. I'd like to watch a video about tugboats selection according to Bullard pull needed and propeller type (vsp, asd, traditiinal, ... ) Thanks ..
There are old version of this game. New version of it already released- ShipSim3D from the same developer - Alexander Turkin. This game is the most advanced. You can change the view and increase motion when you need. Enjoy!!!
Thanks for this - will keep me nicely amused while waiting about for ships! Just done a few levels; does it include wind and tide factors further into the system?
It's interesting to see how much time you spend with zero engine input. Coming from a truck driving background on the road we are told you always need to be under power and in gear to have control. If you're not in gear you're screwed.
I said on another video to go to TimB at Sea who does this in real time with his tug in the notch on a fuel barge where you get wind and tide too. Interesting though.
There's also ship morning 3D if you don't know that but they removed the Queen Mary and they also put Britannic and Olympic aquitania and Mauritania which there's no entertaining I was so confused